4,951
edits
(getMonsterBones: Initial implementation; _getMonsterTable: Condense some bits to reduce table width) |
Falterfire (talk | contribs) (Indented things better) |
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Line 11: | Line 11: | ||
function p.getMonster(name) | function p.getMonster(name) | ||
local result = nil | |||
if name == 'Spider (lv. 51)' or name == 'Spider' then | |||
return p.getMonsterByID(50) | |||
elseif name == 'Spider (lv. 52)' or name == 'Spider2' then | |||
return p.getMonsterByID(51) | |||
end | |||
for i, monster in pairs(MonsterData.Monsters) do | |||
if(monster.name == name) then | |||
result = Shared.clone(monster) | |||
--Make sure every monster has an ID, and account for the 1-based indexing of Lua | |||
result.id = i - 1 | |||
break | |||
end | |||
end | |||
return result | |||
end | end | ||
function p.getMonsterByID(ID) | function p.getMonsterByID(ID) | ||
local result = Shared.clone(MonsterData.Monsters[ID + 1]) | |||
result.id = ID | |||
return result | |||
end | end | ||
function p.getPassive(name) | function p.getPassive(name) | ||
local result = nil | |||
for i, passive in pairs(MonsterData.Passives) do | |||
if passive.name == name then | |||
result = Shared.clone(passive) | |||
--Make sure every passive has an ID, and account for the 1-based indexing of Lua | |||
result.id = i - 1 | |||
break | |||
end | |||
end | |||
return result | |||
end | end | ||
function p.getPassiveByID(ID) | function p.getPassiveByID(ID) | ||
return MonsterData.Passives[ID + 1] | |||
end | end | ||
Line 56: | Line 56: | ||
-- the lowest & highest values | -- the lowest & highest values | ||
function p.getLowHighStat(idList, statFunc) | function p.getLowHighStat(idList, statFunc) | ||
local lowVal, highVal = nil, nil | |||
for i, monID in ipairs(idList) do | |||
local monster = p.getMonsterByID(monID) | |||
local statVal = statFunc(monster) | |||
if lowVal == nil or statVal < lowVal then lowVal = statVal end | |||
if highVal == nil or statVal > highVal then highVal = statVal end | |||
end | |||
return lowVal, highVal | |||
end | end | ||
function p._getMonsterStat(monster, statName) | function p._getMonsterStat(monster, statName) | ||
if statName == 'HP' then | |||
return p._getMonsterHP(monster) | |||
elseif statName == 'maxHit' then | |||
return p._getMonsterMaxHit(monster) | |||
elseif statName == 'accuracyRating' then | |||
return p._getMonsterAR(monster) | |||
elseif statName == 'meleeEvasionRating' then | |||
return p._getMonsterER(monster, 'Melee') | |||
elseif statName == 'rangedEvasionRating' then | |||
return p._getMonsterER(monster, 'Ranged') | |||
elseif statName == 'magicEvasionRating' then | |||
return p._getMonsterER(monster, 'Magic') | |||
elseif statName == 'damageReduction' then | |||
return p.getEquipmentStat(monster, 'damageReduction') | |||
end | |||
return monster[statName] | |||
end | end | ||
function p.getMonsterStat(frame) | function p.getMonsterStat(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1] | |||
local StatName = frame.args ~= nil and frame.args[2] or frame[2] | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
return p._getMonsterStat(monster, StatName) | |||
end | end | ||
function p._getMonsterStyleIcon(frame) | function p._getMonsterStyleIcon(frame) | ||
local args = frame.args ~= nil and frame.args or frame | |||
local monster = args[1] | |||
local notext = args.notext | |||
local nolink = args.nolink | |||
local iconText = '' | local iconText = '' | ||
Line 118: | Line 118: | ||
function p.getMonsterStyleIcon(frame) | function p.getMonsterStyleIcon(frame) | ||
local args = frame.args ~= nil and frame.args or frame | |||
local MonsterName = args[1] | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
args[1] = monster | |||
return p._getMonsterStyleIcon(args) | |||
end | end | ||
function p._getMonsterHP(monster) | function p._getMonsterHP(monster) | ||
return 10 * p._getMonsterLevel(monster, 'Hitpoints') | |||
end | end | ||
function p.getMonsterEffectiveHP(frame) | function p.getMonsterEffectiveHP(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster ~= nil then | |||
return math.floor((p._getMonsterHP(monster)/(1 - p._getMonsterStat(monster, 'damageReduction')/100)) + 0.5) | |||
else | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
end | end | ||
function p.getMonsterHP(frame) | function p.getMonsterHP(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster ~= nil then | |||
return p._getMonsterHP(monster) | |||
else | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
end | end | ||
function p._getMonsterLevel(monster, skillName) | function p._getMonsterLevel(monster, skillName) | ||
local result = 0 | |||
if monster.levels[skillName] ~= nil then | |||
result = monster.levels[skillName] | |||
end | |||
return result | |||
end | end | ||
function p.getMonsterLevel(frame) | function p.getMonsterLevel(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1] | |||
local SkillName = frame.args ~= nil and frame.args[2] or frame[2] | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
return p._getMonsterLevel(monster, SkillName) | |||
end | end | ||
function p.getEquipmentStat(monster, statName) | function p.getEquipmentStat(monster, statName) | ||
local result = 0 | |||
for i, stat in Shared.skpairs(monster.equipmentStats) do | |||
if stat.key == statName then | |||
result = stat.value | |||
break | |||
end | |||
end | |||
return result | |||
end | end | ||
function p.calculateStandardStat(effectiveLevel, bonus) | function p.calculateStandardStat(effectiveLevel, bonus) | ||
--Based on calculateStandardStat in Characters.js | |||
return (effectiveLevel + 9) * (bonus + 64) | |||
end | end | ||
function p.calculateStandardMaxHit(baseLevel, strengthBonus) | function p.calculateStandardMaxHit(baseLevel, strengthBonus) | ||
--Based on calculateStandardMaxHit in Characters.js | |||
