17,105
edits
(Update modifiers for Summoning/v0.20) |
(Add more modifier types) |
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--Just hardcoding these because I guess that's where we're at | --Just hardcoding these because I guess that's where we're at | ||
local modifierTypes = { | local modifierTypes = { | ||
["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus", skills = {'Combat'} }, | ["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus", skills = {'Combat'} }, | ||
["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters", skills = {'Combat'} }, | ["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters", skills = {'Combat'} }, | ||
["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning'} }, | ["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning'} }, | ||
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["SummoningCreationCharges"] = { text = "{V} Base Quantity for Summoning Tablet Creation", skills = {'Summoning'} }, | ["SummoningCreationCharges"] = { text = "{V} Base Quantity for Summoning Tablet Creation", skills = {'Summoning'} }, | ||
["SummoningChargePreservation"] = { text = "{V}% Chance to preserve Summoning Charges", skills = {'Summoning'} }, | ["SummoningChargePreservation"] = { text = "{V}% Chance to preserve Summoning Charges", skills = {'Summoning'} }, | ||
["GPOnEnemyHit"] = { text = "{V} GP Gained on successful Enemy Hit", skills = {'Combat'} }, | |||
["AdditionalRunecraftCountRunes"] = { text = "{V} Additional Runes of the same type in Runecrafting", skills = {'Runecrafting'} }, | |||
["ChanceAdditionalSkillResource"] = { text = "{V1}% Chance to gain +1 additional resource in {SV0}. Cannot be doubled" }, | |||
["EnemyMeleeEvasion"] = { text = "{V}% Enemy Melee Evasion", isIncreaseNegative = true, skills = {'Combat'} }, | |||
["EnemyRangedEvasion"] = { text = "{V}% Enemy Ranged Evasion", isIncreaseNegative = true, skills = {'Combat'} }, | |||
["EnemyMagicEvasion"] = { text = "{V}% Enemy Magic Evasion", isIncreaseNegative = true, skills = {'Combat'} } | |||
} | } | ||