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| local p = {} | | local p = {} |
|
| |
| local MonsterData = mw.loadData('Module:Monsters/data')
| |
| local ItemData = mw.loadData('Module:AuronTest/data')
| |
| local SkillData = mw.loadData('Module:Skills/data')
| |
|
| |
|
| local Constants = require('Module:Constants') | | local Constants = require('Module:Constants') |
| local Shared = require('Module:Shared') | | local Shared = require('Module:Shared') |
| local Magic = require('Module:Magic')
| |
| local Areas = require('Module:CombatAreas')
| |
| local Icons = require('Module:Icons') | | local Icons = require('Module:Icons') |
| local Items = require('Module:AuronTest') | | local Items = require('Module:Items') |
| local Shop = require('Module:Shop')
| |
| local Monsters = require('Module:Monsters') | | local Monsters = require('Module:Monsters') |
| | local Magic = require('Module:Magic') |
| | local Attacks = require('Module:AuronTest') |
|
| |
|
| -- Implements overrides for sources which cannot be obtained from game data
| | function p._getSpecialAttackTable(effectDefn, categories, sourceHeaderLabel, includeSource) |
| -- Currently only overrides for dungeon sources are implemented here
| | local spAttTable = {} |
| local sourceOverrides = { | | local attacks = Attacks.getAttacks(function(attack) |
| ['Dungeon'] = {
| | if effectDefn == nil then |
| [361] = 'Volcanic Cave', -- Fire Cape
| | return true |
| [941] = 'Infernal Stronghold', -- Infernal Cape | | else |
| [950] = 'Volcanic Cave', -- A Tale of the Past, a future's prophecy | | return Attacks.attackHasEffect(attack, effectDefn) |
| [951] = 'Fire God Dungeon' -- The First Hero and an Unknown Evil
| | end |
| }
| | end) |
| }
| | local includeCat = {} |
| | for i, category in ipairs(categories) do |
| | includeCat[category] = true |
| | end |
|
| |
|
| function p._getCreationTable(item)
| | -- Compile a list of monsters, items, spells, etc. for each included attack |
| local skill = ''
| | for i, spAtt in ipairs(attacks) do |
| local specialReq = nil
| | -- Monsters |
| local time = 0
| | if includeCat['Monster'] then |
| local maxTime = nil
| | for j, monsterID in ipairs(spAtt.monsters) do |
| local lvl = 0
| | local monster = Monsters.getMonsterByID(monsterID) |
| local xp = 0
| | local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0) |
| local qty = nil
| | local attChance = spAtt.defaultChance |
| local req = nil
| | if overrideChance then |
| | local attIdx = nil |
| | for k, monsterAttack in ipairs(monster.specialAttacks) do |
| | local attID = (type(monsterAttack) == 'table' and monsterAttack.id) or monsterAttack |
| | if spAtt.id == attID then |
| | attIdx = k |
| | break |
| | end |
| | end |
| | if attIdx ~= nil then |
| | attChance = monster.overrideSpecialChances[attIdx] |
| | end |
| | end |
|
| |
|
| local tables = {}
| | table.insert(spAttTable, { idx = i, source = 'Monster', sourceSort = monster.name, sourceText = Icons.Icon({ monster.name, type = 'monster' }), chance = attChance, descType = 'monster' }) |
| --First figure out what skill is used to make this...
| | end |
| if item.smithingLevel ~= nil then
| | end |
| skill = 'Smithing'
| |
| lvl = item.smithingLevel
| |
| xp = item.smithingXP
| |
| req = item.smithReq
| |
| qty = item.smithingQty
| |
| time = 2
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.craftingLevel ~= nil then
| |
| skill = 'Crafting'
| |
| lvl = item.craftingLevel
| |
| xp = item.craftingXP
| |
| req = item.craftReq
| |
| qty = item.craftQty
| |
| time = 3
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.runecraftingLevel ~= nil then
| |
| skill = 'Runecrafting'
| |
| lvl = item.runecraftingLevel
| |
| xp = item.runecraftingXP
| |
| req = item.runecraftReq
| |
| qty = item.runecraftQty
| |
| time = 2
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.fletchingLevel ~= nil then
| |
| skill = 'Fletching'
| |
| lvl = item.fletchingLevel
| |
| xp = item.fletchingXP
| |
| req = item.fletchReq
| |
| qty = item.fletchQty
| |
| time = 2
| |
| if item.name == 'Arrow Shafts' then
| |
| --Arrow Shafts get special (weird) treatment
| |
| req = '1 of any [[Log]]'
| |
| qty = '15 - 135'
| |
| end
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.herbloreReq ~= nil then
| |
| skill = 'Herblore'
| |
| req = item.herbloreReq
| |
| --Currently using 'masteryID' as shorthand to find details, could be a better method
| |
| local potionID = item.masteryID[2]
| |
| local potionData = SkillData.Herblore.ItemData[potionID + 1]
| |
| lvl = potionData.herbloreLevel
| |
| xp = potionData.herbloreXP
| |
| time = 2
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.masteryID ~= nil and item.masteryID[1] == 4 then
| |
| skill = 'Mining'
| |
| lvl = SkillData.Mining.Rocks[item.masteryID[2] + 1].level
| |
| time = 3
| |
| xp = item.miningXP
| |
| --Rune Essence has double quantity, but that's a hard-coded thing in the game so it's hard-coded here
| |
| if item.name == 'Rune Essence' then qty = 2 else qty = 1 end
| |
|
| |
|
| if item.name == 'Dragonite Ore' then
| | -- Items/Weapons |
| specialReq = Icons.Icon({"Mastery", notext='true'})..' 271 total [[Mining]] [[Mastery]]'
| | if includeCat['Item'] then |
| end
| | for j, itemID in ipairs(spAtt.items) do |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
| | local item = Items.getItemByID(itemID) |
| end