local effectiveLevel = baseLevel + 9 | |||
return math.floor(10 * (1.3 + effectiveLevel / 10 + strengthBonus / 80 + effectiveLevel * strengthBonus / 640)) | |||
end | end | ||
function p._getMonsterAttackSpeed(monster) | function p._getMonsterAttackSpeed(monster) | ||
return p.getEquipmentStat(monster, 'attackSpeed') / 1000 | |||
end | end | ||
function p.getMonsterAttackSpeed(frame) | function p.getMonsterAttackSpeed(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster ~= nil then | |||
return p._getMonsterAttackSpeed(monster) | |||
else | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
end | end | ||
function p._getMonsterCombatLevel(monster) | function p._getMonsterCombatLevel(monster) | ||
local base = 0.25 * (p._getMonsterLevel(monster, 'Defence') + p._getMonsterLevel(monster, 'Hitpoints')) | |||
local melee = 0.325 * (p._getMonsterLevel(monster, 'Attack') + p._getMonsterLevel(monster, 'Strength')) | |||
local range = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Ranged')) | |||
local magic = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Magic')) | |||
if melee > range and melee > magic then | |||
return math.floor(base + melee) | |||
elseif range > magic then | |||
return math.floor(base + range) | |||
else | |||
return math.floor(base + magic) | |||
end | |||
end | end | ||
function p.getMonsterCombatLevel(frame) | function p.getMonsterCombatLevel(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
return p._getMonsterCombatLevel(monster) | |||
end | end | ||
function p._getMonsterAR(monster) | function p._getMonsterAR(monster) | ||
local baseLevel = 0 | |||
local bonus = 0 | |||
if monster.attackType == 'melee' then | |||
baseLevel = p._getMonsterLevel(monster, 'Attack') | |||
bonus = p.getEquipmentStat(monster, 'stabAttackBonus') | |||
elseif monster.attackType == 'ranged' then | |||
baseLevel = p._getMonsterLevel(monster, 'Ranged') | |||
bonus = p.getEquipmentStat(monster, 'rangedAttackBonus') | |||
elseif monster.attackType == 'magic' then | |||
baseLevel = p._getMonsterLevel(monster, 'Magic') | |||
bonus = p.getEquipmentStat(monster, 'magicAttackBonus') | |||
elseif monster.attackType == 'random' then | |||
--Bane has the same AR with every attack type so being lazy and just showing the one. | |||
baseLevel = p._getMonsterLevel(monster, 'Attack') | |||
bonus = p.getEquipmentStat(monster, 'stabAttackBonus') | |||
else | |||
return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]" | |||
end | |||
return p.calculateStandardStat(baseLevel, bonus) | |||
end | end | ||
function p.getMonsterAR(frame) | function p.getMonsterAR(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
return p._getMonsterAR(monster) | |||
end | end | ||
function p._getMonsterER(monster, style) | function p._getMonsterER(monster, style) | ||
local baseLevel= 0 | |||
local bonus = 0 | |||
if style == "Melee" then | |||
baseLevel = p._getMonsterLevel(monster, 'Defence') | |||
bonus = p.getEquipmentStat(monster, 'meleeDefenceBonus') | |||
elseif style == "Ranged" then | |||
baseLevel = p._getMonsterLevel(monster, 'Defence') | |||
bonus = p.getEquipmentStat(monster, 'rangedDefenceBonus') | |||
elseif style == "Magic" then | |||
baseLevel = math.floor(p._getMonsterLevel(monster, 'Magic') * 0.7 + p._getMonsterLevel(monster, 'Defence') * 0.3) | |||
bonus = p.getEquipmentStat(monster, 'magicDefenceBonus') | |||
else | |||
return "ERROR: Must choose Melee, Ranged, or Magic[[Category:Pages with script errors]]" | |||
end | |||
return p.calculateStandardStat(baseLevel, bonus) | |||
end | end | ||
function p.getMonsterER(frame) | function p.getMonsterER(frame) | ||
local args = frame.args ~= nil and frame.args or frame | |||
local MonsterName = args[1] | |||
local style = args[2] | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
return p._getMonsterER(monster, style) | |||
end | end | ||
Line 319: | Line 319: | ||
function p._isDungeonOnlyMonster(monster) | function p._isDungeonOnlyMonster(monster) | ||
local areaList = Areas.getMonsterAreas(monster.id) | |||
local inDungeon = false | |||
for i, area in ipairs(areaList) do | |||
if area.type == 'dungeon' then | |||
inDungeon = true | |||
else | |||
return false | |||
end | |||
end | |||
return inDungeon | |||
end | end | ||
function p.isDungeonOnlyMonster(frame) | function p.isDungeonOnlyMonster(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]" | |||
end | |||
return p._isDungeonOnlyMonster(monster) | |||
end | end | ||
function p._getMonsterAreas(monster, excludeDungeons) | function p._getMonsterAreas(monster, excludeDungeons) | ||
local result = '' | |||
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false | |||
local areaList = Areas.getMonsterAreas(monster.id) | |||
for i, area in pairs(areaList) do | |||
if area.type ~= 'dungeon' or not hideDungeons then | |||
if i > 1 then result = result..'<br/>' end | |||
result = result..Icons.Icon({area.name, type = area.type}) | |||
end | |||
end | |||
return result | |||
end | end | ||
function p.getMonsterAreas(frame) | function p.getMonsterAreas(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local hideDungeons = frame.args ~= nil and frame.args[2] or nil | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]" | |||
end | |||
return p._getMonsterAreas(monster, hideDungeons) | |||
end | end | ||
function p.getSpecAttackMaxHit(specAttack, normalMaxHit) | function p.getSpecAttackMaxHit(specAttack, normalMaxHit) | ||
local result = 0 | |||
for i, dmg in pairs(specAttack.damage) do | |||
if dmg.maxRoll == 'Fixed' then | |||
result = dmg.maxPercent * 10 | |||
elseif dmg.maxRoll == 'MaxHit' then | |||
if dmg.character == 'Target' then | |||
--Confusion applied damage based on the player's max hit. Gonna just ignore that one | |||
result = 0 | |||
else | |||
result = dmg.maxPercent * normalMaxHit * 0.01 | |||
end | |||
elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then | |||
-- TODO: This is limited in that there is no verification that bleed/poison | |||
-- can be applied to the target, it is assumed that it can and so this applies | |||
result = result + dmg.maxPercent * 10 | |||
end | |||
end | |||
return result | |||
end | end | ||
function p.canSpecAttackApplyEffect(specAttack, effectType) | function p.canSpecAttackApplyEffect(specAttack, effectType) | ||
local result = false | |||
for i, effect in pairs(specAttack.prehitEffects) do | |||
if effect.type == effectType then | |||
result = true | |||
break | |||
end | |||
end | |||
for i, effect in pairs(specAttack.onhitEffects) do | |||
if effect.type == effectType then | |||
result = true | |||
break | |||
end | |||
end | |||
return result | |||
end | end | ||
function p._getMonsterMaxHit(monster, doStuns) | function p._getMonsterMaxHit(monster, doStuns) | ||
-- 2021-06-11 Adjusted for v0.20 stun/sleep changes, where damage multiplier now applies | |||
-- to all enemy attacks if stun/sleep is present on at least one special attack | |||
if doStuns == nil then | |||
doStuns = true | |||
elseif type(doStuns) == 'string' then | |||
doStuns = string.upper(doStuns) == 'TRUE' | |||
end | |||
local normalChance = 100 | |||
local specialMaxHit = 0 | |||
local normalMaxHit = p._getMonsterBaseMaxHit(monster) | |||
local hasActiveBuffSpec = false | |||
local damageMultiplier = 1 | |||
if monster.specialAttacks[1] ~= nil then | |||
local canStun, canSleep = false, false | |||
for i, specAttack in pairs(monster.specialAttacks) do | |||
if monster.overrideSpecialChances ~= nil then | |||
normalChance = normalChance - monster.overrideSpecialChances[i] | |||
else | |||
normalChance = normalChance - specAttack.defaultChance | |||
end | |||
local thisMax = p.getSpecAttackMaxHit(specAttack, normalMaxHit) | |||
if not canStun and p.canSpecAttackApplyEffect(specAttack, 'Stun') then canStun = true end | |||
if not canSleep and p.canSpecAttackApplyEffect(specAttack, 'Sleep') then canSleep = true end | |||
if thisMax > specialMaxHit then specialMaxHit = thisMax end | |||
if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then | |||
hasActiveBuffSpec = true | |||
end | |||
end | |||
if canSleep and doStuns then damageMultiplier = damageMultiplier * 1.2 end | |||
if canStun and doStuns then damageMultiplier = damageMultiplier * 1.3 end | |||
end | |||
--Ensure that if the monster never does a normal attack, the normal max hit is irrelevant | |||
if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end | |||
return math.floor(math.max(specialMaxHit, normalMaxHit) * damageMultiplier) | |||
end | end | ||
function p.getMonsterMaxHit(frame) | function p.getMonsterMaxHit(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local doStuns = frame.args ~= nil and frame.args[2] or true | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
return p._getMonsterMaxHit(monster, doStuns) | |||
end | end | ||
function p._getMonsterBaseMaxHit(monster) | function p._getMonsterBaseMaxHit(monster) | ||
--8/27/21 - Now references p.calculateStandardMaxHit for Melee & Ranged | |||
local result = 0 | |||
local baseLevel = 0 | |||
local bonus = 0 | |||
if monster.attackType == 'melee' then | |||
baseLevel = p._getMonsterLevel(monster, 'Strength') | |||
bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus') | |||
result = p.calculateStandardMaxHit(baseLevel, bonus) | |||
elseif monster.attackType == 'ranged' then | |||
baseLevel = p._getMonsterLevel(monster, 'Ranged') | |||
bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus') | |||
result = p.calculateStandardMaxHit(baseLevel, bonus) | |||
elseif monster.attackType == 'magic' then | |||
local mSpell = nil | |||
if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end | |||
bonus = p.getEquipmentStat(monster, 'magicDamageBonus') | |||
baseLevel = p._getMonsterLevel(monster, 'Magic') | |||
result = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200)) | |||
elseif monster.attackType == 'random' then | |||
local hitArray = {} | |||
local iconText = Icons.Icon({'Melee', notext=true}) | |||
baseLevel = p._getMonsterLevel(monster, 'Strength') | |||
bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus') | |||
table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus)) | |||
iconText = Icons.Icon({'Ranged', type='skill', notext=true}) | |||
baseLevel = p._getMonsterLevel(monster, 'Ranged') | |||
bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus') | |||
table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus)) | |||
iconText = Icons.Icon({'Magic', type='skill', notext=true}) | |||
local mSpell = nil | |||
if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end | |||
bonus = p.getEquipmentStat(monster, 'magicDamageBonus') | |||
baseLevel = p._getMonsterLevel(monster, 'Magic') | |||
local magicDmg = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200)) | |||
table.insert(hitArray, magicDmg) | |||
local max = 0 | |||
for i, val in pairs(hitArray) do | |||
if val > max then max = val end | |||
end | |||
result = max | |||
else | |||
return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]" | |||
end | |||
return result | |||
end | end | ||
function p.getMonsterBaseMaxHit(frame) | function p.getMonsterBaseMaxHit(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
return p._getMonsterBaseMaxHit(monster) | |||
end | end | ||
function p.getMonsterAttacks(frame) | function p.getMonsterAttacks(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
local result = '' | |||
local iconText = p._getMonsterStyleIcon({monster, notext=true}) | |||
local typeText = '' | |||
if monster.attackType == 'melee' then | |||
typeText = 'Melee' | |||
elseif monster.attackType == 'ranged' then | |||
typeText = 'Ranged' | |||
elseif monster.attackType == 'magic' then | |||
typeText = 'Magic' | |||
elseif monster.attackType == 'random' then | |||
typeText = "Random" | |||
