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Adventure: Difference between revisions

From Melvor Idle
corrected error of previous edit, xp gain still increases at level cap, but will only increase up to the required xp for the next level minus one
(clarified that XP gain is stopped upon reaching cap, rather than continuing to increase without raising the level)
(corrected error of previous edit, xp gain still increases at level cap, but will only increase up to the required xp for the next level minus one)
Line 4: Line 4:
* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access
* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access
* Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}.
* Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}.
* Non-Combat skill levels cannot go above your Combat Level. Upon reaching this level limit in a skill, no further XP will be gained in that skill.  
* Non-Combat skill levels cannot go above your Combat Level. Upon reaching the level limit, [[Experience_Table|experience]] can be gained up to the experience required for the next level minus 1 experience point.
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
* Hitpoints, Damage, and Food Healing values are 10x larger than standard.
* Hitpoints, Damage, and Food Healing values are 10x larger than standard.
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