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{{V|0.20}}[[File:Adventure.png|thumb|right]] | {{V|0.20}}[[File:Adventure.png|thumb|right]] | ||
'''Adventure''' mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following | '''Adventure''' mode is a version of the game in which players start with only a few skills and must work to unlock others. It includes the following changes: | ||
* Skills are locked and must be purchased using {{Icon|Coins|GP}} to access | * Skills are locked and must be purchased using {{Icon|Coins|GP}} to access | ||
* Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}. | * Start with only {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, and {{Skill|Hitpoints}} unlocked along with {{ItemIcon|Shrimp|qty=10}} and a {{ItemIcon|Bronze Sword}}. | ||
* Non-Combat skill levels cannot go above your [[Combat Level]]. | * Non-Combat skill levels cannot go above your [[Combat Level]]. | ||
**When a skill level reaches its limit, [[Experience_Table|experience]] can be gained up to the experience required for the next level minus 1 experience point. | |||
**With a Combat Level at 99 or higher, experience in skills is still limited to experience required for the next virtual level minus 1 experience point (e.g., with a combat level at 99, skill experience is limited to 14,391,159). | |||
* The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode) | * The [[Combat Triangle]] penalties for using a combat style the enemy is resistant to are increased (identical to the changes in Hardcore mode) | ||
* Hitpoints, Damage, and Food Healing values are 10x larger than standard. | * Hitpoints, Damage, and Food Healing values are 10x larger than standard. |
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