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The base guideline of gear progression is to have the highest possible damage whilst not dying, as dying will result in you losing a piece of gear. Losing your {{ItemIcon|Tidal Edge}} from greed really sucks. | The base guideline of gear progression is to have the highest possible damage whilst not dying, as dying will result in you losing a piece of gear. Losing your {{ItemIcon|Tidal Edge}} from greed really sucks. | ||
There | This guide starts off with some overviews on how combat works, what stat's there are, and what items affect them. Then it goes into details on leveling ahead of {{ZoneIcon|Volcanic Cave}}, the first challenging dungeon in the game. It wraps up with guides and tips on the endgame content for Melvor. | ||
There is now a multitude of skills that provide useful resources to combat. To summarize: | |||
* {{Skill|Agility}} - Many of the obstacles provide combat bonuses | * {{Skill|Agility}} - Many of the obstacles provide combat bonuses |
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