Anonymous

Cooking: Difference between revisions

From Melvor Idle
169 bytes added ,  3 July 2021
Update for v0.20
m (Update for v0.19.1)
(Update for v0.20)
Line 1: Line 1:
{{V|0.19.1}}
{{V|0.20}}


[[File:Cooking (skill).svg|thumb|right|Cooking]]
[[File:Cooking (skill).svg|thumb|right|Cooking]]


Cooking is used to turn [[Fishing#Fish|raw fish]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as food, cooked fish are substantially stronger, with even relatively low level fish such as {{ItemIcon|Lobster|Lobsters}} healing more than {{ItemIcon|Carrot|Carrots}}, the strongest crops.
'''{{PAGENAME}}''' is used to turn [[Fishing#Fish|raw fish]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as food, cooked fish are substantially stronger, with even relatively low level fish such as {{ItemIcon|Lobster|Lobsters}} healing more than {{ItemIcon|Carrot|Carrots}}, the strongest crops.


==Mechanics==
==Mechanics==


Cooking food normally takes 3 seconds. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15% to 2.55 seconds.
Cooking food normally takes 3 seconds. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15% to 2.55 seconds. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.1 seconds, to a minimum of 2.45 seconds.


By default, you will receive one cooked fish for each successful cooking action. The chance to double the amount of food cooked starts at 0% and can be increased in several ways:
By default, you will receive one cooked fish for each successful cooking action. The chance to double the amount of food cooked starts at 0% and can be increased in several ways: