17,105
edits
(_getOtherItemBoxText: Correct equipment slot code) |
(_getItemCategories: Generate categories for equipment slots other than passive) |
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Line 331: | Line 331: | ||
if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end | if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end | ||
if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end | if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end | ||
if item.validSlots ~= nil | if item.validSlots ~= nil then | ||
local slotRemap = { | |||
['Passive'] = 'Passive Items', | |||
['Summon1'] = 'Summoning Familiars', | |||
['Summon2'] = '' | |||
} | |||
for i, slotName in ipairs(item.validSlots) do | |||
local slotRemapName = slotName | |||
if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end | |||
if slotRemapName ~= '' then result = result .. '[[Category:' .. slotRemapName .. ']]' end | |||
end | |||
end | |||
if item.modifiers ~= nil then | if item.modifiers ~= nil then | ||
local modsDL = { | local modsDL = { |