Anonymous

Module:Constants: Difference between revisions

From Melvor Idle
added isSkill to a couple modifiers (needed for Astrology stuff) because it matters sometimes
(Amend various functions for v1.0 data format)
(added isSkill to a couple modifiers (needed for Astrology stuff) because it matters sometimes)
Line 28: Line 28:
   ["HitpointRegeneration"] = { text = "{V}% Hitpoint Regeneration", skills = {'Combat'} },
   ["HitpointRegeneration"] = { text = "{V}% Hitpoint Regeneration", skills = {'Combat'} },
   ["PotionChargesFlat"] = { text = "{V} Charges per Potion" },
   ["PotionChargesFlat"] = { text = "{V} Charges per Potion" },
   ["SkillInterval"] = { text = "{VMS}s {SV0} Interval", isIncreaseNegative = true },
   ["SkillInterval"] = { text = "{VMS}s {SV0} Interval", isIncreaseNegative = true, isSkill = true },
   ["BankSpace"] = { text = "{V} Bank Space" },
   ["BankSpace"] = { text = "{V} Bank Space" },
   ["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit", skills = {'Combat'} },
   ["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit", skills = {'Combat'} },
Line 58: Line 58:
   ["SlayerAreaEffectNegationFlat"] = { text = "{V}% Flat Slayer Area Effect Negation", skills = {'Combat'} },
   ["SlayerAreaEffectNegationFlat"] = { text = "{V}% Flat Slayer Area Effect Negation", skills = {'Combat'} },
   ["MagicAccuracyBonus"] = { text = "{V}% Magic Accuracy Bonus", skills = {'Combat'} },
   ["MagicAccuracyBonus"] = { text = "{V}% Magic Accuracy Bonus", skills = {'Combat'} },
   ["SkillIntervalPercent"] = { text = "{V}% {SV0} Interval", isIncreaseNegative = true },
   ["SkillIntervalPercent"] = { text = "{V}% {SV0} Interval", isIncreaseNegative = true, isSkill = true },
   ["GlobalSkillXP"] = { text = "{V}% Global Skill XP" },
   ["GlobalSkillXP"] = { text = "{V}% Global Skill XP" },
   ["MeleeAccuracyBonus"] = { text = "{V}% Melee Accuracy Bonus", skills = {'Combat'} },
   ["MeleeAccuracyBonus"] = { text = "{V}% Melee Accuracy Bonus", skills = {'Combat'} },