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ByteFoolish (talk | contribs) m (Add equipment slot to page categories) |
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local p = {} | local p = {} | ||
local ItemData = mw.loadData('Module:Items/data') | local ItemData = mw.loadData('Module:Items/data') | ||
local Constants = require('Module:Constants') | local Constants = require('Module:Constants') | ||
Line 14: | Line 12: | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring'} | p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'} | ||
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'} | p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'} | ||
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change | --This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change | ||
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50}, | p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50}, | ||
["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5}, | ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5}, | ||
["Ruby"] = {name = "Ruby", id = 130, chance = 17.5}, | ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5}, | ||
["Emerald"] = {name = "Emerald", id = 131, chance = 10}, | ["Emerald"] = {name = "Emerald", id = 131, chance = 10}, | ||
["Diamond"] = {name = "Diamond", id = 132, chance = 5}} | ["Diamond"] = {name = "Diamond", id = 132, chance = 5}} | ||
--The base chance to receive a gem while mining | --The base chance to receive a gem while mining | ||
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return result | return result | ||
end | end | ||
function p.getItemByID(ID) | function p.getItemByID(ID) | ||
Line 102: | Line 102: | ||
end | end | ||
return result | return result | ||
end | |||
-- Input: equipmentStats property of an item in the format { { ["key"] = "stabAttackBonus", ["value"] = 2 }, ... } | |||
-- Output: Table in the format { ["stabAttackBonus"] = 2, ... } | |||
function p._processEquipmentStats(equipStats) | |||
local out = {} | |||
if type(equipStats) == 'table' then | |||
for i, stat in pairs(equipStats) do | |||
local k, v = stat["key"], stat["value"] | |||
if out[k] == nil then | |||
out[k] = v | |||
else | |||
out[k] = out[k] + v | |||
end | |||
end | |||
end | |||
return out | |||
end | |||
-- Input: equipRequirements property of an item | |||
-- Output: Table in the format { ["Attack"] = 80, ... } | |||
function p._processEquipmentLevelReqs(equipReqs) | |||
local out = {} | |||
if type(equipReqs) == 'table' then | |||
for i, req in pairs(equipReqs) do | |||
if req.type == 'Level' then | |||
for j, levelReq in pairs(req.levels) do | |||
local skillName = Constants.getSkillName(levelReq.skill) | |||
if skillName ~= nil then out[skillName] = levelReq.level end | |||
end | |||
end | |||
end | |||
end | |||
return out | |||
end | end | ||
Line 107: | Line 141: | ||
local result = item[StatName] | local result = item[StatName] | ||
--Special Overrides: | --Special Overrides: | ||
if StatName | -- Equipment stats first | ||
if Shared.contains(ItemData.EquipmentStatKeys, StatName) then | |||
local equipStats = p._processEquipmentStats(item.equipmentStats) | |||
result = equipStats[StatName] | |||
elseif StatName == 'isTwoHanded' then | |||
if item.validSlots ~= nil and item.occupiesSlots ~= nil then | |||
elseif StatName == ' | return Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield') | ||
if item. | |||
else | else | ||
return false | |||
end | end | ||
elseif StatName == ' | elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil then | ||
if | local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$')) | ||
if skillName ~= nil then | |||
local levelReqs = p._processEquipmentLevelReqs(item.equipRequirements) | |||
result = | result = levelReqs[skillName] | ||
end | end | ||
elseif StatName == 'attackType' then | elseif StatName == 'attackType' then | ||
Line 167: | Line 199: | ||
skill = Constants.getSkillID(skill) | skill = Constants.getSkillID(skill) | ||
end | end | ||
local result = 0 | local result = 0 | ||
Line 197: | Line 227: | ||
function p.hasCombatStats(item) | function p.hasCombatStats(item) | ||
if item. | if not item.isEquipment or item.validSlots == nil and item.equipmentStats ~= nil then | ||
-- Ensure at least one stat has a non-zero value | |||
local equipStats = p._processEquipmentStats(item.equipmentStats) | |||
for statName, statVal in pairs(equipStats) do | |||
if statVal ~= 0 then return true end | |||
end | end | ||
end | end | ||
return false | return false | ||
end | end | ||
Line 237: | Line 259: | ||
function p._getWeaponAttackType(item) | function p._getWeaponAttackType(item) | ||