| | table.insert(spAttTable, { idx = i, source = 'Weapon', sourceSort = item.name, sourceText = Icons.Icon({ item.name, type = 'item' }), chance = spAtt.defaultChance, descType = 'player' }) |
| if item.type == "Logs" then
| | end |
| --Well this feels like cheating, but for as long as logs are the first items by ID it works
| |
| local treeData = SkillData.Woodcutting.Trees[item.id + 1]
| |
| skill = 'Woodcutting'
| |
| lvl = treeData.level
| |
| time = treeData.interval / 1000
| |
| xp = treeData.xp
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| if item.fishingLevel ~= nil then
| |
| skill = 'Fishing'
| |
| lvl = item.fishingLevel
| |
| xp = item.fishingXP
| |
| time = item.minFishingInterval/1000
| |
| maxTime = item.maxFishingInterval/1000
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime))
| |
| end
| |
| if item.type == "Harvest" or item.type == "Herb" or item.type == "Logs" then
| |
| --Harvest/Herb means farming
| |
| --Logs might mean farming or might not. Depends on the logs
| |
| for i, item2 in pairs(ItemData.Items) do
| |
| if item2.grownItemID == item.id then
| |
| skill = 'Farming'
| |
| lvl = item2.farmingLevel
| |
| xp = item2.farmingXP
| |
| time = item2.timeToGrow
| |
| if item.type == 'Logs' then
| |
| qty = 35
| |
| else
| |
| qty = 15
| |
| end | | end |
| req = {{id = i - 1, qty = (item2.seedsRequired ~= nil and item2.seedsRequired or 1)}} | | |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| | -- Spells |
| break | | if includeCat['Spell'] then |
| end
| | for j, spellID in ipairs(spAtt.spells) do |
| end
| | local spell = Magic.getSpellByID(spellID[1], spellID[2]) |
| end
| | table.insert(spAttTable, { idx = i, source = 'Spell', sourceSort = spell.name, sourceText = Icons.Icon({ spell.name, type = 'spell' }), chance = spAtt.defaultChance, descType = 'player' }) |
| if item.type == "Food" or item.type == "Cooked Fish" then
| | end |
| --Food/Cooked Fish is Fishing, need to figure out source item
| |
| for i, item2 in pairs(ItemData.Items) do
| |
| if item2.burntItemID == item.id or item2.cookedItemID == item.id then
| |
| skill = 'Cooking'
| |
| lvl = item2.cookingLevel
| |
| if item2.burntItemID == item.id then
| |
| xp = 1
| |
| else
| |
| xp = item2.cookingXP
| |
| end
| |
| time = 3
| |
| req = {{id = i - 1, qty = 1}}
| |
| break
| |
| end
| |
| end
| |
| if skill ~= '' then
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| end
| |
| if item.summoningLevel ~= nil then
| |
| skill = 'Summoning'
| |
| lvl = item.summoningLevel
| |
| --Summoning uses a formula to calculate XP for creation instead of referring to the item's XP data directly
| |
| xp = (5 + 2 * math.floor(item.summoningLevel / 5))
| |
| local ShardCostArray = {}
| |
| for j, cost in Shared.skpairs(item.summoningReq[1]) do
| |
| if cost.id >= 0 then
| |
| local item = Items.getItemByID(cost.id)
| |
| if item.type == 'Shard' then
| |
| table.insert(ShardCostArray, Icons.Icon({item.name, type='item', notext=true, qty=cost.qty}))
| |
| end | | end |
| end
| |
| end | | end |
| req = table.concat(ShardCostArray, ', ')
| |
| req = req..'<br/>\r\nand one of the following<br/>\r\n'
| |
| local OtherCostArray = {}
| |
| local recipeGPCost = SkillData.Summoning.Settings.recipeGPCost
| |
| for j, altCost in Shared.skpairs(item.summoningReq) do
| |
| local nonShardArray = {}
| |
| for k, cost in Shared.skpairs(altCost) do
| |
| if cost.id >= 0 then
| |
| local item = Items.getItemByID(cost.id)
| |
| if item.type ~= 'Shard' then
| |
| local sellPrice = math.max(item.sellsFor, 20)
| |
| table.insert(nonShardArray, Icons.Icon({item.name, type='item', notext=true, qty=math.max(1, math.floor(recipeGPCost / sellPrice))}))
| |
| end
| |
| else
| |
| if cost.id == -4 then
| |
| table.insert(nonShardArray, Icons.GP(recipeGPCost))
| |
| elseif cost.id == -5 then
| |
| table.insert(nonShardArray, Icons.SC(recipeGPCost))
| |
| end
| |
| end
| |
| end
| |
| table.insert(OtherCostArray, table.concat(nonShardArray, ', '))
| |
| end
| |
| req = req..table.concat(OtherCostArray, "<br/>'''OR''' ")
| |
| qty = item.summoningQty
| |
| time = 5
| |
| table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
| |
| end
| |
| --A couple special exceptions for Alt Magic
| |
| --Not Gems or Bars though since those have their own separate thing
| |
| if item.name == 'Rune Essence' then
| |
| table.insert(tables, p.buildAltMagicTable('Just Learning'))
| |
| elseif item.name == 'Bones' then
| |
| table.insert(tables, p.buildAltMagicTable('Bone Offering'))
| |
| elseif item.name == 'Holy Dust' then
| |
| table.insert(tables, p.buildAltMagicTable('Blessed Offering'))
| |
| end
| |
|
| |
|
| if Shared.tableCount(tables) == 0 then
| | -- Summoning familiars. Any effects inflicted by combat familiars aren't actually special |
| return ""
| | -- attacks, therefore the handling here is a bit different and outside of the above attack loop |
| else
| | if includeCat['Familiar'] then |
| return table.concat(tables, '\r\n')
| | local famIdx = Shared.tableCount(attacks) + 1 |
| end
| | local familiars = Items.getItems(function(item) |
| end | | if item.type == 'Familiar' and Items._getItemStat(item, 'summoningMaxhit') ~= nil and item.modifiers ~= nil then |
| | local famAttack = { prehitEffects = {}, onhitEffects = { { type = 'Modifier', subtype = 'Familiar', modifiers = item.modifiers } } } |
| | if effectDefn == nil then |
| | return Shared.tableCount(Attacks.getAttackEffects(famAttack)) > 0 |
| | else |
| | return Attacks.attackHasEffect(famAttack, effectDefn) |
