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m (→{{Skill|Defence}}: summarize) |
(→Skills Pros/Cons: Update to 1.0) |
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The recommendation for when to unlock a skill means the following: | The recommendation for when to unlock a skill means the following: | ||
Early game: skill unlock 1-3. | * Early game: skill unlock 1-3. | ||
* Mid game: 4-8. | |||
* Late game: 9-13. | |||
* End game: 14-18 | |||
===== {{Skill|Attack}}, {{Skill|Strength}} ===== | |||
==== {{Skill|Attack}}, {{Skill|Strength}} ==== | |||
Pros: Unlocked at start. No ammo needed to train. Can get starter weapon/armor quickly. Will need to use it for a while at the start. Fishing lets you train Strength when idle with [[Barbarian Fishing]]. Strong against ranged enemies. | Pros: Unlocked at start. No ammo needed to train. Can get starter weapon/armor quickly. Will need to use it for a while at the start. Fishing lets you train Strength when idle with [[Barbarian Fishing]]. Strong against ranged enemies. | ||
Cons: Not as strong as magic in late-game. Need to train two skills instead of one. Weak to magic enemies. | Cons: Not as strong as magic in late-game. Need to train two skills instead of one. Weak to magic enemies. | ||
==== {{Skill|Defence}} ==== | ===== {{Skill|Defence}} ===== | ||
Pros: Unlocked at start. Can train with any type of combat. Always contributes to combat level. Reduces food usage. | Pros: Unlocked at start. Can train with any type of combat. Always contributes to combat level. Reduces food usage. | ||
Cons: Doesn’t increase your damage. | Cons: Doesn’t increase your damage. | ||
==== {{Skill|Ranged}} ==== | ===== {{Skill|Ranged}} ===== | ||
Pros: Fairly easy to get weapon/armor drops from enemies. Frozen arrows are strong and relatively quick to gather with melee. Strong against magic enemies. | |||
Cons: Need to farm ammo, which is much slower if you don’t have mining + smithing for bolts/knives, and additionally wood + fletching for arrows. Less needed than other forms of combat. Not as strong as magic late game. Bad against melee enemies, most enemies are melee. | |||
Recommended to unlock: Late game, when fighting the | Recommended to unlock: Late game, when fighting the {{ZoneIcon|Water God Dungeon}}. | ||
==== {{Skill|Magic}} ==== | ===== {{Skill|Magic}} ===== | ||
Pros: Very strong, especially in the end game. Ancient magic is high damage and perfect accuracy. Strong against melee, most enemies are melee. {{Skill|Alternative magic|Alt magic}} lets you gain prayer points easily, plus some idle xp. Can craft good weapons/armor with runecrafting easily. | |||
Cons: Need mining + runecrafting before you can start. Takes time to craft runes, best runes are locked behind a high runecrafting level. You need woodcutting or thieving to make elemental staves, otherwise they are monster drops. Prayer points can come from fishing instead. Needs ancient magic to reach full potential. Bad against ranged enemies. | |||
Recommended to unlock: Mid to Late game, when you already have [[Mining]] and [[Runecrafting]] unlocked. | Recommended to unlock: Mid to Late game, when you already have [[Mining]] and [[Runecrafting]] unlocked. | ||
==== {{Skill|Prayer}} ==== | ===== {{Skill|Prayer}} ===== | ||
Pros: Helps a ton in combat, especially in difficult combat or late game. You get bones from everything. Always contributes to combat level. | |||
Cons: Needs a supply of prayer points, bone drops aren’t enough. Best ways for that are [[Raw Skeleton Fish]] from fishing or [[Blessed Offering]] from alt magic. | |||
Recommended to unlock: Mid game, when you have a good source of prayer points. | Recommended to unlock: Mid game, when you have a good source of prayer points. | ||
==== {{Skill|Slayer}} ==== | ===== {{Skill|Slayer}} ===== | ||
Pros: Rerolling easy tasks is free, so you can always gain slayer coins and xp from what you want to fight. Slayer coins can be spent on upgrades and resupplies that give food, bones, and ammo. Slayer areas have important mobs, like mummy for gold emerald ring and gold topaz ring. | |||
Cons: Acquiring slayer coins requires you to manually reroll tasks, or at least switch to your current task, which is inconvenient for mostly idling players until you get 150k for auto slayer. You can still earn some slayer xp by fighting in a slayer area. Takes a while to earn up coins to buy anything. Does '''not''' contribute to combat level. | |||
Recommended to unlock: Early to Mid game, when you | Recommended to unlock: Early to Mid game, when you need the drops from Slayer mobs. | ||
==== {{Skill|Woodcutting}} ==== | ===== {{Skill|Woodcutting}} ===== | ||
