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==Mid Game (God Dungeons)== | ==Mid Game (God Dungeons)== | ||
While somewhat intimidating, all four god dungeons are handled in the same way - the next one is beaten with the gear from the previous one. | |||
* {{ZoneIcon|Air God Dungeon}} | * {{ZoneIcon|Air God Dungeon|Air}} by {{ItemIcon|(G) Ancient Helmet|Ancient}} gear from {{ZoneIcon|Volcanic Cave|Volcanic}}, | ||
* {{ZoneIcon|Water God Dungeon}} | * {{ZoneIcon|Water God Dungeon|Water}} by {{ItemIcon|Aeris God Helmet|Aeris}} gear from {{ZoneIcon|Air God Dungeon|Air}}, | ||
* {{ZoneIcon|Earth God Dungeon}} | * {{ZoneIcon|Earth God Dungeon|Earth}} by {{ItemIcon|Glacia God Helmet|Glacia}} gear from {{ZoneIcon|Water God Dungeon|Water}}, | ||
* {{ZoneIcon|Fire God Dungeon}} | * {{ZoneIcon|Fire God Dungeon|Fire}} by preferably {{ItemIcon|Aeris God Helmet|Aeris}} gear or by {{ItemIcon|Glacia God Helmet|Glacia}}, but that requires much more DR. | ||
Some additional useful drops for the midgame are the following, found in Elite | Some additional useful drops for the midgame are the following, found in Elite-tier slayer areas: | ||
* {{ItemIcon|Elder Crown}} - Drops from {{Icon|Elder Vampire|type=monster}} | * {{ItemIcon|Elder Crown}} - Drops from the {{Icon|Elder Vampire|type=monster}}, | ||
* {{ItemIcon|Magic Wand (Elite)}} - Drops from {{Icon|Cursed Maiden|type=monster}}, used for {{ItemIcon|Air Imbued Wand|notext=true}} Imbued Wands | * {{ItemIcon|Magic Wand (Elite)}} - Drops from the {{Icon|Cursed Maiden|type=monster}}, used for {{ItemIcon|Air Imbued Wand|notext=true}} Imbued Wands, | ||
* {{ItemIcon|Fury of the Elemental Zodiacs}} - {{Icon|Bounty Hunter|type=monster}} greatly accelerates this grind | * {{ItemIcon|Fury of the Elemental Zodiacs}} - {{Icon|Bounty Hunter|type=monster}} greatly accelerates this grind, | ||
* {{ItemIcon|Slayer Helmet (Elite)|notext=true}} Elite Slayer Gear - Purchased in shop | * {{ItemIcon|Slayer Helmet (Elite)|notext=true}} Elite Slayer Gear - Purchased in shop. | ||
None of the above are needed, but definitely worth obtaining here. You should also be nearing max combat as you progress through the dungeons. | None of the above are needed, but definitely worth obtaining here. You should also be nearing max combat as you progress through the dungeons. | ||
To unlock the ancient spells, you will need to run each of the God Dungeons 100 times. Each dungeon also provides extremely useful drops, some of which are BiS. | To unlock the ancient spells, you will need to run each of the God Dungeons 100 times. Each dungeon also provides extremely useful drops, some of which are Best-in-Slot (BiS). | ||
Additionally, completing the God Dungeons unlocks the skill upgrades | Additionally, completing the God Dungeons unlocks the skill upgrades: {{UpgradeIcon|Perpetual Haste}}, {{UpgradeIcon|Expanded Knowledge}}, {{UpgradeIcon|Master of Nature}}, and {{UpgradeIcon|Art of Control}}. These reduce the related skill intervals by 15%, which makes them excellent for anyone going for mastery. | ||
It | It might take around a month to complete all God Dungeons in preparation for {{ZoneIcon|Into the Mist}}. | ||
===Air God Dungeon=== | ===Air God Dungeon=== |
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