end | |||
local buffAttacks = {} | |||
local hasActiveBuffSpec = false | |||
local normalAttackChance = 100 | |||
if monster.specialAttacks[1] ~= nil then | |||
for i, specAttack in pairs(monster.specialAttacks) do | |||
local attChance = 0 | |||
if monster.overrideSpecialChances ~= nil then | |||
attChance = monster.overrideSpecialChances[i] | |||
else | |||
attChance = specAttack.defaultChance | |||
end | |||
normalAttackChance = normalAttackChance - attChance | |||
result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description | |||
if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then | |||
table.insert(buffAttacks, specAttack.name) | |||
hasActiveBuffSpec = true | |||
end | |||
end | |||
end | |||
if normalAttackChance == 100 then | |||
result = iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage' | |||
elseif normalAttackChance > 0 then | |||
result = '* '..normalAttackChance..'% '..iconText..' 1 - '..p.getMonsterBaseMaxHit(frame)..' '..typeText..' Damage'..result | |||
elseif hasActiveBuffSpec then | |||
--If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it | |||
--(With a note about when it does it) | |||
result = '* '..iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the effect is already active)'..result | |||
end | |||
return result | |||
end | end | ||
function p.getMonsterPassives(frame) | function p.getMonsterPassives(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
local result = '' | |||
if monster.hasPassive then | |||
result = result .. '===Passives===' | |||
for i, passiveID in pairs(monster.passiveID) do | |||
local passive = p.getPassiveByID(passiveID) | |||
result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. passive.description | |||
end | |||
end | |||
return result | |||
end | end | ||
function p.getMonsterCategories(frame) | function p.getMonsterCategories(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
local result = '[[Category:Monsters]]' | |||
if monster.attackType == 'melee' then | |||
result = result..'[[Category:Melee Monsters]]' | |||
elseif monster.attackType == 'ranged' then | |||
result = result..'[[Category:Ranged Monsters]]' | |||
elseif monster.attackType == 'magic' then | |||
result = result..'[[Category:Magic Monsters]]' | |||
end | |||
if monster.specialAttacks[1] ~= nil then | |||
result = result..'[[Category:Monsters with Special Attacks]]' | |||
end | |||
if monster.isBoss then | |||
result = result..'[[Category:Bosses]]' | |||
end | |||
return result | |||
end | end | ||
function p.getOtherMonsterBoxText(frame) | function p.getOtherMonsterBoxText(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
local result = '' | |||
--Going through and finding out which damage bonuses will apply to this monster | |||
local monsterTypes = {} | |||
if monster.isBoss then table.insert(monsterTypes, 'Boss') end | |||
local areaList = Areas.getMonsterAreas(monster.id) | |||
local counts = {combat = 0, slayer = 0, dungeon = 0} | |||
for i, area in Shared.skpairs(areaList) do | |||
counts[area.type] = counts[area.type] + 1 | |||
end | |||
if counts.combat > 0 then table.insert(monsterTypes, 'Combat Area') end | |||
if counts.slayer > 0 then table.insert(monsterTypes, 'Slayer Area') end | |||
if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end | |||
result = result.."\r\n|-\r\n|'''Monster Types:''' "..table.concat(monsterTypes, ", ") | |||
local SlayerTier = 'N/A' | |||
if monster.canSlayer then | |||
SlayerTier = Constants.getSlayerTierNameByLevel(p._getMonsterCombatLevel(monster)) | |||
end | |||
result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Slayer', type='skill'}).." [[Slayer#Slayer Tier Monsters|Tier]]:''' " | |||
if monster.canSlayer then | |||
result = result.."[[Slayer#"..SlayerTier.."|"..SlayerTier.."]]" | |||
else | |||
result = result..SlayerTier | |||
end | |||
return result | |||
end | end | ||
function p.getMonsterDrops(frame) | function p.getMonsterDrops(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
local result = '' | |||
local bones = p.getMonsterBones(monster) | |||
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards | |||
if bones ~= nil then | |||
result = result.."'''Always Drops:'''" | |||
result = result..'\r\n{|class="wikitable"' | |||
result = result..'\r\n!Item !! Qty' | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'}) | |||
result = result..'||'..(monster.boneQty ~= nil and monster.boneQty or 1)..'\r\n'..'|}' | |||
end | |||
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons | |||
if not p._isDungeonOnlyMonster(monster) then | |||
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 | |||
local lootValue = 0 | |||
result = result.."'''Loot:'''" | |||
local avgGp = 0 | |||
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then | |||
avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2 | |||
local gpTxt = Icons.GP(monster.dropCoins[1], monster.dropCoins[2]) | |||
result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.' | |||
end | |||
local multiDrop = Shared.tableCount(monster.lootTable) > 1 | |||
local totalWt = 0 | |||
for i, row in pairs(monster.lootTable) do | |||
totalWt = totalWt + row[2] | |||
end | |||
result = result..'\r\n{|class="wikitable sortable"' | |||
result = result..'\r\n!Item!!Qty' | |||
result = result..'!!Price!!colspan="2"|Chance' | |||
--Sort the loot table by weight in descending order | |||
table.sort(monster.lootTable, function(a, b) return a[2] > b[2] end) | |||
for i, row in Shared.skpairs(monster.lootTable) do | |||
local thisItem = Items.getItemByID(row[1]) | |||
local maxQty = row[3] | |||
if thisItem ~= nil then | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | |||
else | |||
result = result..'\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]' | |||
end | |||
result = result..'||style="text-align:right" data-sort-value="'..maxQty..'"|' | |||
if maxQty > 1 then | |||
