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m (→New Monster Item Drops: proper highlighting from Malcs notes) |
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====Weapon Special Attack Changes==== | ====Weapon Special Attack Changes==== | ||
* Changed the bonus of Big Ol Ron to: For every 2000 base Max Hitpoints the enemy has (Capped at 10000): +8% Melee Strength Bonus from Equipment, +3% of Maximum Hit added to Minimum Hit and +1% Damage Reduction. Bonus is doubled if fighting a boss. Was previously: Gain +50% Melee Strength Bonus when fighting a Boss | * Changed the bonus of <span style="color:orange">'''Big Ol Ron'''</span> to: For every 2000 base Max Hitpoints the enemy has (Capped at 10000): +8% Melee Strength Bonus from Equipment, +3% of Maximum Hit added to Minimum Hit and +1% Damage Reduction. Bonus is doubled if fighting a boss. Was previously: Gain +50% Melee Strength Bonus when fighting a Boss | ||
* Changed the special attack of the Ragnar Godsword to: Perform 3 unavoidable attacks that deal 75% of your normal damage on the 1st attack, 125% of your normal damage on the 2nd attack and 175% of your normal damage on the 3rd attack. Was Previously: Perform 3 unavoidable attacks. | * Changed the special attack of the <span style="color:orange">'''Ragnar Godsword'''</span> to: Perform 3 unavoidable attacks that deal 75% of your normal damage on the 1st attack, 125% of your normal damage on the 2nd attack and 175% of your normal damage on the 3rd attack. Was Previously: Perform 3 unavoidable attacks. | ||
* Changed the special attack of the Aeris Godsword to: Attack 5 times for 50% of your normal damage (avoidable). Gain +20% Max Hit each time you succesfully hit, stacking up to 5 times. Stacks reset on a miss. Was Previously: Attack 5 times for 50% of your normal damage. Attacks can miss. | * Changed the special attack of the <span style="color:orange">'''Aeris Godsword'''</span> to: Attack 5 times for 50% of your normal damage (avoidable). Gain +20% Max Hit each time you succesfully hit, stacking up to 5 times. Stacks reset on a miss. Was Previously: Attack 5 times for 50% of your normal damage. Attacks can miss. | ||
* Changed the special attack of the Ancient 2H Sword to: Perform 2 attacks that deal 50% of your normal damage on the 1st attack and 200% of your normal damage on the 2nd attack. Was Previously: Perform an attack that does 200% of your normal damage. | * Changed the special attack of the <span style="color:orange">'''Ancient 2H Sword'''</span> to: Perform 2 attacks that deal 50% of your normal damage on the 1st attack and 200% of your normal damage on the 2nd attack. Was Previously: Perform an attack that does 200% of your normal damage. | ||
* Changed the special attack of the Terran Godsword to: Perform an unavoidable attack that does 200% of your max hit multiplied by your current hitpoints percent damage. Was Previously: Perform an unavoidable attack that does 100% of your max hit. | * Changed the special attack of the <span style="color:orange">'''Terran Godsword'''</span> to: Perform an unavoidable attack that does 200% of your max hit multiplied by your current hitpoints percent damage. Was Previously: Perform an unavoidable attack that does 100% of your max hit. | ||
* Increased the damage of the Twin Exiles special attack from 70% to 75% | * Increased the damage of the <span style="color:orange">'''Twin Exiles'''</span> special attack from 70% to 75% | ||
* Increased the damage of Tidal Edge's special attack from 500 to 600 | * Increased the damage of <span style="color:orange">'''Tidal Edge's'''</span> special attack from 500 to 600 | ||
* Nerfed the slow effect of Ocean Song's special attack to -50% Attack Interval for 2 turns. Was previously: -60% Attack Interval for 3 turns. | * Nerfed the slow effect of <span style="color:orange">'''Ocean Song's'''</span> special attack to -50% Attack Interval for 2 turns. Was previously: -60% Attack Interval for 3 turns. | ||
=====Fury of the Elemental Zodiacs===== | =====Fury of the Elemental Zodiacs===== | ||
* The stats of Fury of the Elemental Zodiacs have been increased: | * The stats of <span style="color:orange">'''Fury of the Elemental Zodiacs'''</span> have been increased: | ||
** Melee Strength Bonus: 20 -> 30 | ** Melee Strength Bonus: 20 -> 30 | ||
** Melee Attack Bonuses: 20 -> 30 | ** Melee Attack Bonuses: 20 -> 30 | ||
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=====Silver Jewelry===== | =====Silver Jewelry===== | ||
* The Silver Topaz Ring now provides: +12 Stab Attack Bonus. Was previously: +5 Melee Attack Bonuses. | * The <span style="color:orange">'''Silver Topaz Ring'''</span> now provides: +12 Stab Attack Bonus. Was previously: +5 Melee Attack Bonuses. | ||
* The Silver Sapphire Ring now provides: +6 Block Attack Bonus and +12 Melee Defence Bonus. Was previously: +8 Melee Defence Bonus. | * The <span style="color:orange">'''Silver Sapphire Ring'''</span> now provides: +6 Block Attack Bonus and +12 Melee Defence Bonus. Was previously: +8 Melee Defence Bonus. | ||