Pros: Easy to idle, can make decent gp/hr at higher levels. Gets logs for magic staves, arrows. [[Bird Nest]] are a decent source of seeds. Level 99 needed to efficiently create [[Dragon Javelin|Dragon Javelins]], one of the best end-game [[Money Making]] strategies. | |||
Cons: Everything you can get here you can get from thieving, and the gp/hr is worse than {{ItemIcon|Gem Gloves}} until a high level. | |||
Recommended to unlock: Late to end game, when you are planning to | Recommended to unlock: Late to end game, when you are planning to do Dragon Javelins. | ||
==== {{Skill|Fishing}} ==== | ===== {{Skill|Fishing}} ===== | ||
Pros: With cooking, it's an easy afk food supply. Can get {{ItemIcon|ARoS}} for XP or {{ItemIcon|Message in a Bottle}} that unlocks {{ItemIcon|Raw Skeleton Fish}} - a great source of prayer points. Can train strength afk with [[Barbarian Fishing]]. Can make some decent money offline at higher levels. Cooking is not mandatory to gain edible food from fishing because there's {{ItemIcon|Raw Magic Fish}}, but it's very slow compared to Cooking. | |||
Cons: You can get food from farming or combat. Prayer points can come from alt magic. The gp/hr is worse than gem gloves until high levels. | |||
Recommended to unlock: Early to Late game, depending on if your food/prayer source comes from here or from [[Farming]] and [[Alternative Magic]]. | Recommended to unlock: Early to Late game, depending on if your food/prayer source comes from here or from [[Farming]] and [[Alternative Magic]]. | ||
==== {{Skill|Firemaking}} ==== | ===== {{Skill|Firemaking}} ===== | ||
Pros: The skill cape gives you and xp bonus, but you can buy it only at level 99. Gives Cooking an xp bonus with fires. If you are going for max completion, might want to get the [[Firemaking Skillcape]] and [[Pyro]] before completing some other skills. | |||
Cons: Need 99 combat level to get the skill cape, its appeal is reduced by its late acquisition. Need to get logs from woodcutting. Need [[Herblore]] for [[Controlled Heat Potion]] for effective training. | |||
Recommended to unlock: Late to End game, when you have [[Woodcutting]] and [[Herblore]] and want to grind the [[Firemaking Skillcape]] for bonus xp. | Recommended to unlock: Late to End game, when you have [[Woodcutting]] and [[Herblore]] and want to grind the [[Firemaking Skillcape]] for bonus xp. | ||
==== {{Skill|Cooking}} ==== | ===== {{Skill|Cooking}} ===== | ||
Pros: Easy and quick afk food with [[Fishing]]. If you aren't able to actively play, it is hard to get food from collecting monster drops or from farming. | |||
Cons: You can get food and lots of other items from [[Farming]] or [[Combat]]. Farming can provide food without pressing the Loot All button regularly. Does not give any advantage besides food. | |||
Recommended to unlock: | Recommended to unlock: Depends on if you take fishing and put off farming. | ||
==== {{Skill|Mining}} ==== | ===== {{Skill|Mining}} ===== | ||
Pros: Mining with [[Gem Gloves]] is the best money making strat early on, plus it's idle. Can earn some offline gp before the gloves. Need [[Rune Essence]] for [[Runecrafting]] and [[Weird Gloop]] for [[Farming]]. With [[Smithing]], you can get bars for armor trimming, melee armor and weapons, and ranged ammo. Needed to create [[Dragon Javelin|Dragon Javelins]]. | |||
Cons: Need 500k for first pair of gem gloves. | |||
Recommended to unlock: Early game, | Recommended to unlock: Early game - gem gloves is love, gem gloves is life. | ||
==== {{Skill|Smithing}} ==== | ===== {{Skill|Smithing}} ===== | ||
Pros: Make silver/gold bars for armor trimming and gp before you can afford gem gloves. Make ranged ammo. Make melee weapons/armor. Needed to create armor in order to idle some crucial late-game locations. Needed to create Dragon Javelins. | |||
Cons: You can kill knights for melee weapons/armor far sooner than you unlock with smithing (except gloves). You can earn gold and silver bars from monster drops, although smithing is far quicker. Can get ranged ammo from mob drops. | |||
Recommended to unlock: | Recommended to unlock: When you want better melee gear. | ||
==== {{Skill|Thieving}} ==== | ===== {{Skill|Thieving}} ===== | ||
Pros: Get decent gp/hr while getting other materials like food and logs and ore. Pickpocketing the [[Farmer]] is the best source of [[Seeds]]. Can get [[Chapeau Noir]] to earn more drops from combat. | |||
Cons: Hard to get started | Cons: Hard to get started. You can get the vital stuff from other places. | ||
Recommended to unlock: Mid to Late game, depending on when you think the drops will be useful. | Recommended to unlock: Mid to Late game, depending on when you think the drops will be useful. | ||