result = result.. '1 - ' | |||
end | |||
result = result..Shared.formatnum(row[3]) | |||
--Adding price columns | |||
local itemPrice = 0 | |||
if thisItem == nil then | |||
result = result..'||data-sort-value="0"|???' | |||
else | |||
itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 | |||
if itemPrice == 0 or maxQty == 1 then | |||
result = result..'||'..Icons.GP(itemPrice) | |||
else | |||
result = result..'||'..Icons.GP(itemPrice, itemPrice * maxQty) | |||
end | |||
end | |||
--Getting the drop chance | |||
local dropChance = (row[2] / totalWt * lootChance) | |||
if dropChance ~= 100 then | |||
--Show fraction as long as it isn't going to be 1/1 | |||
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"' | |||
result = result..'|'..Shared.fraction(row[2] * lootChance, totalWt * 100) | |||
result = result..'||' | |||
else | |||
result = result..'||colspan="2" data-sort-value="'..row[2]..'"' | |||
end | |||
result = result..'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%' | |||
--Adding to the average loot value based on price & dropchance | |||
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2)) | |||
end | |||
if multiDrop then | |||
result = result..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:' | |||
if lootChance < 100 then | |||
result = result..'\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||' | |||
else | |||
result = result..'\r\n|colspan="2" ' | |||
end | |||
result = result..'style="text-align:right"|'..Shared.round(lootChance, 2, 2)..'%' | |||
end | |||
result = result..'\r\n|}' | |||
result = result..'\r\nThe loot dropped by the average kill is worth '..Icons.GP(Shared.round(lootValue, 2, 0)).." if sold." | |||
if avgGp > 0 then | |||
result = result..'<br/>Including GP, the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue, 2, 0))..'.' | |||
end | |||
end | |||
--If no other drops, make sure to at least say so. | |||
if result == '' then result = 'None' end | |||
return result | |||
end | end | ||
Line 782: | Line 782: | ||
-- Usage: |Monster Name|Item Name | -- Usage: |Monster Name|Item Name | ||
function p.getItemDropChance(frame) | function p.getItemDropChance(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1] | |||
local ItemName = frame.args ~= nil and frame.args[2] or frame[2] | |||
local monster = p.getMonster(MonsterName) | |||
local item = Items.getItem(ItemName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
if item == nil then | |||
return "ERROR: No item with that name found[[Category:Pages with script errors]]" | |||
end | |||
if not p._isDungeonOnlyMonster(monster) then | |||
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 | |||
local totalWt = 0 | local totalWt = 0 | ||
Line 809: | Line 809: | ||
totalWt = totalWt + row[2] | totalWt = totalWt + row[2] | ||
if item['id'] == thisItem['id'] then | if item['id'] == thisItem['id'] then | ||
dropWt = row[2] | |||
end | |||
end | end | ||
dropChance = (dropWt / totalWt * lootChance) | dropChance = (dropWt / totalWt * lootChance) | ||
return Shared.round(dropChance, 2, 2) | return Shared.round(dropChance, 2, 2) | ||
end | |||
end | end | ||
function p.getChestDrops(frame) | function p.getChestDrops(frame) | ||
local ChestName = frame.args ~= nil and frame.args[1] or frame | |||
local chest = Items.getItem(ChestName) | |||
if chest == nil then | |||
return "ERROR: No item named "..ChestName..' found[[Category:Pages with script errors]]' | |||
end | |||
local result = '' | |||
if chest.dropTable == nil then | |||
return "ERROR: "..ChestName.." does not have a drop table[[Category:Pages with script errors]]" | |||
else | |||
local lootChance = 100 | |||
local lootValue = 0 | |||
local multiDrop = Shared.tableCount(chest.dropTable) > 1 | |||
local totalWt = 0 | |||
for i, row in pairs(chest.dropTable) do | |||
totalWt = totalWt + row[2] | |||
end | |||
result = result..'\r\n{|class="wikitable sortable"' | |||
result = result..'\r\n!Item!!Qty' | |||
result = result..'!!colspan="2"|Chance!!Price' | |||
--Sort the loot table by weight in descending order | |||
for i, row in pairs(chest.dropTable) do | |||
if chest.dropQty ~= nil then | |||
table.insert(row, chest.dropQty[i]) | |||
else | |||
table.insert(row, 1) | |||
end | |||
end | |||
table.sort(chest.dropTable, function(a, b) return a[2] > b[2] end) | |||
for i, row in Shared.skpairs(chest.dropTable) do | |||
local thisItem = Items.getItemByID(row[1]) | |||
local qty = row[3] | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | |||
result = result..'||style="text-align:right" data-sort-value="'..qty..'"|' | |||
if qty > 1 then | |||
result = result.. '1 - ' | |||
end | |||
result = result..Shared.formatnum(qty) | |||
local dropChance = (row[2] / totalWt) * 100 | |||
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"' | |||
result = result..'|'..Shared.fraction(row[2], totalWt) | |||
result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%' | |||
result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"' | |||
if qty > 1 then | |||
result = result..'|'..Icons.GP(thisItem.sellsFor, thisItem.sellsFor * qty) | |||
else | |||
result = result..'|'..Icons.GP(thisItem.sellsFor) | |||
end | |||
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((1 + qty)/ 2)) | |||
end | |||
result = result..'\r\n|}' | |||
result = result..'\r\nThe average value of the contents of one chest is '..Icons.GP(Shared.round(lootValue, 2, 0))..'.' | |||
end | |||
return result | |||
end | end | ||
function p.getAreaMonsterTable(frame) | function p.getAreaMonsterTable(frame) | ||
local areaName = frame.args ~= nil and frame.args[1] or frame | |||
local area = Areas.getArea(areaName) | |||
if area == nil then | |||
return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]' | |||
end | |||
if area.type == 'dungeon' then | |||
return p.getDungeonMonsterTable(frame) | |||
end | |||
local tableTxt = '{| class="wikitable sortable"' | |||
tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]]' | |||
for i, monsterID in pairs(area.monsters) do | |||
local monster = p.getMonsterByID(monsterID) | |||
tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'}) | |||
tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster) | |||
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterHP(monster.name)) | |||
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterMaxHit(monster.name)) | |||
tableTxt = tableTxt..'||'..p.getMonsterStyleIcon({monster.name, nolink=true}) | |||
end | |||
tableTxt = tableTxt..'\r\n|}' | |||
return tableTxt | |||
end | end | ||
function p.getDungeonMonsterTable(frame) | function p.getDungeonMonsterTable(frame) | ||
local areaName = frame.args ~= nil and frame.args[1] or frame | |||
local area = Areas.getArea(areaName) | |||
if area == nil then | |||
return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]' | |||
end | |||
--For Dungeons, go through and count how many of each monster are in the dungeon first | |||
local monsterCounts = {} | |||
for i, monsterID in pairs(area.monsters) do | |||
if monsterCounts[monsterID] == nil then | |||
monsterCounts[monsterID] = 1 | |||
else | |||
monsterCounts[monsterID] = monsterCounts[monsterID] + 1 | |||
end | |||
end | |||
local usedMonsters = {} | |||
-- Declare function for building table rows to avoid repeating code | |||
local buildRow = function(entityID, monsterCount, specialType) | |||
local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount | |||
local monData = {} | |||
if specialType ~= nil and Shared.contains({'Afflicted', 'SlayerArea'}, specialType) then | |||
-- Special handling for Into the Mist | |||
if specialType == 'Afflicted' then | |||
local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'}) | |||
monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'}) | |||
monLevel, monHP, monMaxHit, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, monsterCount | |||
elseif specialType == 'SlayerArea' then | |||
-- entityID corresponds to a slayer area | |||
local area = Areas.getAreaByID('slayer', entityID) | |||
monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters' | |||
monLevel = {p.getLowHighStat(area.monsters, function(monster) return p._getMonsterCombatLevel(monster) end)} | |||
monHP = {p.getLowHighStat(area.monsters, function(monster) return p._getMonsterHP(monster) end)} | |||
local lowMaxHit, highMaxHit = p.getLowHighStat(area.monsters, function(monster) return p._getMonsterMaxHit(monster) end) | |||
monMaxHit = highMaxHit | |||
monStyle = Icons.Icon({area.name, area.name, notext=true, nolink=true, img='Question'}) | |||
monCount = monsterCount | |||
end | |||
else | |||
-- entityID corresponds to a monster | |||
local monster = p.getMonsterByID(entityID) | |||
monIcon = Icons.Icon({monster.name, type='monster'}) | |||
monLevel = p._getMonsterCombatLevel(monster) | |||
monHP = p._getMonsterHP(monster) | |||
monMaxHit = p._getMonsterMaxHit(monster) | |||
monStyle = p._getMonsterStyleIcon({monster}) | |||
monCount = monsterCount | |||
end | |||
local getValSort = function(val) | |||
if type(val) == 'table' then | |||
if type(val[1]) == 'number' and type(val[2]) == 'number' then | |||
return (val[1] + val[2]) / 2 | |||
else | |||
return (type(val[1]) == 'number' and val[1]) or 0 | |||
end | |||
else | |||
return (type(val) == 'number' and val) or 0 | |||
end | |||
end | |||
local getValText = function(val) | |||
if type(val) == 'table' and Shared.tableCount(val) == 2 then | |||
if type(val[1]) == 'number' and type(val[2]) == 'number' then | |||
return Shared.formatnum(val[1]) .. ' - ' .. Shared.formatnum(val[2]) | |||
else | |||
return val[1] .. ' - ' .. val[2] | |||
end | |||
elseif type(val) == 'number' then | |||
return Shared.formatnum(val) | |||
else | |||
return val | |||
end | |||
end | |||
local resultPart = {} | |||
table.insert(resultPart, '\r\n|-\r\n| ' .. monIcon) | |||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel)) | |||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP)) | |||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monMaxHit) .. '"| ' .. getValText(monMaxHit)) | |||
table.insert(resultPart, '\r\n| ' .. monStyle) | |||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount)) | |||
return table.concat(resultPart) | |||
end | |||
local returnPart = {} | |||
table.insert(returnPart, '{| class="wikitable sortable"') | |||
table.insert(returnPart, '\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]] !! Count') | |||
-- Special handing for Impending Darkness event | |||
-- TODO needs to be revised once there is a better understanding of how the event works | |||
--if area.isEvent ~= nil and area.isEvent then | |||
-- for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do | |||
-- table.insert(returnPart, buildRow(eventAreaID, {5, 8}, 'SlayerArea')) | |||
-- end | |||
-- -- Add Bane * 4 | |||
-- table.insert(returnPart, buildRow(152, 4)) | |||
--end | |||
for i, monsterID in pairs(area.monsters) do | |||
if not Shared.contains(usedMonsters, monsterID) then | |||
if monsterID >= 0 then | |||
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID])) | |||
else | |||
--Special handling for Into the Mist | |||
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Afflicted')) | |||
end | |||
table.insert(usedMonsters, monsterID) | |||
end | |||
end | |||
table.insert(returnPart, '\r\n|}') | |||
return table.concat(returnPart) | |||
end | end | ||
function p.getDungeonTotalHp(frame) | function p.getDungeonTotalHp(frame) | ||
local areaName = frame.args ~= nil and frame.args[1] or frame | |||
local area = Areas.getArea(areaName) | |||
if area == nil then | |||
return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]' | |||
end | |||
local totalHP = 0 | |||
for i, monsterID in pairs(area.monsters) do | |||
if not Shared.contains(usedMonsters, monsterID) then | |||
