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[[File:Hardcore.svg|thumb|right]] | {{V}} | ||
'''Hardcore''' mode is a [[Game Mode]] that can be chosen when creating a new character. There is no way to change a character from one game mode to another after creation. Hardcore characters are deleted upon [[Combat#Death|Death]] and also have several penalties that apply while playing: | [[File:Hardcore.svg|thumb|right|Hardcore Mode]] | ||
'''Hardcore''' mode is a [[Game Mode]] released on the 23rd of July 2020 that can be chosen when creating a new character. There is no way to change a character from one game mode to another after creation. <onlyinclude>Hardcore characters are deleted upon [[Combat#Death|Death]] and also have several penalties that apply while playing: | |||
* {{Skill|Hitpoints}} do not passively regenerate | * {{Skill|Hitpoints}} do not passively regenerate | ||
* The [[Bank]] is limited to a | * The [[Bank]] is limited to a maximum of {{HardcoreBankMax}} slots - 20 slots are available initially and a further {{#expr:{{HardcoreBankMax}}-20}} can be purchased from the [[Shop]]. Players can gain additional slots to exceed this limit, either permanently through the use of {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, or temporarily while the [[Agility#Passive Pillars|Pillar of Generosity]] is active. | ||
* The [[Combat Triangle]] penalties for using the combat style that is weak against the current enemy are increased. | * The [[Combat Triangle]] penalties for using the combat style that is weak against the current enemy are increased.</onlyinclude> | ||
=== Avoiding Death === | |||
Nobody likes to lose a character to a simple mistake. This section lists a number of things to look out for in order to not die. | |||
* Use [[Combat Simulator]] to see if you are safe in a fight. This is especially useful in the late game, where there are more factors at play. | |||
* Always check the amount of vital resources before going away: [[Food]], food auto-swap (provided by {{UpgradeIcon|Cooking Upgrade 2}}), [[Damage Reduction]] [[Prayer#Prayers|Prayers]], [[Potions]], [[Summoning#Summoning Tablets|Summons]]. | |||
* Disable {{UpgradeIcon|Auto Slayer}} if you don't intend to use it. It is especially important to disable this for [[Slayer#Slayer Tier Monsters|Slayer tasks]] of Master or higher tiers. | |||
* The {{ItemIcon|Cyclops}} and {{ItemIcon|Yak}} Summoning synergy provides +3% [[Damage Reduction]] when fighting your Slayer task. With Auto Slayer disabled you may be at risk of dying once your task is completed due to losing this bonus. | |||
=== Sources of Healing === | |||
To regain {{Skill|Hitpoints}} in [[Hardcore]], the choices are restricted to consuming food or using special abilities, since there's no natural regeneration: | |||
* Consuming food, gained from monster loot: | |||
** {{ItemIcon|Potatoes}} from {{MonsterIcon|Plant}} | |||
** {{ItemIcon|Salmon}}, {{ItemIcon|Lobster}}, and {{ItemIcon|Shark}} from {{MonsterIcon|Sweaty Monster}}, {{MonsterIcon|Wet Monster}}, and {{MonsterIcon|Moist Monster}} | |||
** {{ItemIcon|Trout}} from {{MonsterIcon|Raging Horned Elite}} | |||
* {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt) | |||
* {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells | |||
* {{ItemIcon|Elder Crown}} with its 10% life steal and 100% bleed life steal | |||
* {{Icon|Auroras|img=Fervor III|type=aurora|Fervor}} with its 5% to 20% life steal | |||
* {{Skill|Slayer|Slayer Shop}} | |||
** {{Icon|Basic Resupply}} | |||
** {{Icon|Standard Resupply}} | |||
** {{Icon|Generous Resupply}} | |||
** {{TotH}} {{Icon|Plentiful Resupply}} | |||
** {{TotH}} {{Icon|Bountiful Resupply}} | |||
Or from a variety of other non-combat sources: | |||
* {{Skill|Cooking}} | |||
* {{Skill|Farming}} | |||
* {{Skill|Thieving}} | |||
* {{Skill|Township}} | |||
{{Menu}}[[Category:Game Mode]] | {{Menu}}[[Category:Game Mode]] |
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