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=== Warnings === | === Warnings === | ||
* Ensure you have the required runes to cast the selected standard/ancient [[Magic#Spells|magic spell]] before choosing a magic weapon, and the required ammunition type before choosing a ranged weapon, otherwise your weapon will be set to default ({{ItemIcon|Bronze Scimitar}} or {{ItemIcon|Adamant Scimitar}}). | * Ensure you have the required runes to cast the selected standard/ancient [[Magic#Spells|magic spell]] before choosing a magic weapon, and the required ammunition type before choosing a ranged weapon, otherwise your weapon will be set to default ({{ItemIcon|Bronze Scimitar}} or {{ItemIcon|Adamant Scimitar}}). | ||
* [[Hardcore|Hardcore]] and [[Adventure|Adventure]] mode combat triangle and health changes are present in Golbin Raid. This will impact strategy, mainly making melee significantly worse than it already is and making ranged lose its damage reduction benefit over magic. | * Ensure you have [[Spirit_Rune|spirit runes]] before choosing {{ItemIcon|Ring of Spirit Power}} with magic, otherwise your weapon will be set to default. ALT items may get the same special attack and cause the same issue. | ||
* [[Hardcore|Hardcore]] and [[Adventure|Adventure]] mode combat triangle and health changes are present in Golbin Raid. This will impact strategy, mainly making melee significantly worse than it already is and making ranged lose its damage reduction benefit over magic. | |||
=== Notes === | === Notes === | ||
* (ALT) | * (ALT) items have a completely random special attack. You cannot see what the special attack will be, and the special attack does not change unless you pick a different weapon. | ||
* {{ItemIcon|Sandstorm Ring}} can no longer turn into an ALT item in Golbin Raid. The combat style crafting rings still can. | * {{ItemIcon|Sandstorm Ring}} can no longer turn into an ALT item in Golbin Raid. The combat style crafting rings still can. | ||
* Manually eating will reset your attack, and your following attack will not be a special attack. | * Manually eating will reset your attack, and your following attack will not be a special attack. | ||
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* With lifesteal, which Magic will usually have at least 10% of, the stat priority should be (approximately) damage reduction>accuracy>damage>evasion to combat style weakness>overall evasion. | * With lifesteal, which Magic will usually have at least 10% of, the stat priority should be (approximately) damage reduction>accuracy>damage>evasion to combat style weakness>overall evasion. | ||
* This results in full Glacia God Armor coming out on top, primarily due to the kill speed increase. Terran God Armour and Aeris God Armor pieces have significantly higher ranged/overall defence, at the cost of varying damage losses. | * This results in full Glacia God Armor coming out on top, primarily due to the kill speed increase. Terran God Armour and Aeris God Armor pieces have significantly higher ranged/overall defence, at the cost of varying damage losses. | ||
* {{ItemIcon|Burning Madness Gloves}}, {{ItemIcon|Spiked Shell Gloves}}, {{ItemIcon|Poison Virulence Gloves}}, and {{ItemIcon|Relentless Fury Gloves}} are direct upgrades over the god armour items they upgrade, however the order stays the same. | |||
** Helmet: {{ItemIcon|Glacia God Helmet}} > {{ItemIcon|Terran God Helmet}} > {{ItemIcon|Aeris God Helmet}} > {{ItemIcon|(G) Ancient Helmet}} > {{ItemIcon|Ragnar God Helmet}}. | ** Helmet: {{ItemIcon|Glacia God Helmet}} > {{ItemIcon|Terran God Helmet}} > {{ItemIcon|Aeris God Helmet}} > {{ItemIcon|(G) Ancient Helmet}} > {{ItemIcon|Ragnar God Helmet}}. | ||
** Chest: {{ItemIcon|Glacia God Platebody}} > {{ItemIcon|Terran God Platebody}} > {{ItemIcon|Aeris God Platebody}} > {{ItemIcon|(G) Ancient Platebody}} > {{ItemIcon|Ragnar God Platebody}}. | ** Chest: {{ItemIcon|Glacia God Platebody}} > {{ItemIcon|Terran God Platebody}} > {{ItemIcon|Aeris God Platebody}} > {{ItemIcon|(G) Ancient