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Falterfire (talk | contribs) m (formatting tweak) |
(→Skill Pets: Clarify action time for consecutive hit attacks) |
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For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.9 seconds to complete an action, which means each action will give a <math>\tfrac{1.9 \times (99 + 1)}{25,000,000} = 0.0000076= 0.00076\text{%}</math> chance to earn {{PetIcon|Crafting}}. | For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.9 seconds to complete an action, which means each action will give a <math>\tfrac{1.9 \times (99 + 1)}{25,000,000} = 0.0000076= 0.00076\text{%}</math> chance to earn {{PetIcon|Crafting}}. | ||
For combat an action is an attack. For {{Skill|Slayer}}, an action is an attack against the player's current Slayer task. | For combat an action is an attack. For {{Skill|Slayer}}, an action is an attack against the player's current Slayer task. For [[Special Attacks|special attacks]] or [[Magic#Standard Magic|spells]] which perform consecutive hits, the action time is the duration between the current hit and the previous hit, not the attack speed displayed within the {{Icon|Combat}} UI. | ||
{{PetIcon|Farming}} works slightly differently: Larry is rolled when crops are harvested. The chance formula used is unique to Larry, as explained [[Larry, the Lonely Lizard|here]]. | {{PetIcon|Farming}} works slightly differently: Larry is rolled when crops are harvested. The chance formula used is unique to Larry, as explained [[Larry, the Lonely Lizard|here]]. |