| | end |
| | end |
| | return false |
| | end) |
| | for j, familiar in ipairs(familiars) do |
| | -- For chance, assume the first modifier we come across has the chance, which is pretty lazy |
| | local famChance, famDesc = 0, '' |
| | for modName, modVal in pairs(familiar.modifiers) do |
| | if type(modVal) == 'table' and type(modVal[1]) == 'number' then |
| | famChance = modVal[1] |
| | elseif type(modVal) == 'number' then |
| | famChance = modVal |
| | else |
| | famChance = 0 |
| | end |
| | famDesc = Constants._getModifierText(modName, modVal, false) |
| | break |
| | end |
|
| |
|
| function p.buildAltMagicTable(spellName)
| | table.insert(spAttTable, { idx = famIdx, source = 'Familiar', sourceSort = familiar.name, sourceText = Icons.Icon({ familiar.name, type = 'item' }), chance = famChance or 0, descType = 'player' }) |
| local spell = Magic.getSpell(spellName, 'AltMagic')
| | -- Slap a dummy entry into the attacks table for this familiar |
| local resultPart = {}
| | attacks[famIdx] = { name = familiar.name .. ' (Familiar)', description = { player = famDesc } } |
| table.insert(resultPart, '{|class="wikitable"\r\n|-')
| | famIdx = famIdx + 1 |
| table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type='spell'}))
| | end |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements')
| |
| table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.magicLevelRequired))
| |
| -- 1 means select any item. 0 would mean Superheat, but that's handled elsewhere
| |
| -- -1 means no item is needed, so hide this section
| |
| if spell.selectItem == 1 then
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials')
| |
| table.insert(resultPart, '\r\n|1 of any item')
| |
| end
| |
| --Add runes
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n|')
| |
| for i, req in pairs(spell.runesRequired) do
| |
| local rune = Items.getItemByID(req.id)
| |
| if i > 1 then table.insert(resultPart, ', ') end
| |
| table.insert(resultPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
| |
| end
| |
| if spell.runesRequiredAlt ~= nil and Shared.tableCount(spell.runesRequired) ~= Shared.tableCount(spell.runesRequiredAlt) then
| |
| table.insert(resultPart, "<br/>'''OR'''<br/>")
| |
| for i, req in pairs(spell.runesRequiredAlt) do
| |
| local rune = Items.getItemByID(req.id)
| |
| if i > 1 then table.insert(resultPart, ', ') end
| |
| table.insert(resultPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
| |
| end | | end |
| end
| |
|
| |
| --Now just need the output quantity, xp, and casting time (which is always 2)
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|'..spell.convertToQty)
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|'..spell.magicXP)
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s')
| |
| table.insert(resultPart, '\r\n|}')
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
|
| function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq)
| | -- Nothing to output if there are no row definitions |
| if qty == nil then qty = 1 end
| | if Shared.tableCount(spAttTable) == 0 then |
| local resultPart = {}
| | return '' |
| table.insert(resultPart, '{|class="wikitable"')
| |
| if req ~= nil then
| |
| table.insert(resultPart, '\r\n!colspan="2"|Item Creation') | |
| else
| |
| table.insert(resultPart, '\r\n!colspan="2"|Item Production')
| |
| end
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
| |
| table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl))
| |
| if specialReq ~= nil then table.insert(resultPart, '<br/>'..specialReq) end
| |
| | |
| if req ~= nil then
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|')
| |
| if type(req) == 'table' then | |
| for i, mat in pairs(req) do
| |
| if i > 1 then table.insert(resultPart, '<br/>') end
| |
| local matItem = Items.getItemByID(mat.id)
| |
| if matItem == nil then
| |
| table.insert(resultPart, mat.qty..'x ?????')
| |
| else
| |
| table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.qty}))
| |
| end
| |
| end
| |
| else
| |
| table.insert(resultPart, req)
| |
| end | | end |
| end
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity')
| |
| table.insert(resultPart, '\r\n|'..qty)
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Experience')
| |
| table.insert(resultPart, '\r\n|'..Shared.formatnum(xp)..' XP')
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
| |
| table.insert(resultPart, '\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s')
| |
| if maxTime ~= nil then table.insert(resultPart, ' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s') end
| |
| table.insert(resultPart, '\r\n|}')
| |
|
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
| function p.getCreationTable(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = Items.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getCreationTable(item)
| |
| end
| |
|
| |
|
| function p._getItemSources(item, asList, addCategories)
| | -- Sort entries into desired order and generate stats to determine row spans: |
| local lineArray = {}
| | -- By attack index, description type (monster/player), chance, source, then source name (weapon/item/etc.) |
| local categoryArray = {}
| | table.sort(spAttTable, function (a, b) |
| | | local sortKeys = { 'idx', 'descType', 'chance', 'source', 'sourceSort' } |
| --Alright, time to go through all the ways you can get an item...
| | for i, key in ipairs(sortKeys) do |
| --First up: Can we kill somebody and take theirs?
