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Hitpoints: Difference between revisions

From Melvor Idle
240 bytes removed ,  21 November 2021
Update for v1.0
(Update for v1.0)
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{{V|1.0}}


[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
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===Increasing Max Hitpoints===
===Increasing Max Hitpoints===
For each Hitpoints level the player has, their maximum hitpoints will be increased by 10, to a maximum of 990 at level 99.
For each Hitpoints level the player has, their maximum hitpoints will be increased by 10 in [[Game Mode#Standard|Standard]] and {{Icon|Hardcore}} mode, or by 100 in {{Icon|Adventure}} mode. The maximum hitpoints of 990 (or 9,900 in {{Icon|Adventure}} mode) is achieved at level 99.


There are also several other boosts which can increase the player's maximum hitpoints:
There are also several other boosts which can increase the player's maximum hitpoints:
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Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the {{ItemIcon|Gold Emerald Ring}}.
Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}.


===Recovering Hitpoints===
===Recovering Hitpoints===
Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased by an additional +10 if the {{ItemIcon|Hitpoints Skillcape}} is equipped, +6 when the {{ItemIcon|Shaman Ring}} is equipped, and +50 when the Pillar of Combat [[Agility#Passive_Pillars|Agility Pillar]] is active. In {{Icon|Adventure}} mode, these flat regeneration amounts scale to +100, +60, and +500 respectively.
Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased with things providing a flat hitpoints regeneration bonus and/or a percentage based regeneration bonus. Percentage based regeneration bonuses are applied after flat regeneration bonuses, further increasing the potency of any flat regeneration bonuses in effect.
 
Equipping the {{ItemIcon|Gold Ruby Ring}} increases this amount (including any flat bonuses) by +10%, and using the {{ItemIcon|Unicorn}} familiar increases by +50% (with many Unicorn synergies providing additional regeneration bonuses). The {{PrayerIcon|Rapid Heal}} [[Prayer]] further increases the resulting amount by +100%. [[Regeneration Potion|Regeneration Potions]] provide a 30-150% chance to double the amount. These multiplicative bonuses may stack.


The amount of Hitpoints regenerated can be calculated as follows:
The amount of Hitpoints regenerated can be calculated as follows:
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{{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP.
{{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP.
{{ModifierTable|increasedHPRegenFlat,increasedHitpointRegeneration|Regeneration Bonus|false|displayOtherMods=false}}


== Skillcape ==
== Skillcape ==