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{{V|0.20}}
{{V|1.0}}
{{Otheruses|training the Thieving skill|the skill itself|Herblore}}
In-game functions are responsible for most things in the game. It is possible to interact directly with them through the console. This can be used to add items, levels, GP and more. These functions can be executed though the console. To access the console open Developer Tools (usually by pressing F12) in your browser and navigate to the console. Then, simply paste the code in the input field and press enter. Most functions will require you to fill out variables in the code before executing them. Note that all code is case sensitive.


== Introduction ==
'''Disclaimer:''' Blindly adding items and experience will most likely take away game enjoyment. It is highly encouraged only to use this to either test things or recoup lost items/progress due to lost saves.


This page goes through the general method and tips of training the [[Herblore]] skill.
'''Disclaimer:''' You are playing around with the code of the game if you make mistakes, it is possible that could corrupt your game. It is highly recommended to '''BACKUP YOUR SAVE''' before running any in-game functions.


== Equipment ==
==Using In-game Functions On Steam==
Players should refer to the [[Scripting and Extensions Instructions#Steam Console and Scripts|Scirpting and Extensions Instructions]] page for a step-by-step guide on using these functions with the Steam version of Melvor Idle.


There is no requirement to start [[Herblore]].
== addItemToBank ==
The addItemToBank function can be used to add any item in the game to the bank.
<nowiki>addItemToBank(itemID, quantity, found, showNotification, ignoreBankSpace)</nowiki>


== Training ==
=== Attributes ===
{| class="wikitable"
{| class="wikitable"
|-
|-
! style="width:180px" | Level
! Attribute !! Type !! Optional? !! Default Value !! Description
!Potion
|-
|-
| 1-20 || {{ItemIcon|Bird Nest Potion I|Bird Nest Potion}}
| itemID || int || No || || The ID of the item.<br />For a complete list of items and their IDs, see: [[Table of Items]]
|-
|-
| 20-32 || {{ItemIcon|Controlled Heat Potion I|Controlled Heat Potion}}
| quantity || int || No || || Quantity of item to add. Will remove items from the bank if a negative value is specified
|-
|-
| 32-40 || {{ItemIcon|Generous Cook Potion I|Generous Cook Potion}}
| found || boolean || Yes || true || Determines if it will show in item completion log
|-
|-
| 40-42 || {{ItemIcon|Fishermans Potion I|Fishermans Potion}}
| showNotification || boolean || Yes || true || Determines if it will show notification
|-
|-
| 42-49 || {{ItemIcon|Skilled Fletching Potion I|Skilled Fletching Potion}}
| ignoreBankSpace || boolean || Yes || false || If <code>true</code>, the item will be added to the bank even if the bank is already full
|}
 
=== Examples ===
<nowiki>addItemToBank(1, 10, false);</nowiki>
The above code will result in 10 items with item ID 1 (Oak Logs) being added to the Bank without them appearing in the item completion log, but with notification.
 
== removeItemFromBank ==
The removeItemFromBank function can be used to remove any item from the bank
<nowiki>removeItemFromBank(itemID, deactiveGloves)</nowiki>
 
=== Attributes ===
{| class="wikitable"
|-
|-
| 49-53 || {{ItemIcon|Crafting Potion I|Crafting Potion}}
! Attribute !! Type !! Optional? !! Default Value !! Description
|-
|-
| 53-62 || {{ItemIcon|Perfect Swing Potion I|Perfect Swing Potion}}
| itemID || int || No || || The ID of the item.<br />For a complete list of items and their IDs, see: [[Table of Items]]
|-
|-
| 62-71 || {{ItemIcon|Performance Enhancing  Potion I|Performance Enhancing Potion}}
| deactiveGloves || boolean || Yes || true || If <code>true</code>, the count of glove charges will be set to 0 if the itemID is for a gloves with charges.
|}
 
=== Examples ===
<nowiki>removeItemFromBank(1);</nowiki>
The above code will result in item ID 1 (Oak Logs) to be removed from the bank.
 
== addXP ==
The addXP function can be used to add experience to any skill. Note that the game will not visually show the updated XP until after refresh or 1 new action.
<nowiki>addXP(skillID, xp, forceSkill, dropRares)</nowiki>
=== Attributes ===
{| class="wikitable"
|-
! Attribute !! Type !! Optional? !! Default Value !! Description
|-
| skillID || int || No || || The ID of the skill, see: [[#Skill ID|Skill ID]]
|-
|-
| 71-74 || {{ItemIcon|Herblore Potion I|Herblore Potion}}
| xp || int || No || || Amount of experience to add. Note that this is the amount of experience added before bonuses such as that from the {{ItemIcon|Firemaking Skillcape}} or {{PetIcon|Pyro}}
|-
|-
| 74-99 || {{ItemIcon|Generous Harvest Potion I|Generous Harvest Potion}}
| forceSkill || boolean || Yes || false || Determines whether experience boosts normally conditional on the skill (such as that granted by the {{ItemIcon|Ancient Ring of Skills}}) are applied regardless of the skill experience is being added to
|-
| dropRares || boolean || Yes || true || Determines if rolls for items that have a chance of dropping when the player earns experience are performed (currently includes [[Mastery Tokens]], {{ItemIcon|Crown of Rhaelyx}} parts, and {{ItemIcon|Mysterious Stone|Mysterious Stones}})
|}
|}
=== Examples ===
<nowiki>addXP(10, 1000);</nowiki>
The above code will result in 1000 experience being added to the skill with ID 10 (Thieving).


