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(Clarify that maximising Firemaking mark chance isn't just a case of choosing the log with the smallest interval) |
(→Mark Discovery Chance: Create as subsection of Gathering Marks) |
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The chance of acquiring marks over time for a familiar can be increased by: | Note that: | ||
* Marks for all {{Icon|Combat}} skills (including {{Skill|Slayer}}) have a chance of being obtained on each hit rather than on kill | |||
* {{Skill|Slayer}} marks can only be obtained from the player's current [[Slayer#Slayer Tasks|Slayer task]] monster, they cannot be found from other [[Slayer#Slayer Tier Monsters|Slayer monsters]] | |||
* {{Skill|Magic}} marks '''can''' be found when doing {{Skill|Alt Magic}} | |||
* {{Skill|Strength}} marks '''cannot''' be found when catching fish from the Barbarian Fishing [[Fishing#Fishing Areas|fishing area]] | |||
==== Mark Discovery Chance ==== | |||
The chance of discovering a mark for each action is given by the following formula: | |||
<math>\text{Mark Chance} = \frac{300 \times \text{Action Time}}{\left ( \text{Tier} + 1 \right )^2} \times \text{Equipped Modifier}</math> | |||
Where: | |||
* '''Tier''' is the familiar's tier | |||
* '''Equipped Modifier''' is either: | |||
** 2 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill | |||
** 1.75 if the familiar is equipped & discovered in a {{Icon|Combat}} skill | |||
** 1 otherwise | |||
* '''Action Time''' is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following skills, regardless of the actual time the action takes to complete: | |||
{{ActionTimeOverrideTable}} | |||
Therefore, the chance of acquiring marks over time for a familiar can be increased by: | |||
* Equipping tablets of that same familiar. This doubles the chance for non-combat skills (excluding {{Skill|Alt Magic}}), and increases the chance by 1.75 times for {{Icon|Combat}} skills as well as {{Skill|Alt Magic}} | * Equipping tablets of that same familiar. This doubles the chance for non-combat skills (excluding {{Skill|Alt Magic}}), and increases the chance by 1.75 times for {{Icon|Combat}} skills as well as {{Skill|Alt Magic}} | ||
* Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}} | * Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}}. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance | ||
* Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition | * Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition | ||
* For {{Icon|Combat}} in particular: | * For {{Icon|Combat}} in particular: | ||
** Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses | ** Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses | ||
** Using weapons with [[Special Attacks|special attacks]] that make multiple attacks is ''not'' beneficial, as marks are only rolled on the first attack | ** Using weapons with [[Special Attacks|special attacks]] that make multiple attacks is ''not'' beneficial, as marks are only rolled on the first attack | ||
=== Gaining Summoning XP === | === Gaining Summoning XP === | ||
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<math>\text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10}</math> | <math>\text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10}</math> | ||
When a tablet is consumed some skills use a fixed value for the time per action regardless of the player's bonuses, similarly to {{Icon|Mastery}} XP. Specifically this applies to skills which consume resources. These skills and their action times are | When a tablet is consumed some skills use a fixed value for the time per action regardless of the player's bonuses, similarly to {{Icon|Mastery}} XP. Specifically this applies to skills which consume resources. These skills and their action times are listed [[#Mark Discovery Chance|above]]. | ||
For example, when cooking with {{ItemIcon|Pig}} Summoning Tablets equipped ({{SkillReq|Summoning|25}} required) the XP earned will be <math>\frac{2.55 \times 25 \times 10}{25 + 10} = 18.21</math> xp even if the player's actual cooking action time is the default 3 seconds. | For example, when cooking with {{ItemIcon|Pig}} Summoning Tablets equipped ({{SkillReq|Summoning|25}} required) the XP earned will be <math>\frac{2.55 \times 25 \times 10}{25 + 10} = 18.21</math> xp even if the player's actual cooking action time is the default 3 seconds. |