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Adventure/Guide: Difference between revisions

From Melvor Idle
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→‎Attack, Strength: No need to mention mid-game dungeons in skill description.
m (→‎Attack, Strength: No need to mention mid-game dungeons in skill description.)
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==== {{Skill|Attack}}, {{Skill|Strength}} ====
==== {{Skill|Attack}}, {{Skill|Strength}} ====
'''Pros:''' Unlocked at start. No ammo needed to train. Can get starter weapon/armor quickly. Will need to use it for a while at the start. Fishing lets you train strength afk with [[Barbarian Fishing]]. Melee is the easiest way to idle the first two difficult dungeons, [[Volcanic Cave]] and [[Air God Dungeon]]. Strong against ranged enemies.
Pros: Unlocked at start. No ammo needed to train. Can get starter weapon/armor quickly. Will need to use it for a while at the start. Fishing lets you train Strength when idle with [[Barbarian Fishing]]. Strong against ranged enemies.


'''Cons:''' Not as strong as magic late game. Only contributes to combat level if higher level than other combat styles. Need to train two skills instead of one. Weak to magic enemies.
Cons:  Not as strong as magic in late-game. Need to train two skills instead of one. Weak to magic enemies.


==== {{Skill|Defence}} ====
==== {{Skill|Defence}} ====
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