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m (→Armor/Evasion Rating: Wording. Changed last passage from double negative to positive to reduce confusion.) |
m (Put class-related stats as a t2 header with t3 headers as sections. Too many t2 headers hurts the reading experience.) |
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It helps to kill enemies faster only if they can stun, slow, or sleep you because in this case you would evade their disabling attacks more often. | It helps to kill enemies faster only if they can stun, slow, or sleep you because in this case you would evade their disabling attacks more often. | ||
==Melee Stats== | ==Class-related Stats== | ||
===Melee Stats=== | |||
Melee gear focuses on 4 stats: | Melee gear focuses on 4 stats: | ||
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* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS. | * Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS. | ||
==Magic Stats== | ===Magic Stats=== | ||
Magic armor and weapons focus on 2 stats: | Magic armor and weapons focus on 2 stats: | ||
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* {{ItemIcon|Skull Cape}} - Slayer Shop | * {{ItemIcon|Skull Cape}} - Slayer Shop | ||
==Ranged Stats== | ===Ranged Stats=== | ||
Ranged armor and weapons focus on 2 stats: | Ranged armor and weapons focus on 2 stats: |
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