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m (Update for v0.20) |
Falterfire (talk | contribs) (Fixed min & max being swapped) |
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Generally, if the player has <math>C</math> GP then an attack dealing <math>D</math> damage will grant GP equal to: | Generally, if the player has <math>C</math> GP then an attack dealing <math>D</math> damage will grant GP equal to: | ||
<math>\text{GP Granted} = \frac{D}{M} \times | <math>\text{GP Granted} = \frac{D}{M} \times max \left ( min \left ( \frac{C}{20\,000\,000}, 2.5 \right ), 0.1 \right )</math> | ||
Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to: | Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to: |