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[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]] | [[File:Hitpoints (skill).svg|thumb|right|Hitpoints]] | ||
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===Increasing Max Hitpoints=== | ===Increasing Max Hitpoints=== | ||
For each Hitpoints level the player has, their maximum hitpoints will be increased by 10, | For each Hitpoints level the player has, their maximum hitpoints will be increased by 10 in [[Game Mode#Standard|Standard]] and {{Icon|Hardcore}} mode, or by 100 in {{Icon|Adventure}} mode. The maximum hitpoints of 990 (or 9,900 in {{Icon|Adventure}} mode) is achieved at level 99. | ||
There are also several other boosts which can increase the player's maximum hitpoints: | There are also several other boosts which can increase the player's maximum hitpoints: | ||
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Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by | Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}. | ||
===Recovering Hitpoints=== | ===Recovering Hitpoints=== | ||
Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased | Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased with things providing a flat hitpoints regeneration bonus and/or a percentage based regeneration bonus. Percentage based regeneration bonuses are applied after flat regeneration bonuses, further increasing the potency of any flat regeneration bonuses in effect. | ||
The amount of Hitpoints regenerated can be calculated as follows: | The amount of Hitpoints regenerated can be calculated as follows: | ||
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{{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP. | {{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP. | ||
{{ModifierTable|increasedHPRegenFlat,increasedHitpointRegeneration|Regeneration Bonus|false|displayOtherMods=false}} | |||
== Skillcape == | == Skillcape == |