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Cape of Completion: Difference between revisions

From Melvor Idle
Remove now irrelevant paragraph about modifiers
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(Remove now irrelevant paragraph about modifiers)
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When a new version releases that adds new [[Skills]], [[Mastery|Masteries]], [[Items]], [[Monsters]], or [[Pets]], the Cape of Completion will automatically be unequipped from all loadouts and the player will be unable to re-equip it until they reach 100% completion again.
When a new version releases that adds new [[Skills]], [[Mastery|Masteries]], [[Items]], [[Monsters]], or [[Pets]], the Cape of Completion will automatically be unequipped from all loadouts and the player will be unable to re-equip it until they reach 100% completion again.
The Bonuses section of the infobox on the right side of this page reflects the underlying Modifiers applied to the item in the game code, but due to some effects not using the modifiers system yet, not all skillcape effects are listed. For a full list of Skillcape modifiers, see the Skillcapes page.


==Stats==
==Stats==