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Adventure: Difference between revisions

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'''Adventure''' mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following chanages:
{{HasGuide}}
[[File:Adventure.png|thumb|right]]
<onlyinclude>'''Adventure''' mode is a [[Game Mode]] in which players start with only a few skills and must work to unlock others. It includes the following changes:


* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access
* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access
* Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}.
* Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}.
* Non-Combat skill levels cannot go above your [[Combat Level]]. Upon reaching the level limit, [[Experience_Table|experience]] can be gained up to the experience required for the next level minus 1 experience point. With a Combat Level at 99 or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).  
* Non-Combat skill levels cannot go above your [[Combat Level]].  
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode)
**When a skill level reaches its limit, [[Experience_Table|experience]] can be gained up to the experience required for the next level minus 1 experience point.  
* Hitpoints, Damage, and Food Healing values are 10x larger than standard.
**With a Combat Level at 99 ({{TotH}} 120) or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159).  
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in {{Icon|Hardcore}} mode)
* Hitpoints, Damage, and [[Food]] Healing values are 10x larger than in Standard or Hardcore modes. This is purely a cosmetic change - all gains that are based on HP work as in other modes.</onlyinclude>


There is a guide for this mode at [[Adventure/Guide]].
==Skill Unlock Costs==
==Skill Unlock Costs==


All skills cost the same amount to unlock, but the price increases for each skill purchased.
All skills cost the same amount to unlock, but the price increases for each skill purchased.
{{AdventureSkillUnlockTable}}
{{AdventureSkillUnlockTable}}
{{Menu}}[[Category:Game Mode]]
{{Menu}}[[Category:Game Mode]]
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