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Module:Items/SourceTables: Difference between revisions

From Melvor Idle
Added brute force overrides for Gold Topaz Ring and Signet Ring Halves
(_getItemSources/_getItemLootSourceTable: Refactor monster drops code)
(Added brute force overrides for Gold Topaz Ring and Signet Ring Halves)
Line 566: Line 566:
   if Shared.contains(Items.EasterEggs, item.name) then
   if Shared.contains(Items.EasterEggs, item.name) then
     table.insert(lineArray, '[[Easter Eggs]]')
     table.insert(lineArray, '[[Easter Eggs]]')
  end
 
  --Gold Topaz Ring drops from any action (when not wearing a Gold Topaz Ring)
  --Also handling Signet Ring things here
  if item.name == 'Gold Topaz Ring' then
table.insert(lineArray, 'Any non-combat action if not worn (Instead of '..Icons.Icon({"Signet Ring Half (a)", type="item"})..')')
table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')')
  elseif item.name == 'Signet Ring Half (a)' then
table.insert(lineArray, 'Any non-combat action while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
  elseif item.name == 'Signet Ring Half (b)' then
    table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
   end
   end