| | if a[key] ~= b[key] then |
| local killStr = ''
| | return a[key] < b[key] |
| local dungeonStr = ''
| | end |
| local count1 = 0
| | end |
| for i, monster in Shared.skpairs(MonsterData.Monsters) do
| | return false |
| local isDrop = false
| | end) |
| if monster.bones == item.id and ((monster.lootTable ~= nil and not monster.isBoss) or Shared.contains(item.name, "Shard")) then
| | -- Determine row counts for grouping/rowspans |
| isDrop = true
| | local rowCounts = {} |
| elseif monster.lootTable ~= nil then | | for i, rowDefn in ipairs(spAttTable) do |
| for j, loot in pairs(monster.lootTable) do
| | local idx, dt, chance = rowDefn.idx, rowDefn.descType, rowDefn.chance |
| if loot[1] == item.id then | | if rowCounts[idx] == nil then |
| isDrop = true
| | rowCounts[idx] = { rows = 0 } |
| break
| |
| end | | end |
| end
| | if rowCounts[idx][dt] == nil then |
| if isDrop and Monsters.isDungeonOnlyMonster({args={monster.name}}) then
| | rowCounts[idx][dt] = { rows = 0 } |
| -- 2021-05-24 Additional checks for dungeon exclusive monsters: Loot is not rolled on
| |
| -- dungeon exclusive monsters unless they are the boss/last enemy of that dungeon | |
| local rollForLoot = false
| |
| for k, area in pairs(Areas.getMonsterAreas(i - 1)) do
| |
| if not (area.type == 'dungeon') or (area.type == 'dungeon' and area.monsters[Shared.tableCount(area.monsters)] == i - 1) then
| |
| -- Either monster isn't dungeon exclusive, or is the boss/last enemy of a dungeon | |
| rollForLoot = true
| |
| break
| |
| end
| |
| end | | end |
| isDrop = rollForLoot | | if rowCounts[idx][dt][chance] == nil then |
| end
| | rowCounts[idx][dt][chance] = 0 |
| end
| |
| if isDrop then
| |
| if monster.isBoss and not Shared.contains(item.name, "Shard") then
| |
| local areaList = Areas.getMonsterAreas(i - 1)
| |
| --If this is a boss then we actually are completing dungeons for this and need to figure out which one
| |
| for j, dung in pairs(areaList) do
| |
| if string.len(dungeonStr) > 0 then
| |
| dungeonStr = dungeonStr..',' | |
| else
| |
| dungeonStr = 'Completing: '
| |
| end
| |
| dungeonStr = dungeonStr..Icons.Icon({dung.name, type="dungeon", notext=true})
| |
| end | | end |
| else
| | rowCounts[idx]['rows'] = rowCounts[idx]['rows'] + 1 |
| count1 = count1 + 1 | | rowCounts[idx][dt]['rows'] = rowCounts[idx][dt]['rows'] + 1 |
| if string.len(killStr) > 0 then
| | rowCounts[idx][dt][chance] = rowCounts[idx][dt][chance] + 1 |
| killStr = killStr..','
| |
| --if count1 % 3 == 1 and count1 > 1 then killStr = killStr..'<br/>' end
| |
| killStr = killStr..Icons.Icon({monster.name, type="monster", notext="true"})
| |
| else | |
| killStr = killStr..'Killing: '..Icons.Icon({monster.name, type="monster", notext="true"})
| |
| end
| |
| end
| |
| end
| |
| end
| |
| -- Special exceptions for Fire/Infernal Cape and first two lore books
| |
| if sourceOverrides['Dungeon'][item.id] ~= nil then
| |
| if string.len(dungeonStr) > 0 then
| |
| dungeonStr = dungeonStr .. ','
| |
| else
| |
| dungeonStr = 'Completing: '
| |
| end | | end |
| dungeonStr = dungeonStr .. Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon', notext=true})
| |
| end
| |
|
| |
|
| if string.len(dungeonStr) > 0 then table.insert(lineArray, dungeonStr) end
| | -- Generate output table |
| if string.len(killStr) > 0 then table.insert(lineArray, killStr) end
| | local resultPart = {} |
| | table.insert(resultPart, '{|class="wikitable sortable stickyHeader"') |
| | table.insert(resultPart, '\r\n|- class="headerRow-0"') |
| | table.insert(resultPart, '\r\n!Name!!style="min-width:225px"| ' .. sourceHeaderLabel .. (includeSource and '!!Type' or '') .. '!!Chance!!Effect') |
|
| |
|
| --Next: Can we find it in a box?
| | local firstRow = { idx = true, descType = true, chance = true } |
| --While we're here, check for upgrades, cooking, and growing
| | local prevRowVal = { idx = 0, descType = '', chance = 0 } |
| local lootStr = ''
| | local resetOnChange = { |
| local upgradeStr = ''
| | idx = { 'idx', 'descType', 'chance' }, |
| local cookStr = ''
| | descType = { 'descType', 'chance' }, |
| local burnStr = ''
| | chance = { 'chance' } |
| local growStr = ''
| | } |
| local count2 = 0
| | local rowSuffix = '' |
| count1 = 0
| | for i, spAttRow in ipairs(spAttTable) do |
| for i, item2 in pairs(ItemData.Items) do
| | local spIdx = spAttRow.idx |
| if item2.dropTable ~= nil then
| | local spAtt = attacks[spIdx] |
| for j, loot in pairs(item2.dropTable) do
| | -- Determine if it's the first row for any of our groupings |
| if loot[1] == item.id then
| | local resetKeys = {} |
| count1 = count1 + 1
| | for key, val in pairs(prevRowVal) do |
| if string.len(lootStr) > 0 then
| | if spAttRow[key] ~= prevRowVal[key] then |
| lootStr = lootStr..','
| | for j, keyName in ipairs(resetOnChange[key]) do |
| --if count1 % 3 == 1 and count1 > 1 then lootStr = lootStr..'<br/>' end | | resetKeys[keyName] = true |
| lootStr = lootStr..Icons.Icon({item2.name, type="item", notext="true"}) | | end |
| else
| | end |
| lootStr = lootStr..'Opening: '..Icons.Icon({item2.name, type="item", notext="true"})
| | prevRowVal[key] = spAttRow[key] |
| end
| |
| end | | end |
| end
| | for key, val in pairs(firstRow) do |
| end
| | firstRow[key] = (resetKeys[key] ~= nil) |
| if item2.trimmedItemID == item.id then
| |
| count2 = count2 + 1
| |
| if string.len(upgradeStr) > 0 then | |
| upgradeStr = upgradeStr..','
| |
| --if count2 % 3 == 1 and count2 > 1 then upgradeStr = upgradeStr..'<br/>' end
| |
