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There are now a multitude of skills that provide useful resources to combat. To summarize: | There are now a multitude of skills that provide useful resources to combat. To summarize: | ||
* Agility - Many of the obstacles provide combat bonuses | * {{Skill|Agility}} - Many of the obstacles provide combat bonuses | ||
* Herblore - Diamond Luck IV potions are among the highest DPS increases in the game | * {{Skill|Herblore}}- Diamond Luck IV potions are among the highest DPS increases in the game | ||
* Thieving - There are a multitude of useful item drops from several NPCs, including Chapeau Noir, Knight's Defender, and others | * {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including Chapeau Noir, Knight's Defender, and others | ||
* Astrology - These are easy to obtain bonuses to your character. The hidden levels provide accuracy bonuses, as well as other nice easy to acquire boosts | * {{Skill|Astrology}} - These are easy to obtain bonuses to your character. The hidden levels provide accuracy bonuses, as well as other nice easy to acquire boosts | ||
* Summoning - The tablets provide boosts to combat effectiveness and do damage. The dragon burn effect is great against hard to hit enemies. | * {{Skill|Summoning}} - The tablets provide boosts to combat effectiveness and do damage. The dragon burn effect is great against hard to hit enemies. | ||
Some other skills are necessary for smooth progression, or to provide the bankroll necessary for progression: | Some other skills are necessary for smooth progression, or to provide the bankroll necessary for progression: | ||
* Fletching | * {{Skill|Fletching}} | ||
* Smithing | * {{Skill|Smithing}} | ||
* Crafting (Jewelry and ranged armor) | * {{Skill|Crafting}} (Jewelry and ranged armor) | ||
* Firemaking (XP boost is no joke) | * {{Skill|Firemaking}} (XP boost is no joke) | ||
* Fishing/Farming/Cooking (Food) | * {{Skill|Fishing}}/{{Skill|Farming}}/{{Skill|Cooking}} (Food) | ||
=Gear Stats= | =Gear Stats= | ||
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Attack Speed, or AS, is determined mainly by the attack speed of your weapon. It is given as seconds per attack, so lower is better. Things that affect your attack speed are: | Attack Speed, or AS, is determined mainly by the attack speed of your weapon. It is given as seconds per attack, so lower is better. Things that affect your attack speed are: | ||
* | * Elder Crown (Helmet, drops from Elder Vampire) | ||
* | * Sand Treaders (Boots, drops from Turkul Riders) | ||
* | * Surge 1/2/3 spells | ||
* | * Otto (Pet from Dark Waters) | ||
* | * Knight's Defender (Thieving from Knight, melee only) | ||
* | * Guardian Amulet and Spiked Shell Ring (These negatively impact your attack speed) | ||
** Guardian Amulet(Drops from Earth Chests upgraded from Earth Shards, Earth God Dungeon) | ** Guardian Amulet (Drops from Earth Chests upgraded from Earth Shards, Earth God Dungeon) | ||
** Spiked Shell Ring (Upgrade from 10 Guardian Rings and 500 Stinging Essence. Endgame item) | ** Spiked Shell Ring (Upgrade from 10 Guardian Rings and 500 Stinging Essence. Endgame item) | ||
* Slows | * Slows | ||
===Damage Reduction=== | ====Damage Reduction==== | ||
Damage Reduction, or DR, is for the majority of the game the stat to optimize for. DR, HP, and Auto Eat tier all determine what is the highest damage hit you can survive, and relatedly what content you can... idle. This is not an exhaustive list, but DR can be found on: | Damage Reduction, or DR, is for the majority of the game the stat to optimize for. DR, HP, and Auto Eat tier all determine what is the highest damage hit you can survive, and relatedly what content you can... idle. This is not an exhaustive list, but DR can be found on: | ||
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* Absorbing Shield (Gain DR, lose evasion rating) | * Absorbing Shield (Gain DR, lose evasion rating) | ||
===Auto Eat Threshold=== | ====Auto Eat Threshold==== | ||
Auto Eat Threshold reduces the effective HP necessary to trigger your auto eat, lowering the necessary HP/DR required. This is a somewhat new feature, so we highly recommend you test this in Combat Sim. This can be found on: | Auto Eat Threshold reduces the effective HP necessary to trigger your auto eat, lowering the necessary HP/DR required. This is a somewhat new feature, so we highly recommend you test this in Combat Sim. This can be found on: | ||
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* Wasteful Ring (Drops from Wicked Greater Dragon) | * Wasteful Ring (Drops from Wicked Greater Dragon) | ||
===Slayer Area Effectiveness Reduction=== | ====Slayer Area Effectiveness Reduction==== | ||
Slayer Area Effectiveness Reduction reduces the affect of the slayer area effects on your character when fighting in one of these areas. These can range from annoying (Forest of Goo, Arid Plains) to downright progress blocking (Dark Waters, Unhallowed Wasteland). This is another stat where Combat Sim testing is highly effective. This stat can be found on: | Slayer Area Effectiveness Reduction reduces the affect of the slayer area effects on your character when fighting in one of these areas. These can range from annoying (Forest of Goo, Arid Plains) to downright progress blocking (Dark Waters, Unhallowed Wasteland). This is another stat where Combat Sim testing is highly effective. This stat can be found on: | ||
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* All slayer armor from the shop (higher tier provides more) | * All slayer armor from the shop (higher tier provides more) | ||
===Armor/Evasion Rating=== | ====Armor/Evasion Rating==== | ||
These are included on all pieces of armor, and are highly linked to the combat triangle. The higher the number, the better. | These are included on all pieces of armor, and are highly linked to the combat triangle. The higher the number, the better. | ||
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==Magic== | ==Magic== | ||
* Miolite Sceptre | * Miolite Sceptre (Drops from Miolite Caves dungeon) | ||
* Miolite Gear | * Miolite Gear (Drops from Miolite Caves dungeon) | ||
* Ancient Magic Gear | * Ancient Magic Gear (Drops from Hall of Wizards dungeon) | ||
* Book of Eli | * Book of Eli (Drops from Hall of Wizards dungeon) | ||
* Mystic Staves | * Mystic Staves (Craftable, Runecrafting) | ||
* Magic Wand (Powerful) | * Magic Wand (Powerful) (Drops from Dark Wizard) | ||
* Shaman Ring | * Shaman Ring (Drops from Shaman) | ||
* Nature's Call Staff | ** Upgrades into Nature's Blessing Ring with 10,000 Nature runes) | ||
* Nature's Call Staff (Drops from Elerine Mage and Druid, combine both halves) | |||
** Upgrades into Nature's Wrath Staff with materials from Giant Moth and Miolite Caves dungeon) | |||
=Volcanic Cave= | =Volcanic Cave= | ||
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Following completion of Into the Mist, you now have access to Dark Waters, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the most powerful weapons in the game. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average. | Following completion of Into the Mist, you now have access to Dark Waters, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the most powerful weapons in the game. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average. | ||
=Preparing for | =Preparing for *Impending Darkness*= | ||
* | |||
=Impending Darkness= | =Impending Darkness= |
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