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(→NPC Unique Item Chance: updated formula) |
m (→NPC Unique Item Chance: The formula in code is stealth / 100 / perception, which is then rolled against a random 0-1 value multiplied by 100, thus effectively dividing the chance by 100 again and 10000x perception) |
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==== NPC Unique Item Chance ==== | ==== NPC Unique Item Chance ==== | ||
The chance to receive an NPC's unique item upon a successful pickpocket attempt is <math>\tfrac{100 + \text{Stealth}}{\text{Perception}}\%</math>. | The chance to receive an NPC's unique item upon a successful pickpocket attempt is <math>\tfrac{100 + \text{Stealth}}{10000 \times \text{Perception}}\%</math>. | ||
=== Loot === | === Loot === |
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