== Boosters ==
== addMasteryXP ==
The addMasteryXP function can be used to add experience to any specific Mastery in a skill. Note that the game will not visually show the updated Masterry experience until after refresh or 1 new action.
<nowiki>addMasteryXP(skillID, masteryID, timePerAction, spendingXP, xp, addToPool, offline)</nowiki>
=== Attributes ===
{| class="wikitable"
|-
! Attribute !! Type !! Optional? !! Default Value !! Description
|-
| skillID || int || No || || The ID of the skill, see: [[#Skill ID|Skill ID]]
|-
| masteryID || int || No || || The skill specific Mastery ID. See [[#Mastery IDs|below]] for information on how to identify Mastery ID values
|-
| timePerAction || int || No || || The interval (in milliseconds) of the action granting mastery experience. Has no effect on the result if <code>spendingXP</code> is <code>true</code>
|-
| spendingXP || boolean || Yes || false || <code>true</code>: The amount of experience specified with <code>xp</code> is added, <code>timePerAction</code> is ignored<br /><code>false</code>: The amount of experience added is determined by the [[Mastery#Earning Mastery XP|Mastery experience per action calculation]], <code>xp</code> is ignored
|-
| xp || int || Yes || 0 || Amount of experience to add. Has no effect on the result if <code>spendingXP</code> is <code>false</code>
|-
| addToPool || boolean || Yes || true || Determines whether a portion of the specified experience amount is added to the mastery pool for the relevant skill or not
|-
| offline || boolean || Yes || false || Determines if various UI elements are immediately updated to reflect the experience gain. Should usually be left as the default value
|}
=== Mastery IDs ===
Below is a reference of how the various mastery ID values may be identified.
{| class="wikitable"
|-
! Skill !! Mastery ID
|-
| {{Skill|Woodcutting}} || Index of the required tree within the constant <code>trees</code>
|-
| {{Skill|Thieving}} || Index of the required NPC within the constant <code>thievingNPC</code>
|-
| {{Skill|Farming}} || <code>items[itemID].masteryID[1]</code> replacing <code>itemID</code> with the ID of the planted seed
|-
| {{Skill|Fishing}} || rowspan="9" | <code>items[itemID].masteryID[1]</code>, replacing <code>itemID</code> with the ID of the item produced by the action
|-
| {{Skill|Firemaking}}
|-
| {{Skill|Cooking}}
|-
| {{Skill|Mining}}
|-
| {{Skill|Smithing}}
|-
| {{Skill|Fletching}}
|-
| {{Skill|Crafting}}
|-
| {{Skill|Runecrafting}}
|-
| {{Skill|Herblore}}
|}


The following things can be used to increase the amount of Thieving XP received: <br>
=== Examples ===
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Herblore}}
<nowiki>addMasteryXP(11, 13, 0, true, 300);</nowiki>
The above code will result in 300 Mastery XP being added to the skill with ID 11 (Farming) for Mastery ID 13 (Carrot Seeds).


<nowiki>addMasteryXP(2, 3, 3000);</nowiki>
The above code will result in the calculation & addition of the amount of Mastery XP from an action in skill with ID 2 (Firemaking) for item with Mastery ID 3 (Teak Logs), supposing the action took 3,000 milliseconds.


{{Menu}}
== Reference Tables ==
[[Category:Guides]]
=== Skill ID ===
[[Category:Skill Training]]
{| class="wikitable sortable"
|-
! ID !! Skill
|-
| 0 || {{Skill|Woodcutting}}
|-
| 1 || {{Skill|Fishing}}
|-
| 2 || {{Skill|Firemaking}}
|-
| 3 || {{Skill|Cooking}}
|-
| 4 || {{Skill|Mining}}
|-
| 5 || {{Skill|Smithing}}
|-
| 6 || {{Skill|Attack}}
|-
| 7 || {{Skill|Strength}}
|-
| 8 || {{Skill|Defence}}
|-
| 9 || {{Skill|Hitpoints}}
|-
| 10 || {{Skill|Thieving}}
|-
| 11 || {{Skill|Farming}}
|-
| 12 || {{Skill|Ranged}}
|-
| 13 || {{Skill|Fletching}}
|-
| 14 || {{Skill|Crafting}}
|-
| 15 || {{Skill|Runecrafting}}
|-
| 16 || {{Skill|Magic}}
|-
| 17 || {{Skill|Prayer}}
|-
| 18 || {{Skill|Slayer}}
|-
| 19 || {{Skill|Herblore}}
|-
| 20 || {{Skill|Agility}}
|-
| 21 || {{Skill|Summoning}}
|}
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