* The Silver Ruby Ring now provides: +6 Slash Attack Bonus and +3 Melee Strength bonus. Was previously: +5 Melee Strength Bonus. | * The <span style="color:orange">'''Silver Ruby Ring'''</span> now provides: +6 Slash Attack Bonus and +3 Melee Strength bonus. Was previously: +5 Melee Strength Bonus. | ||
* The Silver Topaz Necklace is now a Passive item and provides: +12 Hidden Attack Levels. Was previously: +6 Melee Attack Bonuses | * The <span style="color:orange">'''Silver Topaz Necklace'''</span> is now a Passive item and provides: +12 Hidden Attack Levels. Was previously: +6 Melee Attack Bonuses | ||
* The Silver Sapphire Necklace is now a Passive item and provides: +10 Magic Attack Bonus, +3% Magic Damage Bonus and +3% Magic Lifesteal. Was previously: +6 Melee Defence Bonus. | * The <span style="color:orange">'''Silver Sapphire Necklace'''</span> is now a Passive item and provides: +10 Magic Attack Bonus, +3% Magic Damage Bonus and +3% Magic Lifesteal. Was previously: +6 Melee Defence Bonus. | ||
* The Silver Ruby Necklace is now a Passive item and provides: +6 Hidden Strength Levels. Was previously: +5 Melee Strength Bonus. | * The <span style="color:orange">'''Silver Ruby Necklace'''</span> is now a Passive item and provides: +6 Hidden Strength Levels. Was previously: +5 Melee Strength Bonus. | ||
* The Silver Emerald Necklace is now a Passive item and provides: +6 Hidden Ranged Levels and +5% increased Ammo Preservation. Was previously: +8 Ranged Strength Bonus. | * The <span style="color:orange">'''Silver Emerald Necklace'''</span> is now a Passive item and provides: +6 Hidden Ranged Levels and +5% increased Ammo Preservation. Was previously: +8 Ranged Strength Bonus. | ||
* The Silver Diamond Necklace is now a Passive item and provides: +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon. Was previously: +2% Damage Reduction. | * The <span style="color:orange">'''Silver Diamond Necklace'''</span> is now a Passive item and provides: +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon. Was previously: +2% Damage Reduction. | ||
=====Gold Jewelry===== | =====Gold Jewelry===== | ||
* The Gold Ruby Ring now provides: +3 Flat Hitpoints Regeneration. Was previously: +10% Hitpoint Regeneration | * The <span style="color:orange">'''Gold Ruby Ring'''</span> now provides: +3 Flat Hitpoints Regeneration. Was previously: +10% Hitpoint Regeneration | ||
* Reduced the XP bonus provided by the Gold Emerald Ring from 7% to 4%. | * Reduced the XP bonus provided by the <span style="color:orange">'''Gold Emerald Ring'''</span> from 7% to 4%. | ||
* The Gold Diamond Ring now makes the Protect Item Prayer cost nothing. Previously it automatically stopped combat when your hitpoints were below 10%. | * The <span style="color:orange">'''Gold Diamond Ring'''</span> now makes the Protect Item Prayer cost nothing. Previously it automatically stopped combat when your hitpoints were below 10%. | ||
* The Gold Topaz Necklace is now a Passive item and provides: +10% GP from Monsters and +50 GP from Monsters. Was previously: +6 Ranged Attack Bonus. | * The <span style="color:orange">'''Gold Topaz Necklace'''</span> is now a Passive item and provides: +10% GP from Monsters and +50 GP from Monsters. Was previously: +6 Ranged Attack Bonus. | ||
* The Gold Sapphire Necklace is now a Passive item and provides: +30 Ranged Defence Bonus and +1% Damage Reduction when fighting Ranged enemies with Melee. Was previously: +8 Ranged Defence Bonus. | * The <span style="color:orange">'''Gold Sapphire Necklace'''</span> is now a Passive item and provides: +30 Ranged Defence Bonus and +1% Damage Reduction when fighting Ranged enemies with Melee. Was previously: +8 Ranged Defence Bonus. | ||
* The Gold Ruby Necklace is now a Passive item and provides: -2s Hitpoint Regeneration Interval and +20% Hitpoint Regeneration. Was previously: +4 Ranged Attack Bonus and +4 Ranged Strength Bonus. | * The <span style="color:orange">'''Gold Ruby Necklace'''</span> is now a Passive item and provides: -2s Hitpoint Regeneration Interval and +20% Hitpoint Regeneration. Was previously: +4 Ranged Attack Bonus and +4 Ranged Strength Bonus. | ||
* The Gold Emerald Necklace is now a Passive item and provides: +30 Magic Defence Bonus and +1% Damage Reduction when fighting Magic enemies with Ranged. Was previously: +2 Melee Attack Bonuses and +8 Melee Defence Bonus. | * The <span style="color:orange">'''Gold Emerald Necklace'''</span> is now a Passive item and provides: +30 Magic Defence Bonus and +1% Damage Reduction when fighting Magic enemies with Ranged. Was previously: +2 Melee Attack Bonuses and +8 Melee Defence Bonus. | ||
* The Gold Diamond Necklace is now a Passive item and provides: +30 Melee Defence Bonus and +1% Damage Reduction when fighting Melee enemies with Magic. Was previously: +5 Melee Attack Bonuses, +5 Melee Strength Bonus and +5 Melee Defence Bonus. | * The <span style="color:orange">'''Gold Diamond Necklace'''</span> is now a Passive item and provides: +30 Melee Defence Bonus and +1% Damage Reduction when fighting Melee enemies with Magic. Was previously: +5 Melee Attack Bonuses, +5 Melee Strength Bonus and +5 Melee Defence Bonus. | ||
====Miscellaneous Equipment Changes==== | ====Miscellaneous Equipment Changes==== |
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