| upgradeStr = upgradeStr..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else
| |
| table.insert(categoryArray, '[[Category:Upgraded Items]]')
| |
| upgradeStr = upgradeStr..'Upgrading: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end | | end |
| end
| | |
| if item2.cookedItemID == item.id then
| | table.insert(resultPart, '\r\n|-') |
| if string.len(cookStr) > 0 then | | if firstRow.idx then |
| cookStr = cookStr..','..Icons.Icon({item2.name, type="item", notext="true"})
| | rowSuffix = (rowCounts[spIdx]['rows'] > 1 and '|rowspan="' .. rowCounts[spIdx]['rows'] .. '"') or '' |
| else
| | table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.name) |
| table.insert(categoryArray, '[[Category:Cooked Items]]')
| |
| cookStr = cookStr..'Cooking: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end | | end |
| end
| | table.insert(resultPart, '\r\n|data-sort-value="' .. spAttRow.sourceSort .. '"| ' .. spAttRow.sourceText) |
| if item2.burntItemID == item.id then
| | if includeSource then |
| if string.len(burnStr) > 0 then
| | table.insert(resultPart, '\r\n| ' .. spAttRow.source) |
| burnStr = burnStr..','..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else | |
| table.insert(categoryArray, '[[Category:Burnt Items]]')
| |
| burnStr = burnStr..'Burning: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end | | end |
| end
| | if firstRow.chance then |
| if item2.grownItemID == item.id then
| | rowSuffix = (rowCounts[spIdx][spAttRow.descType][spAttRow.chance] > 1 and 'rowspan="' .. rowCounts[spIdx][spAttRow.descType][spAttRow.chance] .. '" ') or '' |
| if string.len(growStr) > 0 then | | table.insert(resultPart, '\r\n|' .. rowSuffix .. 'data-sort-value="' .. spAttRow.chance .. '" style="text-align:right;"| ' .. Shared.round(spAttRow.chance, 2, 0) .. '%') |
| growStr = growStr..','..Icons.Icon({item2.name, type="item", notext="true"})
| |
| else
| |
| table.insert(categoryArray, '[[Category:Harvestable Items]]')
| |
| growStr = growStr..'Growing: '..Icons.Icon({item2.name, type="item", notext="true"})
| |
| end | | end |
| end
| | if firstRow.descType then |
| end
| | rowSuffix = (rowCounts[spIdx][spAttRow.descType]['rows'] > 1 and '|rowspan="' .. rowCounts[spIdx][spAttRow.descType]['rows'] .. '"') or '' |
| if string.len(lootStr) > 0 then table.insert(lineArray, lootStr) end
| | table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt['description'][spAttRow.descType]) |
| if string.len(upgradeStr) > 0 then table.insert(lineArray, upgradeStr) end
| |
| if string.len(cookStr) > 0 then table.insert(lineArray, cookStr) end
| |
| if string.len(burnStr) > 0 then table.insert(lineArray, burnStr) end
| |
| if string.len(growStr) > 0 then table.insert(lineArray, growStr) end
| |
| | |
| --Next: Can we take it from somebody else -without- killing them?
| |
| local thiefStr = ''
| |
| for i, npc in pairs(SkillData.Thieving) do
| |
| if npc.lootTable ~= nil then
| |
| for j, loot in pairs(npc.lootTable) do
| |
| if loot[1] == item.id then
| |
| if string.len(thiefStr) > 0 then
| |
| thiefStr = thiefStr..','..Icons.Icon({npc.name, type="thieving", notext="true"})
| |
| else
| |
| thiefStr = thiefStr..'Pickpocketing: '..Icons.Icon({npc.name, type="thieving", notext="true"})
| |
| end
| |
| end | | end |
| end
| |
| end | | end |
| end
| | table.insert(resultPart, '\r\n|}') |
| if string.len(thiefStr) > 0 then table.insert(lineArray, thiefStr) end
| |
| | |
| --If all else fails, I guess we should check if we can make it ourselves
| |
| --SmithCheck:
| |
| if item.smithingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Smithing", item.smithingLevel)) | |
| end
| |
| | |
| --CraftCheck:
| |
| if item.craftingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Crafting", item.craftingLevel))
| |
| end
| |
|
| |
|
| --FletchCheck:
| | return table.concat(resultPart) |
| if item.fletchingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Fletching", item.fletchingLevel))
| |
| end
| |
| | |
| --RunecraftCheck:
| |
| if item.runecraftingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Runecrafting", item.runecraftingLevel))
| |
| end
| |
| | |
| --MineCheck:
| |
| if item.masteryID ~= nil and item.masteryID[1] == 4 then
| |
| table.insert(lineArray, Icons._SkillReq("Mining", SkillData.Mining.Rocks[item.masteryID[2] + 1].level))
| |
| end
| |
| | |
| --FishCheck:
| |
| if (item.category == "Fishing" and (item.type == "Junk" or item.type == "Special")) then
| |
| table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#'..item.type..'|'..item.type..']]')
| |
| elseif item.fishingLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Fishing", item.fishingLevel))
| |
| end
| |
| | |
| --HerbCheck:
| |
| if item.masteryID ~= nil and item.masteryID[1] == 19 then
| |
| local potionData = SkillData.Herblore.ItemData[item.masteryID[2] + 1].herbloreLevel
| |
| table.insert(lineArray, Icons._SkillReq("Herblore", potionData))
| |
| end
| |
| | |
| --WoodcuttingCheck:
| |
| if item.type == 'Logs' then
| |
| local treeData = SkillData.Woodcutting.Trees[item.id + 1]
| |
| local lvl = treeData.level
| |
| table.insert(lineArray, Icons._SkillReq("Woodcutting", lvl))
| |
| end
| |
| | |
| --SummoningCheck:
| |
| if item.summoningLevel ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq("Summoning", item.summoningLevel))
| |
| end
| |
| | |
| --Finally there are some weird exceptions:
| |
| --Coal can be acquired via firemaking
| |
| if item.name == "Coal Ore" then
| |
| table.insert(lineArray, Icons._SkillReq("Firemaking", 1))
| |
