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Combat: Difference between revisions

From Melvor Idle
4,210 bytes added ,  1 March 2020
Expanded and re-wrote the entire section on combat.
m (Updated for v0.12.2, No Changes to mechanics)
(Expanded and re-wrote the entire section on combat.)
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[[File:Combat Page Map.png|thumb|right|Combat page with Map View.]]
[[File:Melvor Wiki Combat Page.png|thumb|right|Combat page with List View.]]
[[File:Combat Area Chicken.png|thumb|right|Farmlands combat area with Chicken highlighted.]]
[[File:Combat Page Chicken.png|thumb|right|Fighting a Chicken.]]
[[File:Combat Page Death.png|thumb|right|Death screen.]]


Combat is the act of fighting various [[monsters]] throughout the [[combat areas]] and [[dungeons]], and receiving [[Monster Loot Tables|drops]] for killing them.  
Combat is the act of fighting various [[monsters]] throughout the [[combat areas]], [[slayer areas]], and [[dungeons]] of Melvor. All [[monsters]] killed in combat and slayer areas will drop [[Prayer#Bones|bones]] upon death, with a chance for additional [[Monster Loot Tables|loot]] based on the [[Monsters|monster's]] type. [[Monsters]] fought in [[dungeons]] will not drop loot when killed and do not count towards [[Slayer]] Tasks. When the last [[Monsters|monster]] in a [[dungeon]] is killed the player will be awarded with a [[Chest Drop Tables|Chest]], which is sent to the [[Bank]] automatically.


You can start doing combat by clicking on any of the combat stat's tabs; the combat stats being [[Attack]], [[Strength]], [[Defence]], [[Hitpoints]], [[Ranged]], [[Magic]], [[Prayer]], and [[Slayer]].
Combat stats - viewable from the combat page - are affected by the player's combat skills and any [[Equipment]] worn. The combat skills are [[Attack]], [[Strength]], [[Defence]], [[Hitpoints]], [[Ranged]], [[Magic]], [[Prayer]], and [[Slayer]]. These skills are factored in when calculating the player's combat level, which is an approximation of the player's power. Players start at combat level 3 and can reach a maximum of combat level 126, while [[monsters]] range from combat level [[Chicken|1]] to [[Malcs, the Guardian of Melvor|677]]. The player's combat level affects the difficulty of [[monsters]] in [[Slayer]] Tasks.


It is ''suggested'' to equip [[Equipment|weapons, armour]], and [[Food]], before venturing into combat areas; these items giving you a higher chance of survival, or allow you to stay in combat longer.
== Combat Info ==
'''Max Hit''' shows the maximum potential damage a successful attack can do. The Max Hit displayed for players and enemies does not factor in damage reduction.<br>
'''Accuracy Rating''' affects the likelihood an attack will be successful during combat. The player's Accuracy Rating is compared to the enemy's Evasion Rating when calculating the chance an attack will succeed. <br>
'''Evasion Rating''' affects the likelihood an attack will be avoided during combat. There are three types of Evasion Rating; Melee, Ranged, and Magic. The Attack Type being defended against affects which Evasion Rating will be used. The enemy's Accuracy Rating is compared to the player's Evasion Rating when calculating the chance an attack will be avoided.<br>
'''Prayer Points''' are gained by burying [[Prayer#Bones|bones]] and are used to activate [[Prayer#Prayers|prayers]] during combat.<br>
'''Active Prayers''' provide bonuses to the player during combat and use Prayer Points to remain active. Up to two [[Prayer#Prayers|prayers]] can be active simultaneously, so long as the required Prayer Points are available.<br>


== Basic Combat ==
To fight [[monsters]] navigate to the combat page by selecting any [[Beginners_Guide#Combat_Skills|combat skill]] from the left menu. The combat page contains a map of Melvor displaying all the locations where [[monsters]] can be fought. Selecting "Switch Map / List View" will display all the locations on the map in list form, allowing you to easily select your preferred [[combat area]], [[slayer area]], or [[dungeon]]. Selecting an area will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. Highlighting an enemy will display their [[Monster Loot Tables|possible loot drops]] and selecting an enemy will begin combat. When combat begins you will not be able to browse the map and location list until you run or die. Enemies are fought automatically, however any items dropped by enemies upon death must be looted manually by selecting "Loot All" or the item itself.
[[Beginners_Guide#Combat_Skills|Combat skills]] are levelled by damaging enemies with weapons, and magic. To train a specific [[Beginners_Guide#Combat_Skills|combat skill]] match your Attack Style icon with the relevant combat skill. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[Cooking#Cooking_Items|food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while food can be used for healing in combat.
== Death ==
Receiving damage that would bring the player's total [[Hitpoints]] to 0 or below will cause the player to die. Upon death a random piece of [[Equipment]] worn will be lost forever, however unique items lost this way like [[Equipment#Capes|Skillcapes]] can be repurchased at the [[Shop]]. If nothing is equipped at the time of death, or luck is on the players side, no items will be lost. If arrows are lost, the entire stack - regardless of size - will be forfeited. Only non-food items that have been equipped can be lost upon death.


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