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Confetti Crossbow: Difference between revisions

From Melvor Idle
Add formula for GP per hit & note interaction with modifiers
(Update for v0.19.1; Change to corrected values since 0.19)
(Add formula for GP per hit & note interaction with modifiers)
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The '''{{PAGENAME}}''' is a crossbow that generates {{Icon|Coins|GP}} on hit.
The '''{{PAGENAME}}''' is a crossbow that grants {{Icon|Coins|GP}} on hit.


The GP generated is based on the damage dealt multiplied by a percentage that is based on the player's owned GP. The multiplier is equal to the player's GP divided by {{formatnum:20000000}} with a minimum of 10% if the player has {{GP|2000000}} or less and a maximum of 250% if the player has {{GP|50000000}} or more.
The GP granted is based on the damage dealt multiplied by a percentage that is based on the player's owned GP. The multiplier is equal to the player's GP divided by {{formatnum:20000000}} with a minimum of 10% if the player has {{GP|2000000}} or less and a maximum of 250% if the player has {{GP|50000000}} or more. The amount of GP granted is not affected by items that affect [[Monster]] GP drops such as {{ItemIcon|Aorpheat's Signet Ring}}.
 
Generally, if the player has <math>C</math> GP then an attack dealing <math>D</math> damage will grant GP equal to:
 
<math>\text{GP Granted} = \frac{D}{M} \times min \left ( max \left ( \frac{C}{20\,000\,000}, 2.5 \right ), 0.1 \right )</math>
 
Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to:
* 1 if playing [[Game_Mode#Standard|Standard]] or {{Icon|Hardcore}} mode
* 10 if playing {{Icon|Adventure}} mode
* 1,000 if playing {{Icon|Chaos}} mode


==Stats==
==Stats==