| end
| |
| | |
| --Gems can be acquired from mining, fishing, and alt. magic
| |
| if item.type == 'Gem' then
| |
| table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#Special|Special]]')
| |
| table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
| |
| table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
| |
| end
| |
| | |
| --Bars and some other stuff can also be acquired via Alt. Magic
| |
| if type == 'Bar' or Shared.contains(AltMagicProducts, item.name) then
| |
| table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
| |
| end
| |
| | |
| --Chapeau Noir & Bobby's Pocket are special Thieving items
| |
| if item.name == "Chapeau Noir" or item.name == "Bobby's Pocket" then
| |
| table.insert(lineArray, Icons._SkillReq("Thieving", 1)) | |
| end
| |
| | |
| --Rhaelyx pieces are also special
| |
| if Shared.contains({'Circlet of Rhaelyx', 'Jewel of Rhaelyx', 'Mysterious Stone'}, item.name) then
| |
| local rhaSkills = {
| |
| Circlet = {'Woodcutting', 'Fishing', 'Mining', 'Thieving', 'Farming', 'Agility'},
| |
| Jewel = {'Firemaking', 'Cooking', 'Smithing', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Summoning'}
| |
| }
| |
| local rhaSkList = {}
| |
| if item.name == 'Circlet of Rhaelyx' then
| |
| rhaSkList = rhaSkills.Circlet
| |
| elseif item.name == 'Jewel of Rhaelyx' then
| |
| rhaSkList = rhaSkills.Jewel
| |
| elseif item.name == 'Mysterious Stone' then
| |
| rhaSkList = rhaSkills.Jewel
| |
| for i, v in ipairs(rhaSkills.Circlet) do
| |
| table.insert(rhaSkList, v)
| |
| end
| |
| end
| |
| | |
| local rhaStrPart = {}
| |
| for i, skillName in ipairs(rhaSkList) do
| |
| table.insert(rhaStrPart, Icons.Icon({skillName, type='skill', notext=true}))
| |
| end
| |
| local rhaStr = 'Any action in: ' .. table.concat(rhaStrPart, ', ')
| |
| if item.name == 'Mysterious Stone' then rhaStr = rhaStr .. '<br/>after finding ' .. Icons.Icon({'Crown of Rhaelyx', type='item'}) end
| |
| table.insert(lineArray, rhaStr)
| |
| end
| |
| | |
| --Tokens are from the appropriate skill
| |
| if item.isToken and item.skill ~= nil then
| |
| table.insert(lineArray, Icons._SkillReq(Constants.getSkillName(item.skill), 1))
| |
| end
| |
| | |
| --Shop items (including special items like gloves that aren't otherwise listed)
| |
| local shopSources = Shop.getItemSourceArray(item.id)
| |
| if Shared.tableCount(shopSources) > 0 then
| |
| table.insert(lineArray, Icons.Icon({'Shop'}))
| |
| end
| |
| | |
| --Easter Eggs (manual list 'cause don't have a better way to do that)
| |
| if Shared.contains(Items.EasterEggs, item.name) then
| |
| table.insert(lineArray, '[[Easter Eggs]]')
| |
| end
| |
| | |
| local resultPart = {}
| |
| if asList then
| |
| table.insert(resultPart, '* '..table.concat(lineArray, "\r\n* "))
| |
| else
| |
| table.insert(resultPart, '<div style="max-width:180px;text-align:right">' .. table.concat(lineArray, "<br/>") .. '</div>')
| |
| end
| |
| if addCategories then table.insert(resultPart, table.concat(categoryArray, '')) end
| |
| return table.concat(resultPart)
| |
| end
| |
| | |
| function p.getItemSources(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = Items.getItem(itemName)
| |
| local asList = false
| |
| local addCategories = false
| |
| if frame.args ~= nil then
| |
| asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
| |
| addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
| |
| end
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
| | |
| return p._getItemSources(item, asList, addCategories)
| |
| end | | end |
|
| |
|
| function p._getItemLootSourceTable(item) | | function p.getSpecialAttackTable(frame) |
| local resultPart = {}
| | local args = frame.args ~= nil and frame.args or frame |
| table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
| | local tableCategories = {'Monster', 'Item', 'Spell', 'Familiar'} |
| table.insert(resultPart, '\r\n|- class="headerRow-0"')
| | if args[1] ~= nil and args[1] ~= '' then |
| table.insert(resultPart, '\r\n!Source!!Source Type!!Quantity!!colspan="2"|Chance')
| | tableCategories = Shared.splitString(args[1], ',') |
| | |
| --Set up function for adding rows
| |
| local buildRow = function(source, type, minqty, qty, weight, totalWeight)
| |
| if minqty == nil then minqty = 1 end
| |
| local rowPart = {} | |
| table.insert(rowPart, '\r\n|-')
| |
| table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
| |
| table.insert(rowPart, '\r\n|style="text-align: left;"|'..type)
| |
| | |
| table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..minqty)
| |
| if qty ~= minqty then table.insert(rowPart, ' - '..qty) end | |
| local chance = Shared.round(weight / totalWeight * 100, 2, 2)
| |
| if weight >= totalWeight then
| |
| -- Fraction would be 1/1, so only show the percentage
| |
| chance = 100
| |
| table.insert(rowPart, '\r\n|colspan="2" ')
| |
| else
| |
| table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chance .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|')
| |
| end | | end |
| table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chance .. '"|'..chance..'%') | | local effectName = args['effect'] |
| return table.concat(rowPart) | | local sourceHeaderLabel = args['sourceHeader'] or 'Source' |
| end
| | local includeSource = true |
| local dropRows = {}
| | if args['includeSource'] ~= nil and string.lower(args['includeSource']) == 'false' then |
| | | includeSource = false |
| --Alright, time to go through a few ways to get the item
| |
| --First up: Can we kill somebody and take theirs?
