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Confetti Crossbow: Difference between revisions

From Melvor Idle
Fixed min & max being swapped
m (Update for v0.20)
(Fixed min & max being swapped)
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Generally, if the player has <math>C</math> GP then an attack dealing <math>D</math> damage will grant GP equal to:
Generally, if the player has <math>C</math> GP then an attack dealing <math>D</math> damage will grant GP equal to:


<math>\text{GP Granted} = \frac{D}{M} \times min \left ( max \left ( \frac{C}{20\,000\,000}, 2.5 \right ), 0.1 \right )</math>
<math>\text{GP Granted} = \frac{D}{M} \times max \left ( min \left ( \frac{C}{20\,000\,000}, 2.5 \right ), 0.1 \right )</math>


Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to:
Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to: