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* Ensure you have the required runes to cast the selected standard/ancient [[Magic#Spells|magic spell]] before choosing a magic weapon, and the required ammunition type before choosing a ranged weapon, otherwise your weapon will be set to default ({{ItemIcon|Bronze Scimitar}} or {{ItemIcon|Adamant Scimitar}}). | * Ensure you have the required runes to cast the selected standard/ancient [[Magic#Spells|magic spell]] before choosing a magic weapon, and the required ammunition type before choosing a ranged weapon, otherwise your weapon will be set to default ({{ItemIcon|Bronze Scimitar}} or {{ItemIcon|Adamant Scimitar}}). | ||
* [[Spirit_Rune|Spirit]] and [[Nature_Rune|nature]] runes are currently unavailable in Golbin Raid. Ensure you have spirit runes before choosing {{ItemIcon|Ring of Spirit Power}} with magic, otherwise your weapon will be set to default. ALT items may get the same special attack and cause the same issue. Also. ensure you have nature runes before casting [[Nature%27s_Call|Nature's Call]] or [[Nature%27s_Wrath|Nature's Wrath]]. | * [[Spirit_Rune|Spirit]] and [[Nature_Rune|nature]] runes are currently unavailable in Golbin Raid. Ensure you have spirit runes before choosing {{ItemIcon|Ring of Spirit Power}} with magic, otherwise your weapon will be set to default. ALT items may get the same special attack and cause the same issue. Also. ensure you have nature runes before casting [[Nature%27s_Call|Nature's Call]] or [[Nature%27s_Wrath|Nature's Wrath]]. | ||
* Combination runes are currently unavailable. Do not enable use of combination runes when using magic or your weapon will be set to default. | |||
* [[Hardcore|Hardcore]] and [[Adventure|Adventure]] mode combat triangle and health changes are present in Golbin Raid. This will impact strategy, mainly making melee significantly worse than it already is and making ranged lose its damage reduction benefit over magic. | * [[Hardcore|Hardcore]] and [[Adventure|Adventure]] mode combat triangle and health changes are present in Golbin Raid. This will impact strategy, mainly making melee significantly worse than it already is and making ranged lose its damage reduction benefit over magic. | ||
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