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Module:Monsters/Tables: Difference between revisions

From Melvor Idle
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   table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n! colspan="2"|Monster !!ID !!Combat Level ')
   table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n! colspan="2"|Monster !!ID !!Combat Level ')
   table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill', notext=true}))
   table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill', notext=true}))
   table.insert(tableParts, '!!Attack Type !!Attack Speed (s) !!Max Hit !!Accuracy ')
   table.insert(tableParts, '!!Attack Type !!style="width: 5%;"Attack Speed (s) !!Max Hit !!Accuracy ')
   table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
   table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
   table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
   table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
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