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Cooking: Difference between revisions

From Melvor Idle
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[[File:Cooking (skill).svg|thumb|right|Cooking]]
[[File:Cooking (skill).svg|thumb|right|Cooking]]


'''{{PAGENAME}}''' is used to turn [[Fishing#Fish|raw fish]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as food, cooked fish are substantially stronger, with even relatively low level fish such as {{ItemIcon|Lobster|Lobsters}} healing more than {{ItemIcon|Carrot|Carrots}}, the strongest crops.
'''{{PAGENAME}}''' is used to turn [[Fishing#Fish|raw fish]] and [[Farming#Allotments_2|crops]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as raw food, cooked food is substantially stronger, with even low level fish such as {{ItemIcon|Sardine|Sardines}} healing more than {{ItemIcon|Carrot|Carrots}}, the strongest raw crops.


==Mechanics==
==Mechanics==
The amount of time taken to cook food varies on the item being cooked. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15%. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.1 seconds.
The amount of time taken to cook food varies on the item being cooked. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15%. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.1 seconds, and wearing the {{ItemIcon|Chef's Hat}} reduces it by another 0.1 seconds.


By default, you will receive one cooked fish for each successful cooking action. The chance to double the amount of food cooked starts at 0% and can be increased in several ways:
By default, you will receive one cooked fish for each successful cooking action. The chance to double the amount of food cooked starts at 0% and can be increased in several ways:
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* The [[Generous Cook Potion]] increases the chance to double food by +10-50%, depending on tier.
* The [[Generous Cook Potion]] increases the chance to double food by +10-50%, depending on tier.
* {{ItemIcon|Aorpheat's Signet Ring}} increases the chance to double food by +10%.
* {{ItemIcon|Aorpheat's Signet Ring}} increases the chance to double food by +10%.
* {{ItemIcon|Ring of Wealth}} increases the chance to double food by 7%, but decreases the chance to preserve resources by 3%.
* {{PetIcon|Cooking}} increases the chance to double food by +5%.
* {{PetIcon|Cooking}} increases the chance to double food by +5%.
* The 25% Mastery Pool Checkpoint increases the chance to double food by +5%.
* The 25% Mastery Pool Checkpoint increases the chance to double food by +5%.
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The bonuses stack additively. For example, a player wearing {{ItemIcon|Aorpheat's Signet Ring}} and using {{ItemIcon|Generous Cook Potion IV}} with {{PetIcon|Cooking}} unlocked while the 25% Mastery Pool Checkpoint is active will have a 70% chance to receive two fish instead of one.
The bonuses stack additively. For example, a player wearing {{ItemIcon|Aorpheat's Signet Ring}} and using {{ItemIcon|Generous Cook Potion IV}} with {{PetIcon|Cooking}} unlocked while the 25% Mastery Pool Checkpoint is active will have a 70% chance to receive two fish instead of one.


===Burning Food===
===Perfect Cook===
There are two chances to burn food while cooking: The first is a 30% chance to burn food which can be reduced via Mastery. The {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]] adds 25% base burn chance to this primary burn chance for a maximum total of 55% primary burn chance and is reduced via Mastery. The second is a 1% chance that can only be removed by the {{ItemIcon|Cooking Skillcape}} or {{ItemIcon|Cooking Gloves}}.  
Food that is actively cooked has a chance to be "perfectly cooked" giving the item 10% increased healing, and 50% increased sale value. this chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the {{ItemIcon|Cooking Skillcape}} and 3% from upgrading the appropriate cooking utility to a max of 100%.


If food is burnt during cooking, the player will only receive 1XP. The {{ItemIcon|Crown of Rhaelyx}} can still save materials from being consumed if food is burned, but the amount of burnt food cannot be doubled by {{PetIcon|Cooking}}, {{ItemIcon|Aorpheat's Signet Ring}}, or [[Generous Cook Potion]]s.  
===Passive Cooking===
While one utility is actively cooking food, the other 2 can also passively cook to produce food. this will not grant any mastery or skill xp, is much slower than the active utility, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility.  


Burnt food is inedible and can be sold from the [[bank]] for {{GP|1}}. Reaching {{PAGENAME}} {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Cooking Skillcape}} for purchase from the [[Shop]]. Food will never burn when either the {{ItemIcon|Cooking Skillcape}} or {{ItemIcon|Cooking Gloves}} are equipped.
===Burning Food===
There is a base 30% chance to burn food, which can be reduced via Mastery, down to 0. there is also a 25% chance to burn food with the {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]]. if food is burnt during cooking, the player will only receive 1 xp, and unless preserved, the ingredients will be lost.


==Mastery Unlocks==
==Mastery Unlocks==
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===Item Mastery Unlocks===
===Item Mastery Unlocks===
{{MasteryUnlocks}}
{{MasteryUnlocks}}
The cap of 99% success is reached at level 50 Mastery
The cap of 100% success is reached at level 52 Mastery


===Mastery Pool Checkpoints===
===Mastery Pool Checkpoints===
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