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m (→Loot and Rewards: Get rid of parentheses by rearranging. Other minor improvements.) |
m (→Gaining Experience: Gold Emerald Ring nerf) |
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Players gain 0.2 {{Skill|Prayer}} experience per damage dealt per prayer point spent on prayers that affected the attack. For example, if {{PrayerIcon|Piety}} (7 prayer point cost) is active, each attack made will generate 1.4 extra experience per damage dealt. Only prayers such as {{PrayerIcon|Thick Skin}} that say 'Provides extra Prayer XP based on damage dealt to the enemy' in their description will generate experience this way - Prayers such as {{PrayerIcon|Protect from Magic}} that say 'Provides no extra Prayer XP' will not contribute towards this experience bonus. | Players gain 0.2 {{Skill|Prayer}} experience per damage dealt per prayer point spent on prayers that affected the attack. For example, if {{PrayerIcon|Piety}} (7 prayer point cost) is active, each attack made will generate 1.4 extra experience per damage dealt. Only prayers such as {{PrayerIcon|Thick Skin}} that say 'Provides extra Prayer XP based on damage dealt to the enemy' in their description will generate experience this way - Prayers such as {{PrayerIcon|Protect from Magic}} that say 'Provides no extra Prayer XP' will not contribute towards this experience bonus. | ||
All of the above experience will be multiplied by 1. | All of the above experience will be multiplied by 1.04 while a {{ItemIcon|Gold Emerald Ring}} is equipped. | ||
{{Skill|Slayer}} experience is gained through two sources: Killing monsters on a [[Slayer#Slayer Task|Slayer Task]] and killing monsters in a [[Slayer area]]. Killing the monster that is the player's current Slayer Task will generate experience equal to 10% of the monster's hitpoints. Killing a monster in a Slayer area will generate experience equal to 5% of the monster's hitpoints. If the player's Slayer Task is for a monster in a Slayer area, these bonuses will stack for a total of 15% of the monster's hitpoints in experience per kill. | {{Skill|Slayer}} experience is gained through two sources: Killing monsters on a [[Slayer#Slayer Task|Slayer Task]] and killing monsters in a [[Slayer area]]. Killing the monster that is the player's current Slayer Task will generate experience equal to 10% of the monster's hitpoints. Killing a monster in a Slayer area will generate experience equal to 5% of the monster's hitpoints. If the player's Slayer Task is for a monster in a Slayer area, these bonuses will stack for a total of 15% of the monster's hitpoints in experience per kill. |
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