local monster = p.getMonsterByID(monsterID) | |||
totalHP = totalHP + p._getMonsterHP(monster) | |||
end | |||
end | |||
return totalHP | |||
end | end | ||
function p._getAreaMonsterList(area) | function p._getAreaMonsterList(area) | ||
local monsterList = {} | |||
for i, monsterID in pairs(area.monsters) do | |||
local monster = p.getMonsterByID(monsterID) | |||
table.insert(monsterList, Icons.Icon({monster.name, type='monster'})) | |||
end | |||
return table.concat(monsterList, '<br/>') | |||
end | end | ||
function p._getDungeonMonsterList(area) | function p._getDungeonMonsterList(area) | ||
local monsterList = {} | |||
local lastMonster = nil | |||
local lastID = -2 | |||
local count = 0 | |||
-- Special handing for Impending Darkness event | |||
-- TODO needs to be revised once there is a better understanding of how the event works | |||
--if area.isEvent ~= nil and area.isEvent then | |||
-- for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do | |||
-- local eventArea = Areas.getAreaByID('slayer', eventAreaID) | |||
-- table.insert(monsterList, '5-8 ' .. Icons.Icon({eventArea.name, type='combatArea'}) .. ' Monsters') | |||
-- end | |||
-- table.insert(monsterList, '4 ' .. Icons.Icon({'Bane', type='monster'})) | |||
--end | |||
for i, monsterID in Shared.skpairs(area.monsters) do | |||
if monsterID ~= lastID then | |||
local monster = nil | |||
if monsterID ~= -1 then monster = p.getMonsterByID(monsterID) end | |||
if lastID ~= -2 then | |||
if lastID == -1 then | |||
--Special handling for Afflicted Monsters | |||
table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=count})) | |||
else | |||
local name = lastMonster.name | |||
table.insert(monsterList, Icons.Icon({name, type='monster', qty=count})) | |||
end | |||
end | |||
lastMonster = monster | |||
lastID = monsterID | |||
count = 1 | |||
else | |||
count = count + 1 | |||
end | |||
--Make sure the final monster in the dungeon gets counted | |||
if i == Shared.tableCount(area.monsters) then | |||
local name = lastMonster.name | |||
table.insert(monsterList, Icons.Icon({lastMonster.name, type='monster', qty=count})) | |||
end | |||
end | |||
return table.concat(monsterList, '<br/>') | |||
end | end | ||
function p.getAreaMonsterList(frame) | function p.getAreaMonsterList(frame) | ||
local areaName = frame.args ~= nil and frame.args[1] or frame | |||
local area = Areas.getArea(areaName) | |||
if area == nil then | |||
return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]' | |||
end | |||
if area.type == 'dungeon' then | |||
return p._getDungeonMonsterList(area) | |||
else | |||
return p._getAreaMonsterList(area) | |||
end | |||
end | end | ||
function p.getFoxyTable(frame) | function p.getFoxyTable(frame) | ||
local result = 'Monster,Min GP,Max GP,Average GP' | |||
for i, monster in Shared.skpairs(MonsterData.Monsters) do | |||
if not p._isDungeonOnlyMonster(monster) then | |||
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then | |||
local avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2 | |||
result = result..'<br/>'..monster.name..','..monster.dropCoins[1]..','..(monster.dropCoins[2])..','..avgGp | |||
end | |||
end | |||
end | |||
return result | |||
end | end | ||
function p._getMonsterAverageGP(monster) | function p._getMonsterAverageGP(monster) | ||
local result = '' | |||
local totalGP = 0 | |||
local bones = p.getMonsterBones(monster) | |||
if bones ~= nil then | |||
totalGP = totalGP + bones.sellsFor * (type(monster.boneQty) == 'number' and monster.boneQty or 1) | |||
end | |||
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons | |||
if not p._isDungeonOnlyMonster(monster) then | |||
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 | |||
local lootValue = 0 | |||
local avgGp = 0 | |||
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then | |||
avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2 | |||
end | |||
totalGP = totalGP + avgGp | |||
local multiDrop = Shared.tableCount(monster.lootTable) > 1 | |||
local totalWt = 0 | |||
for i, row in pairs(monster.lootTable) do | |||
totalWt = totalWt + row[2] | |||
end | |||
for i, row in Shared.skpairs(monster.lootTable) do | |||
local thisItem = Items.getItemByID(row[1]) | |||
local maxQty = row[3] | |||
local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 | |||
--Getting the drop chance | |||
local dropChance = (row[2] / totalWt * lootChance) | |||
--Adding to the average loot value based on price & dropchance | |||
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2)) | |||
end | |||
totalGP = totalGP + lootValue | |||
end | |||
return Shared.round(totalGP, 2, 2) | |||
end | end | ||
function p.getMonsterAverageGP(frame) | function p.getMonsterAverageGP(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
return p._getMonsterAverageGP(monster) | |||
end | end | ||
function p.getMonsterEVTable(frame) | function p.getMonsterEVTable(frame) | ||
local result = '{| class="wikitable sortable"' | |||
result = result..'\r\n!Monster!!Combat Level!!Average GP' | |||
for i, monsterTemp in Shared.skpairs(MonsterData.Monsters) do | |||
local monster = Shared.clone(monsterTemp) | |||
monster.id = i - 1 | |||
if not p._isDungeonOnlyMonster(monster) then | |||
local monsterGP = p._getMonsterAverageGP(monster) | |||
local combatLevel = p._getMonsterCombatLevel(monster, 'Combat Level') | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster', noicon=true})..'||'..combatLevel..'||'..monsterGP | |||
end | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | end | ||
function p.getSlayerTierMonsterTable(frame) | function p.getSlayerTierMonsterTable(frame) | ||
-- Input validation | |||
local tier = frame.args ~= nil and frame.args[1] or frame | |||
local slayerTier = nil | |||
if tier == nil then | |||
return "ERROR: No tier specified[[Category:Pages with script errors]]" | |||
end | |||