==== {{Skill|Farming}} ==== | ===== {{Skill|Farming}} ===== | ||
Pros: Food with no in-game time spent. The only way to get herbs for [[Herblore]]. Gets most types of logs. Earn some decent gp with no in-game time spent if you sell herbs/logs. | |||
Cons: Need to open the game every so often to get the most food. Get seeds from [[Thieving]], [[Combat]] or [[Woodcutting]]. Need to buy [[Compost]] or kill farmers for it. Need mining to get [[Weird Gloop]] for best xp and food rate. Thieving or woodcutting is required to get [[Carrot Seeds]]. | |||
Recommended to unlock: Early to | Recommended to unlock: Early to Late game, depending on if you take fishing and cooking first. | ||
==== {{Skill|Fletching}} ==== | ===== {{Skill|Fletching}} ===== | ||
Pros: Needed to craft [[Arrows]] and bows for [[Ranged]] combat. Needed for Dragon Javelins (DJavs). | |||
Cons: Ranged is not the strongest combat style, and you can get most arrows and bows from combat drops. Fletching DJavs for money is locked behind high level. | |||
Recommended to unlock: Late to End game, when you | Recommended to unlock: Late to End game, when you start doing DJavs. | ||
==== {{Skill|Crafting}} ==== | ===== {{Skill|Crafting}} ===== | ||
Pros: Makes ranged armor and jewelry. | |||
Cons: Ranged armor and jewelry drop from combat. Not a useful skill. | |||
Recommended to unlock: End game when you have nothing else to unlock. | Recommended to unlock: End game when you have nothing else to unlock. | ||
==== {{Skill|Runecrafting}} ==== | ===== {{Skill|Runecrafting}} ===== | ||
Pros: Lets you use Magic. Also required for [[Alternative Magic|Alt Magic]] to gain prayer points. Curses and auras make you stronger until you become a walking DPS machine with ancient magic. | |||
Cons: Need [[Mining]] first. Doesn’t do anything before unlocking magic. Higher tier runes require a high level, which means a high combat level. | |||
Recommended to unlock: Mid to Late game, when you plan to start training magic. | Recommended to unlock: Mid to Late game, when you plan to start training magic. | ||
==== {{Skill|Herblore}} ==== | ===== {{Skill|Herblore}} ===== | ||
Pros: Makes other skills more efficient. Combat potions provide a boost, but {{ItemIcon|Diamond Luck Potion IV}} and {{ItemIcon|Damage Reduction Potion IV}} are desired for late game combat. Level 53 helps to create [[Dragon Javelin|Dragon Javelins]] faster. | |||
Cons: Needs [[Farming]] for herbs, some secondary materials are hard to get depending on you available skills. Need a high combat level and a huge number of ingredients to get the best combat potions. Slow to train. | |||
Recommended to unlock: Mid to Late game, when you have plenty of herbs and want some efficiency on your other skills. | Recommended to unlock: Mid to Late game, when you have plenty of herbs and want some efficiency on your other skills. | ||
==== {{Skill|Agility}} ==== | ===== {{Skill|Agility}} ===== | ||
Pros: Provides small buffs to other skills, increasing XP, mastery, item preservation, combat buffs, etc. Easy afk way to make good gp/hr at higher levels. | |||
Cons: Many obstacles require skills or items you have not unlocked yet. Obstacles become increasingly expensive, and some have large debuffs. Gp/hr Does not surpass gem gloves until high levels unless you have {{ItemIcon|Aorpheat's Signet Ring}}. | |||
Recommended to unlock: Mid to End game, when you have enough money, skills and items to create a useful course. | Recommended to unlock: Mid to End game, when you have enough money, skills and items to create a useful course. | ||
==== {{Skill|Summoning}} ==== | ===== {{Skill|Summoning}} ===== | ||
Pros: Provides small buffs to other skills, and helps in combat. Some synergies provide big boosts. | |||
Cons: Needs other skills unlocked to unlock more familiars and synergies. Getting materials for some marks may be tricky, and shards are expensive. Need an [[Agility]] course and spend slayer coins on gear to train efficiently. | |||
Recommended to unlock: Late to End game, when you have the skills to unlock useful familiars and the money to burn on shards. | Recommended to unlock: Late to End game, when you have the skills to unlock useful familiars and the money to burn on shards. | ||
===== {{Skill|Astrology}} ===== | |||
Pros: Provides bonuses to all skills. Has no requirements to train. | |||
Cons: These bonuses won't make help you in farming the gold for the next skill. | |||
Recommended to unlock: Late to End game, when you have unlocked one of the best money-making methods. | |||
== Potential Skill Order == | == Potential Skill Order == |
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