17,097
edits
(_getItemLootSourceTable: Add fraction alongside percentage for chance stat (Attempt 2)) |
(_getItemSources: Exclude loot tables of dungeon exclusive non-boss monsters) |
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Line 280: | Line 280: | ||
if loot[1] == item.id then | if loot[1] == item.id then | ||
isDrop = true | isDrop = true | ||
break | |||
end | end | ||
end | |||
if isDrop then | |||
-- 2021-05-24 Additional checks for dungeon exclusive monsters: Loot is not rolled on | |||
-- dungeon exclusive monsters unless they are the boss/last enemy of that dungeon | |||
local rollForLoot = false | |||
for k, area in pairs(Areas.getMonsterAreas(i - 1)) do | |||
if not (area.type == 'dungeon') or (area.type == 'dungeon' and area.monsters[Shared.tableCount(area.monsters)] == i - 1) then | |||
-- Either monster isn't dungeon exclusive, or is the boss/last enemy of a dungeon | |||
rollForLoot = true | |||
break | |||
end | |||
end | |||
isDrop = rollForLoot | |||
end | end | ||
end | end |