if tonumber(tier) ~= nil then | |||
slayerTier = Constants.getSlayerTierByID(tonumber(tier)) | |||
else | |||
slayerTier = Constants.getSlayerTier(tier) | |||
end | |||
if slayerTier == nil then | |||
return "ERROR: Invalid slayer tier[[Category:Pages with script errors]]" | |||
end | |||
-- Obtain required tier details | |||
local minLevel, maxLevel = slayerTier.minLevel, slayerTier.maxLevel | |||
-- Build list of monster IDs | |||
-- Right now hiddenMonsterIDs is empty | |||
local hiddenMonsterIDs = {} | |||
local monsterIDs = {} | |||
for i, monster in Shared.skpairs(MonsterData.Monsters) do | |||
if monster.canSlayer and not Shared.contains(hiddenMonsterIDs, i - 1) then | |||
local cmbLevel = p._getMonsterCombatLevel(monster) | |||
if cmbLevel >= minLevel and (maxLevel == nil or cmbLevel <= maxLevel) then | |||
table.insert(monsterIDs, i - 1) | |||
end | |||
end | |||
end | |||
if Shared.tableCount(monsterIDs) == 0 then | |||
-- Somehow no monsters are in the tier, return nothing | |||
return '' | |||
else | |||
return p._getMonsterTable(monsterIDs, true) | |||
end | |||
end | end | ||
function p.getFullMonsterTable(frame) | function p.getFullMonsterTable(frame) | ||
local monsterIDs = {} | |||
for i = 0, Shared.tableCount(MonsterData.Monsters) - 1, 1 do | |||
table.insert(monsterIDs, i) | |||
end | |||
return p._getMonsterTable(monsterIDs, false) | |||
end | end | ||
function p._getMonsterTable(monsterIDs, excludeDungeons) | function p._getMonsterTable(monsterIDs, excludeDungeons) | ||
--Making a single function for getting a table of monsters given a list of IDs. | |||
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false | |||
local tableParts = {} | |||
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"') | |||
-- First header row | |||
table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="5" | !! colspan="4" |Offensive Stats !! colspan="3" |Evasion Rating !! colspan="4" |') | |||
-- Second header row | |||
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ') | |||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) | |||
table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ') | |||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true})) | |||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true})) | |||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true})) | |||
table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Bones !!Locations') | |||
-- Generate row per monster | |||
for i, monsterID in Shared.skpairs(monsterIDs) do | |||
local monster = p.getMonsterByID(monsterID) | |||
local cmbLevel = p._getMonsterCombatLevel(monster) | |||
local atkSpeed = p._getMonsterAttackSpeed(monster) | |||
local maxHit = p._getMonsterMaxHit(monster) | |||
local accR = p._getMonsterAR(monster) | |||
local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")} | |||
local gpRange = {0, 0} | |||
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then | |||
gpRange = {monster.dropCoins[1], monster.dropCoins[2]} | |||
end | |||
local gpTxt = nil | |||
if gpRange[1] >= gpRange[2] then | |||
gpTxt = Shared.formatnum(gpRange[1]) | |||
else | |||
gpTxt = Shared.formatnum(gpRange[1]) .. ' - ' .. Shared.formatnum(gpRange[2]) | |||
end | |||
local bones = p.getMonsterBones(monster) | |||
local boneTxt = (bones ~= nil and Icons.Icon({bones.name, type='item', notext=true})) or 'None' | |||
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right" |' .. monsterID) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster))) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1)) | |||
table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons)) | |||
end | |||
table.insert(tableParts, '\r\n|}') | |||
return table.concat(tableParts) | |||
end | end | ||
function p.getSpecialAttackTable(frame) | function p.getSpecialAttackTable(frame) | ||
local spAttTable = {} | |||
for i, monster in ipairs(MonsterData.Monsters) do | |||
if monster.specialAttacks ~= nil and Shared.tableCount(monster.specialAttacks) > 0 then | |||
local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0) | |||
for j, spAtt in ipairs(monster.specialAttacks) do | |||
local attChance = (overrideChance and monster.overrideSpecialChances[j] or spAtt.defaultChance) | |||
if spAttTable[spAtt.id] == nil then | |||
spAttTable[spAtt.id] = { ['defn'] = spAtt, ['icons'] = {} } | |||
end | |||
if spAttTable[spAtt.id]['icons'][attChance] == nil then | |||
spAttTable[spAtt.id]['icons'][attChance] = {} | |||
end | |||
table.insert(spAttTable[spAtt.id]['icons'][attChance], Icons.Icon({ monster.name, type = 'monster' })) | |||
end | |||
end | |||
end | |||
local resultPart = {} | |||
table.insert(resultPart, '{|class="wikitable sortable stickyHeader"') | |||
table.insert(resultPart, '\r\n|- class="headerRow-0"') | |||
table.insert(resultPart, '\r\n!Name!!style="min-width:225px"|Monsters!!Chance!!Effect') | |||
for i, spAttData in Shared.skpairs(spAttTable) do | |||
local spAtt = spAttData.defn | |||
local firstRow = true | |||
local rowsSpanned = Shared.tableCount(spAttData.icons) | |||
local rowSuffix = '' | |||
if rowsSpanned > 1 then | |||
rowSuffix = '|rowspan="' .. rowsSpanned .. '"' | |||
end | |||
for chance, iconList in Shared.skpairs(spAttData.icons) do | |||
table.insert(resultPart, '\r\n|-') | |||
if firstRow then | |||
table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.name) | |||
end | |||
table.insert(resultPart, '\r\n|data-sort-value="' .. spAtt.name .. '"| ' .. table.concat(iconList, '<br/>')) | |||
table.insert(resultPart, '\r\n|data-sort-value="' .. chance .. '"| ' .. Shared.round(chance, 2, 0) .. '%') | |||
if firstRow then | |||
table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.description) | |||
firstRow = false | |||
end | |||
end | |||
end | |||
table.insert(resultPart, '\r\n|}') | |||
return table.concat(resultPart) | |||
end | end | ||
return p | return p |