| |
| for i, monster in pairs(MonsterData.Monsters) do
| |
| local minqty = 1
| |
| local qty = 1
| |
| local wt = 0
| |
| local totalWt = 0 | |
| --Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss | |
| --... unless we're looking for Shards of course, at which point we'll take any monster with the right bones
| |
| if ((monster.lootTable ~= nil and not monster.isBoss) or Shared.contains(item.name, 'Shard')) and monster.bones == item.id then
| |
| qty = monster.boneQty ~= nil and monster.boneQty or 1
| |
| minqty = qty
| |
| wt = 1
| |
| totalWt = 1
| |
| elseif monster.lootTable ~= nil then
| |
| for j, loot in pairs(monster.lootTable) do
| |
| totalWt = totalWt + loot[2]
| |
| if loot[1] == item.id then | |
| wt = loot[2]
| |
| qty = loot[3]
| |
| end
| |
| end
| |
| end | | end |
| local lootChance = monster.lootChance ~= nil and monster.bones ~= item.id and monster.lootChance or 100 | | local effectDefn = nil |
|
| |
|
| if wt > 0 and lootChance > 0 and not Shared.contains(item.name, 'Shard') and Monsters.isDungeonOnlyMonster({args={monster.name}}) then | | if effectName ~= nil and effectName ~= '' then |
| -- 2021-05-24 Additional checks for dungeon exclusive monsters: Loot is not rolled on
| | effectDefn = Attacks.effectDefinition[effectName] |
| -- dungeon exclusive monsters unless they are the boss/last enemy of that dungeon
| | if effectDefn == nil then |
| local rollForLoot = false
| | local validEffectNames = {} |
| for k, area in pairs(Areas.getMonsterAreas(i - 1)) do
| | for k, v in pairs(Attacks.effectDefinition) do |
| if area.type ~= 'dungeon' or (area.type == 'dungeon' and area.monsters[Shared.tableCount(area.monsters)] == i - 1) then | | table.insert(validEffectNames, k) |
| -- Either monster isn't dungeon exclusive, or is the boss/last enemy of a dungeon
| | end |
| rollForLoot = true
| | table.sort(validEffectNames, function(a, b) return a < b end) |
| break
| |
| end | |
| end
| |
| if not rollForLoot then
| |
| wt = 0
| |
| end
| |
| end
| |
| if wt > 0 and lootChance > 0 then
| |
| local sourceTxt = nil
| |
| local typeTxt = nil
| |
| --If we're dealing with a boss, this is a Dungeon row instead
| |
| if monster.isBoss and not Shared.contains(item.name, 'Shard') then
| |
| local dung = Areas.getMonsterAreas(i - 1)[1]
| |
| sourceTxt = Icons.Icon({dung.name, type='dungeon', notext=true})
| |
| typeTxt = '[[Dungeon]]'
| |
| else
| |
| sourceTxt = Icons.Icon({monster.name, type='monster'})
| |
| typeTxt = '[[Monster]]'
| |
| end
| |
| table.insert(dropRows, {source = sourceTxt, type = typeTxt, minqty = minqty, qty = qty, weight = wt * lootChance, totalWeight = totalWt * 100})
| |
| end
| |
| end
| |
|
| |
|
| --Special exception for the Fire/Infernal Cape and first two lore books as bonus dungeon drops
| | return 'ERROR: Invalid effect name "' .. effectName .. '", must be one of: ' .. table.concat(validEffectNames, ', ') .. '[[Category:Pages with script errors]]' |
| if sourceOverrides['Dungeon'][item.id] ~= nil then
| |
| local sourceTxt = Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon', notext=true})
| |
| table.insert(dropRows, {source=sourceTxt, type='[[Dungeon]]', minqty=1, qty=1, weight = 1, totalWeight = 1})
| |
| end
| |
| | |
| --Next: Can we find it by rummaging around in another item?
| |
| for i, item2 in pairs(ItemData.Items) do
| |
| if item2.dropTable ~= nil then
| |
| local qty = 1
| |
| local wt = 0
| |
| local totalWt = 0
| |
| for j, loot in pairs(item2.dropTable) do
| |
| totalWt = totalWt + loot[2]
| |
| if loot[1] == item.id then
| |
| wt = loot[2]
| |
| if item2.dropQty ~= nil then qty = item2.dropQty[j] end
| |
| end | | end |
| end
| |
|
| |
| if wt > 0 then
| |
| local sourceTxt = Icons.Icon({item2.name, type='item'})
| |
| table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = 1, qty = qty, weight = wt, totalWeight = totalWt})
| |
| end
| |
| end | | end |
| end
| |
|
| |
| --Finally, let's try just stealing it
| |
| local thiefType = Icons.Icon({"Thieving", type='skill'})
| |
| for i, npc in pairs(SkillData.Thieving) do
| |
| local qty = 1
| |
| local wt = 0
| |
| local totalWt = 0
| |
| if npc.lootTable ~= nil then
| |
| for j, loot in pairs(npc.lootTable) do
| |
| totalWt = totalWt + loot[2]
| |
| if loot[1] == item.id then
| |
| wt = loot[2]
| |
| end
| |
| end
| |
| if wt > 0 then
| |
| -- There is a constant 75% chance of gaining an item per successful steal attempt
| |
| local sourceTxt = Icons.Icon({npc.name, type='thieving'})
| |
| table.insert(dropRows, {source = sourceTxt, type = thiefType, minqty = 1, qty = qty, weight = wt * 75, totalWeight = totalWt * 100})
| |
| end
| |
| end
| |
| end
| |
|
| |
| --Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches
| |
| if item.type == 'Gem' then
| |
| local mineType = Icons.Icon({'Mining', type='skill'})
| |
| local thisGemChance = Items.GemTable[item.name].chance
| |
| local totalGemChance = 0
| |
| for i, gem in pairs(Items.GemTable) do
| |
| totalGemChance = totalGemChance + gem.chance
| |
| end
| |
| table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
| |
| local magicType = Icons.Icon({'Magic', type = 'skill'})
| |
| table.insert(dropRows, {source = Icons.Icon({"Rags to Riches I", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
| |
| table.insert(dropRows, {source = Icons.Icon({"Rags to Riches II", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
| |
| end
| |
|
| |
| if item.fishingCatchWeight ~= nil then
| |
| local fishSource = '[[Fishing#Special|Special]]'
| |
| local fishType = Icons.Icon({'Fishing', type='skill'})
| |
| table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = item.fishingCatchWeight, totalWeight = Items.specialFishWt})
| |
| end
| |
|
| |
| if item.type == 'Junk' then
| |
| local fishSource = '[[Fishing#Junk|Junk]]'
| |
| local fishType = Icons.Icon({'Fishing', type='skill'})
| |
| table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = 1, totalWeight = Items.junkCount})
| |
| end
| |
|
| |
| --Make sure to return nothing if there are no drop sources
| |
| if Shared.tableCount(dropRows) == 0 then return '' end
| |
|
| |
| table.sort(dropRows, function(a, b)
| |
| if a.weight / a.totalWeight == b.weight / b.totalWeight then
| |
| return a.minqty + a.qty > b.minqty + b.qty
| |
| else
| |
| return a.weight / a.totalWeight > b.weight / b.totalWeight
| |
| end
| |
| end)
| |
| for i, data in pairs(dropRows) do
| |
| table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight))
| |
| end
| |
|
| |
| table.insert(resultPart, '\r\n|}')
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
| function p.getItemLootSourceTable(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = Items.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getItemLootSourceTable(item)
