17,101
edits
ByteFoolish (talk | contribs) mNo edit summary |
(Update for v0.22.1) |
||
Line 1: | Line 1: | ||
{{V|0. | {{V|0.22.1}} | ||
[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]] | [[File:Hitpoints (skill).svg|thumb|right|Hitpoints]] | ||
Line 36: | Line 36: | ||
===Recovering Hitpoints=== | ===Recovering Hitpoints=== | ||
Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased by an additional +10 if the {{ItemIcon|Hitpoints Skillcape}} is equipped, +6 when the {{ItemIcon|Shaman Ring}} is equipped, and +50 when the Pillar of Combat [[Agility#Passive_Pillars|Agility Pillar]] is active. In {{Icon|Adventure}} mode, these flat regeneration amounts scale to +100, +60, and +500 respectively. | |||
Equipping the {{ItemIcon|Gold Ruby Ring}} increases this amount (including any flat bonuses) by +10%, and using the {{ItemIcon|Unicorn}} familiar increases by +50% (with many Unicorn synergies providing additional regeneration bonuses). The {{PrayerIcon|Rapid Heal}} [[Prayer]] further increases the resulting amount by +100%. [[Regeneration Potion|Regeneration Potions]] provide a 30-150% chance to double the amount. These multiplicative bonuses may stack. | |||
The amount of Hitpoints regenerated can be calculated as follows: | |||
<math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math> | |||
Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Hitpoints Skillcape}} for purchase from the [[Shop]]. | Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Hitpoints Skillcape}} for purchase from the [[Shop]]. |