Platebody}} > {{ItemIcon|Ragnar God Platebody}}. | ||
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* The damage of the best ranged weapon, Shockwave, scales with maximum hit. Therefore all of its damage and lifesteal scales with ranged strength, and the normal damage with ranged accuracy. However, ranged has no lifesteal without Elder Crown. | * The damage of the best ranged weapon, Shockwave, scales with maximum hit. Therefore all of its damage and lifesteal scales with ranged strength, and the normal damage with ranged accuracy. However, ranged has no lifesteal without Elder Crown. | ||
* This results in full Aeris God Armor coming out on top with Elder Crown passive, although without lifesteal stacking melee/overall defence by instead using Terran God Helmet, Platebody, Platelegs, and Boots could be viable. Elder Crown helmet with Aeris God Armour may work with high damage reduction. | * This results in full Aeris God Armor coming out on top with Elder Crown passive, although without lifesteal stacking melee/overall defence by instead using Terran God Helmet, Platebody, Platelegs, and Boots could be viable. Elder Crown helmet with Aeris God Armour may work with high damage reduction. | ||
* {{ItemIcon|Poison Virulence Gloves}}, {{ItemIcon|Burning Madness Gloves}}, {{ItemIcon|Spiked Shell Gloves}}, and {{ItemIcon|Relentless Fury Gloves}} are direct upgrades over the god armour items they upgrade, however the order stays the same. | |||
** Helmet: {{ItemIcon|Aeris God Helmet}} > {{ItemIcon|Elder Crown}} > {{ItemIcon|Terran God Helmet}} > {{ItemIcon|Glacia God Helmet}} > {{ItemIcon|(G) Ancient Helmet}} > {{ItemIcon|Ragnar God Helmet}}. | ** Helmet: {{ItemIcon|Aeris God Helmet}} > {{ItemIcon|Elder Crown}} > {{ItemIcon|Terran God Helmet}} > {{ItemIcon|Glacia God Helmet}} > {{ItemIcon|(G) Ancient Helmet}} > {{ItemIcon|Ragnar God Helmet}}. | ||
** Chest: {{ItemIcon|Aeris God Platebody}} > {{ItemIcon|Terran God Platebody}} > {{ItemIcon|Glacia God Platebody}} > {{ItemIcon|Ragnar God Platebody}} > {{ItemIcon|(G) Ancient Platebody}}. | ** Chest: {{ItemIcon|Aeris God Platebody}} > {{ItemIcon|Terran God Platebody}} > {{ItemIcon|Glacia God Platebody}} > {{ItemIcon|Ragnar God Platebody}} > {{ItemIcon|(G) Ancient Platebody}}. | ||
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==== BiS [[Equipment#Offhand|Offhands]] ==== | ==== BiS [[Equipment#Offhand|Offhands]] ==== | ||
* Non-god armour gear slots will have very similar BiS items for each combat style. | * Non-god armour gear slots will have very similar BiS items for each combat style. | ||
* | * The Offhand slot contains shields which provide so much damage reduction with a one handed weapon that it is difficult to find value in offensive items. | ||
** Magic Offhand: ELS ({{ItemIcon|Earth Layered Shield}}) > {{ItemIcon|Dragonfire Shield}} > {{ItemIcon|(G) Ancient Shield}} > {{ItemIcon|Recoil Shield}}. {{ItemIcon|Book of Eli}} is viable for certain lifesteal/boss skipping strategies seen below. | ** Magic Offhand: ELS ({{ItemIcon|Earth Layered Shield}}) > {{ItemIcon|Shield of Magic Power}} > {{ItemIcon|Shield of Ranged Power}} > {{ItemIcon|Shield of Melee Power}} > {{ItemIcon|Dragonfire Shield}} > {{ItemIcon|Scaled Shield}} > {{ItemIcon|(G) Ancient Shield}} > {{ItemIcon|Recoil Shield}}. {{ItemIcon|Book of Eli}} is viable for certain lifesteal/boss skipping strategies seen below. | ||
** Ranged Offhand: ELS ({{ItemIcon|Earth Layered Shield}}) > {{ItemIcon|Dragonfire Shield}} > {{ItemIcon|(G) Ancient Shield}}> {{ItemIcon|(U) Ancient D-hide Shield}}. | ** Ranged Offhand: ELS ({{ItemIcon|Earth Layered Shield}}) > {{ItemIcon|Shield of Ranged Power}} > {{ItemIcon|Shield of Magic Power}} > {{ItemIcon|Shield of Melee Power}} > {{ItemIcon|Dragonfire Shield}} > {{ItemIcon|Scaled Shield}} > {{ItemIcon|(G) Ancient Shield}}> {{ItemIcon|(U) Ancient D-hide Shield}}. | ||
==== BiS [[Equipment#Rings|Rings]]==== | ==== BiS [[Equipment#Rings|Rings]]==== |
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