if item. | if item.isEquipment == true and item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon') then | ||
if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then | |||
local iconType = item.attackType ~= 'melee' and 'skill' or nil | |||
return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'}) | |||
end | |||
end | end | ||
return 'Invalid' | |||
end | end | ||
function p.getWeaponAttackType(frame) | function p.getWeaponAttackType(frame) | ||
Line 284: | Line 303: | ||
result = '' | result = '' | ||
--For equipment, show the slot they go in | --For equipment, show the slot they go in | ||
if item. | if item.validSlots ~= nil then | ||
result = result.."\r\n|-\r\n|'''Equipment Slot:''' ".. | result = result.."\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(item.validSlots, ', ') | ||
end | end | ||
--For weapons with a special attack, show the details | --For weapons with a special attack, show the details | ||
if item.hasSpecialAttack then | if item.hasSpecialAttack then | ||
local | local spAttPart = {} | ||
table.insert(spAttPart, "\r\n|-\r\n|'''Special Attack:'''") | |||
for i, spID in ipairs(item.specialAttacks) do | |||
local spAtt = p.getSpecialAttackByID(spID) | |||
table.insert(spAttPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':') | |||
table.insert(spAttPart, '\r\n** ' .. spAtt.description) | |||
end | |||
result = result .. table.concat(spAttPart) | |||
end | end | ||
--For potions, show the number of charges | --For potions, show the number of charges | ||
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local item = p.getItem(itemName) | local item = p.getItem(itemName) | ||
local asList = false | local asList = false | ||
if frame.args ~= nil then | if frame.args ~= nil then | ||
asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false' | asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false' | ||
end | end | ||
Line 334: | Line 354: | ||
if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end | if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end | ||
if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end | if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end | ||
if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end | if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end | ||
if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end | if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end | ||
if item. | if item.validSlots ~= nil then | ||
if item. | local slotRemap = { | ||
['Passive'] = 'Passive Items', | |||
['Summon1'] = 'Summoning Familiars', | |||
['Summon2'] = '' | |||
} | |||
for i, slotName in ipairs(item.validSlots) do | |||
local slotRemapName = slotName | |||
if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end | |||
if slotRemapName ~= '' then result = result .. '[[Category:' .. slotRemapName .. ']]' end | |||
end | |||
end | |||
if item.modifiers ~= nil then | |||
local modsDL = { | |||
'increasedChanceToDoubleLootCombat', | |||
'decreasedChanceToDoubleLootCombat', | |||
'increasedChanceToDoubleLootThieving', | |||
'decreasedChanceToDoubleLootThieving', | |||
'increasedChanceToDoubleItemsGlobal', | |||
'decreasedChanceToDoubleItemsGlobal' | |||
} | |||
for modName, val in pairs(item.modifiers) do | |||
if Shared.contains(modsDL, modName) then | |||
result = result..'[[Category:Double Loot Chance Items]]' | |||
break | |||
end | |||
end | |||
end | |||
return result | return result | ||
end | end | ||
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function p.getSpecialAttackTable(frame) | function p.getSpecialAttackTable(frame) | ||
local spAttTable = {} | local spAttTable = {} | ||
for i, item in Shared.skpairs(ItemData.Items) do | for i, item in Shared.skpairs(ItemData.Items) do | ||
if item.hasSpecialAttack then | if item.hasSpecialAttack then | ||
if spAttTable[ | for i, spID in ipairs(item.specialAttacks) do | ||
local spAtt = p.getSpecialAttackByID(spID) | |||
if spAttTable[spID] == nil then spAttTable[spID] = {sortName=item.name, Icons = {}} end | |||
table.insert(spAttTable[spID].Icons, Icons.Icon({item.name, type='item'})) | |||
end | |||
end | end | ||
end | end | ||
local result = '{|class="wikitable sortable stickyHeader"' | local result = '{|class="wikitable sortable stickyHeader"' | ||
Line 395: | Line 443: | ||
result = result..'\r\n|-' | result = result..'\r\n|-' | ||
result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>') | result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>') | ||
result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt. | result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt.defaultChance..'"|'..spAtt.defaultChance..'%' | ||
result = result..'||'..spAtt.description | result = result..'||'..spAtt.description | ||
end | end |