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Combat Guide: Difference between revisions

From Melvor Idle
→‎Early Game (Pre-Volcanic Cave): The initial merge of How To with Early Game and Leveling Guidelines
(Remove the How To Use This Guide section as it will be inserted into another section shortly)
(→‎Early Game (Pre-Volcanic Cave): The initial merge of How To with Early Game and Leveling Guidelines)
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=Early Game (Pre-Volcanic Cave)=
=Early Game (Pre-Volcanic Cave)=
Before {{ZoneIcon|Volcanic Cave}}, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring items for non-combat skills. {{ZoneIcon|Volcanic Cave}} is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This may be faster nowadays, but it took me about a month from setting my mind to the grind and completing it.
Before {{ZoneIcon|Volcanic Cave}}, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring items for non-combat skills. {{ZoneIcon|Volcanic Cave}} is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This may be faster nowadays, but it took me about a month from setting my mind to the grind and completing it.
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. Most people start with melee because it is the easiest style in terms of gear.
It is highly recommend to level all styles to not be in the position where you finished {{ZoneIcon|Volcanic Cave}} and then have to level your {{Skill|Ranged}} from level 1 for 2 weeks.


==Leveling Guidelines==
==Leveling Guidelines==
The leveling guidelines below assume that your character is using an appropriate Auto Eat level and won't run out of food.  
The leveling guidelines below assume that your character is using an appropriate Auto Eat level and won't run out of food. Auto Eat tiers are listed out when buying the next tier would allow you to clear a dungeon you otherwise couldn't.


The assumed gear is at absolute bare minimum: full armor of the selected tier, base scimitar and shield, no cape, amulet, rings, prayers, potions, astrology stars, or agility obstacles. With all unaccounted bonuses, you often can go higher than what is given in the guide.  
The assumed gear is at absolute bare minimum: full armor of the selected tier, base scimitar and shield, no cape, amulet, rings, prayers, potions, astrology stars, or agility obstacles. With all unaccounted bonuses, you often can go higher than what is given in the guide.  
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All assumed skill levels are equal to the ones required by the set of gear.
All assumed skill levels are equal to the ones required by the set of gear.


Using [[Scripting_and_Extensions#List_of_Scripts_and_Extensions|Combat Sim]] or [https://silberdrachi.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.
Each of combat style has a subsection that lists out all of the best XP/hr monsters and idleable dungeons at this gear breakpoint.
 
The monster levels are listed where possible. It should roughly guide you on what item to work towards next.  


For choosing a proper mob to farm, it is recommended to follow a priority rule:  
For choosing a proper mob to farm, it is recommended to follow a priority rule:  
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Hitting Frozen Archers for 2 weeks is a really boring way to play the game.
Hitting Frozen Archers for 2 weeks is a really boring way to play the game.
And finally, using [[Scripting_and_Extensions#List_of_Scripts_and_Extensions|Combat Sim]] or [https://silberdrachi.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.


==Gear Goals==
==Gear Goals==
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