| |
| end
| |
|
| |
| function p._getItemUpgradeTable(item)
| |
| local resultPart = {}
| |
| if item.itemsRequired ~= nil then
| |
| --First, get details on all the required materials
| |
| local upgradeFrom = {}
| |
| local materials = {}
| |
| for i, row in pairs(item.itemsRequired) do
| |
| local mat = Items.getItemByID(row[1])
| |
| --Check to see if the source item can trigger the upgrade
| |
| if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then
| |
| table.insert(upgradeFrom, Icons.Icon({mat.name, type='item'}))
| |
| end
| |
| table.insert(materials, Icons.Icon({mat.name, type='item', qty=row[2]}))
| |
| end
| |
| if item.trimmedGPCost ~= nil then
| |
| table.insert(materials, Icons.GP(item.trimmedGPCost))
| |
| end
| |
| table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]')
| |
| --[[result = result..'\r\n|-\r\n!style="text-align:right;"|Upgrades From\r\n|'
| |
| result = result..table.concat(upgradeFrom, '<br/>')--]]
| |
| table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|')
| |
| table.insert(resultPart, table.concat(materials, '<br/>'))
| |
| table.insert(resultPart, '\r\n|}')
| |
| end
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
| function p.getItemUpgradeTable(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = Items.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getItemUpgradeTable(item)
| |
| end
| |
|
| |
| function p._getItemSuperheatTable(item)
| |
| --Manually build the Superheat Item table
| |
| local oreString = ''
| |
| local coalString = ''
| |
| for i, mat in pairs(item.smithReq) do
| |
| local thisMat = Items.getItemByID(mat.id)
| |
| if thisMat.name == 'Coal Ore' then
| |
| coalString = ', '..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
| |
| else
| |
| if string.len(oreString) > 0 then oreString = oreString..', ' end
| |
| oreString = oreString..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
| |
| end
| |
| end
| |
| --Set up the header
| |
| local superheatTable = {}
| |
| table.insert(superheatTable, '{|class="wikitable"\r\n!colspan="2"|Spell')
| |
| table.insert(superheatTable, '!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level')
| |
| table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level')
| |
| table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP')
| |
| table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars')
| |
| table.insert(superheatTable, '!!Ore!!Runes')
| |
| --Loop through all the variants
| |
| local spellNames = {'Superheat I', 'Superheat II', 'Superheat III', 'Superheat IV'}
| |
| for i, sName in pairs(spellNames) do
| |
| local spell = Magic.getSpell(sName, 'AltMagic')
| |
| local rowPart = {}
| |
| table.insert(rowPart, '\r\n|-\r\n|'..Icons.Icon({spell.name, type='spell', notext=true, size=50}))
| |
| table.insert(rowPart, '||[['..spell.name..']]||'..item.smithingLevel)
| |
| table.insert(rowPart, '||'..spell.magicLevelRequired..'||'..spell.magicXP..'||'..spell.convertToQty)
| |
| table.insert(rowPart, '||'..oreString)
| |
| if spell.ignoreCoal ~= nil and not spell.ignoreCoal then table.insert(rowPart, coalString) end
| |
| table.insert(rowPart, '||style="text-align:center"|')
| |
| for i, req in pairs(spell.runesRequired) do
| |
| local rune = Items.getItemByID(req.id)
| |
| if i > 1 then table.insert(rowPart, ', ') end
| |
| table.insert(rowPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
| |
| end
| |
| table.insert(rowPart, "<br/>'''OR'''<br/>")
| |
| for i, req in pairs(spell.runesRequiredAlt) do
| |
| local rune = Items.getItemByID(req.id)
| |
| if i > 1 then table.insert(rowPart, ', ') end
| |
| table.insert(rowPart, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
| |
| end
| |
| table.insert(superheatTable, table.concat(rowPart))
| |
| end
| |
| --Add the table end and add the table to the result string
| |
| table.insert(superheatTable, '\r\n|}')
| |
| return table.concat(superheatTable)
| |
| end
| |
|
| |
| function p.getItemSuperheatTable(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = Items.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getItemSuperheatTable(item)
| |
| end
| |
|
| |
| function p._getItemSourceTables(item)
| |
| local resultPart = {}
| |
| local shopTable = Shop._getItemShopTable(item)
| |
| if string.len(shopTable) > 0 then
| |
| table.insert(resultPart, '===Shop===\r\n'..shopTable)
| |
| end
| |
|
| |
| local creationTable = p._getCreationTable(item)
| |
| if string.len(creationTable) > 0 then
| |
| if #resultPart > 0 then table.insert(resultPart, '\r\n') end
| |
| table.insert(resultPart, '===Creation===\r\n'..creationTable)
| |
| end
| |
|
| |
| local upgradeTable = p._getItemUpgradeTable(item)
| |
| if string.len(upgradeTable) > 0 then
| |
| if #resultPart > 0 then table.insert(resultPart, '\r\n') end
| |
| if string.len(creationTable) == 0 then table.insert(resultPart, '===Creation===\r\n') end
| |
| table.insert(resultPart, upgradeTable)
| |
| end
| |
|
| |
| if item.type == 'Bar' then
| |
| table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item))
| |
| end
| |
|
| |
| local lootTable = p._getItemLootSourceTable(item)
| |
| if string.len(lootTable) > 0 then
| |
| if #resultPart > 0 then table.insert(resultPart, '\r\n') end
| |
| table.insert(resultPart, '===Loot===\r\n'..lootTable)
| |
| end
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
| function p.getItemSourceTables(frame)
| |
| local itemName = frame.args ~= nil and frame.args[1] or frame
| |
| local item = Items.getItem(itemName)
| |
| if item == nil then
| |
| return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
| |
| end
| |
|
| |
| return p._getItemSourceTables(item)
| |
| end
| |
|
| |
| function p.getCombatPassiveSlotItems(frame)
| |
| local resultPart = {}
| |
| table.insert(resultPart, '{| class="wikitable"\r\n')
| |
| table.insert(resultPart, '|-\r\n')
| |
| table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n')
| |
|
| |
| local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and Shared.contains(item.validSlots, 'Passive') end)
| |
|
| |
| table.sort(itemArray, function(a, b) return a.id < b.id end)
| |
|
| |
| for i, item in Shared.skpairs(itemArray) do
| |
| table.insert(resultPart, '|-\r\n')
| |
| table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! [['..item.name..']]\r\n')
| |
| table.insert(resultPart, '| '..item.description..'\r\n')
| |
| end
| |
|
| |
| table.insert(resultPart, '|}')
| |
|
| |
|
| return table.concat(resultPart)
| | return p._getSpecialAttackTable(effectDefn, tableCategories, sourceHeaderLabel, includeSource) |
| end | | end |
|
| |
|
| return p | | return p |