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Hitpoints: Difference between revisions

From Melvor Idle
390 bytes added ,  21 October 2021
Update for v0.22.1
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(Update for v0.22.1)
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{{V|0.22.1}}


[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
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===Recovering Hitpoints===
===Recovering Hitpoints===
Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased by an additional +10 if the {{ItemIcon|Hitpoints Skillcape}} is equipped, +6 when the {{ItemIcon|Shaman Ring}} is equipped, and +50 when the Pillar of Combat [[Agility#Passive_Pillars|Agility Pillar]] is active. In {{Icon|Adventure}} mode, these flat regeneration amounts scale to +100, +60, and +500 respectively.


Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased by an additional +10 if the {{ItemIcon|Hitpoints Skillcape}} is equipped, and by +6 when the {{ItemIcon|Shaman Ring}} is equipped. In {{Icon|Adventure}} mode, these flat regeneration amounts scale to +100 and +60 respectively.
Equipping the {{ItemIcon|Gold Ruby Ring}} increases this amount (including any flat bonuses) by +10%, and using the {{ItemIcon|Unicorn}} familiar increases by +50% (with many Unicorn synergies providing additional regeneration bonuses). The {{PrayerIcon|Rapid Heal}} [[Prayer]] further increases the resulting amount by +100%. [[Regeneration Potion|Regeneration Potions]] provide a 30-150% chance to double the amount. These multiplicative bonuses may stack.


Equipping the {{ItemIcon|Gold Ruby Ring}} increases this amount (including any flat bonuses) by +10%, and using the {{ItemIcon|Unicorn}} familiar increases by +50% (with many Unicorn synergies providing additional regeneration bonuses). The {{PrayerIcon|Rapid Heal}} [[Prayer]] further doubles the resulting amount. [[Regeneration Potion|Regeneration Potions]] provide a 3-12% chance to double the amount. These multiplicative bonuses may stack.
The amount of Hitpoints regenerated can be calculated as follows:
<math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math>


Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Hitpoints Skillcape}} for purchase from the [[Shop]].
Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Hitpoints Skillcape}} for purchase from the [[Shop]].