Anonymous

Adventure/Guide: Difference between revisions

From Melvor Idle
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[[File:Adventure.png|thumb|right]]
[[File:Adventure.png|thumb|right]]


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This mode requires you to do combat in the beginning, which you cannot currently do offline. Once you unlock some skills, it can be more AFK friendly. It may be harder for newer players to get a grasp of how all the skills are interconnected without using them first, so I wouldn't recommend a brand new player starting out on Adventure mode.
This mode requires you to do combat in the beginning, which you cannot currently do offline. Once you unlock some skills, it can be more AFK friendly. It may be harder for newer players to get a grasp of how all the skills are interconnected without using them first, so I wouldn't recommend a brand new player starting out on Adventure mode.


There is a lot to learn and this mode was just released recently. I'll be sharing my strategy, but don't let anyone dictate your adventure!
I'll be sharing my strategy, but don't let anyone dictate your adventure!


== Starting out ==
== Starting out ==
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Recommended to unlock: Mid/Late/End game
Recommended to unlock: Mid/Late/End game


==== {{Skill|Summoning}} ====
WIP until more testing is done!
'''Pros:''' Provides small buffs to other skills, and helps in combat. Some synergies seem like big boosts
'''Cons:'''  Needs other skills unlocked to unlock more familiars and synergies. Getting materials for some marks may be tricky, and shards can be expensive.
Recommended to unlock: Late/End game


== Potential Skill Order WIP ==
== Potential Skill Order WIP ==
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