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Combat Guide: Difference between revisions

From Melvor Idle
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* Slows
* Slows


====Damage Reduction====
===Damage Reduction===


Damage Reduction, or DR, is for the majority of the game the stat to optimize for. DR, HP, and Auto Eat tier all determine what is the highest damage hit you can survive, and relatedly what content you can... idle. This is not an exhaustive list, but DR can be found on:
Damage Reduction, or DR, is for the majority of the game the stat to optimize for. DR, HP, and Auto Eat tier all determine what is the highest damage hit you can survive, and relatedly what content you can... idle. This is not an exhaustive list, but DR can be found on:
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* {{ItemIcon|Absorbing Shield}} (Gain DR, lose evasion rating)
* {{ItemIcon|Absorbing Shield}} (Gain DR, lose evasion rating)


====Auto Eat Threshold====
===Auto Eat Threshold===


Auto Eat Threshold reduces the effective HP necessary to trigger your auto eat, lowering the necessary HP/DR required. This is a somewhat new feature, so we highly recommend you test this in Combat Sim. This can be found on:
Auto Eat Threshold reduces the effective HP necessary to trigger your auto eat, lowering the necessary HP/DR required. This is a somewhat new feature, so we highly recommend you test this in Combat Sim. This can be found on:
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* {{ItemIcon|Wasteful Ring}} - Drops from Wicked Greater Dragon
* {{ItemIcon|Wasteful Ring}} - Drops from Wicked Greater Dragon


====Slayer Area Effectiveness Reduction====
===Slayer Area Effectiveness Reduction===


Slayer Area Effectiveness Reduction reduces the affect of the slayer area effects on your character when fighting in one of these areas. These can range from annoying (Forest of Goo, Arid Plains) to downright progress blocking (Dark Waters, Unhallowed Wasteland). This is another stat where Combat Sim testing is highly effective. This stat can be found on:
Slayer Area Effectiveness Reduction reduces the affect of the slayer area effects on your character when fighting in one of these areas. These can range from annoying (Forest of Goo, Arid Plains) to downright progress blocking (Dark Waters, Unhallowed Wasteland). This is another stat where Combat Sim testing is highly effective. This stat can be found on:
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* All slayer armor from the shop (higher tier provides more)
* All slayer armor from the shop (higher tier provides more)


====Armor/Evasion Rating====
===Armor/Evasion Rating===


These are included on all pieces of armor, and are highly linked to the combat triangle. The higher the number, the better.
These are included on all pieces of armor, and are highly linked to the combat triangle. The higher the number, the better.