17,101
edits
Falterfire (talk | contribs) (Table is now lua-powered) |
m (Update for v0.20, formatting) |
||
Line 1: | Line 1: | ||
{{V|0. | {{V|0.20}} | ||
== Dungeon Mechanics == | == Dungeon Mechanics == | ||
Dungeons are fixed battles with the same order and type of monsters every time they are undertaken. For all dungeons, except God Dungeons, there is no reward for killing individual [[Monsters]] in the dungeon and instead the reward is triggered on the completion of each dungeon. For God Dungeons, Shards are rewarded after each killed monster. | Dungeons are fixed battles with the same order and type of monsters every time they are undertaken. For all dungeons, except God Dungeons, there is no reward for killing individual [[Monsters]] in the dungeon and instead the reward is triggered on the completion of each dungeon. For God Dungeons, Shards are rewarded after each killed monster. | ||
== Dungeon Limitations == | == Dungeon Limitations == | ||
Whilst in a dungeon the player cannot change [[Food]] types, change items, or change [[Equipment]] sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the | Whilst in a dungeon the player cannot change [[Food]] types, change items, or change [[Equipment]] sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the {{UpgradeIcon|Dungeon Equipment Swapping}} upgrade from the [[Shop]] for {{GP|30000000}}. | ||
== Auto Restart Dungeon == | == Auto Restart Dungeon == |