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[[File:Crab (item).svg|thumb|right|Food]] | [[File:Crab (item).svg|thumb|right|Food]] | ||
Food is used to replenish [[Hitpoints]] during {{Icon|Combat}} or {{Skill|Thieving}}. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the {{Icon|Combat}} or {{Skill|Thieving}} page, by using the food drop-down menu and selecting Unequip. | Food is used to replenish [[Hitpoints]] during {{Icon|Combat}} or {{Skill|Thieving}}. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the {{Icon|Combat}} or {{Skill|Thieving}} page, by using the food drop-down menu and selecting Unequip. | ||
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| style ="text-align: right;" |{{Skill|Hitpoints|notext=true}}140 | | style ="text-align: right;" |{{Skill|Hitpoints|notext=true}}140 | ||
| style ="text-align: right;" |{{GP|960}} | | style ="text-align: right;" |{{GP|960}} | ||
|} | |}[[Category:Manual Tables]] | ||
== Harvested Food == | == Harvested Food == | ||
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== Auto Eat == | == Auto Eat == | ||
Auto Eat is an upgrade purchasable from the [[Shop]], which will use food automatically when the players health reaches a certain threshold. | Auto Eat is an upgrade purchasable from the [[Shop]], which will use food automatically when the players health reaches a certain threshold. | ||
* The minimum threshold listed is the percent of [[Hitpoints]] you must have before Auto Eat will be begin eating. This threshold may be increased if the {{ItemIcon|Wasteful Ring}} is equipped. The absolute [[Hitpoints]] threshold for Auto Eat can be seen in-game when hovering over the {{ | * The minimum threshold listed is the percent of [[Hitpoints]] you must have before Auto Eat will be begin eating. This threshold may be increased if the {{ItemIcon|Wasteful Ring}} is equipped. The absolute [[Hitpoints]] threshold for Auto Eat can be seen in-game when hovering over the {{UpgradeIcon|Auto Eat - Tier I|notext=true}} Auto Eat icon near the player's health bar on both the {{Icon|Combat}} and {{Skill|Thieving}} pages. | ||
* Max Healing is what percent of [[Hitpoints]] must be reached before Auto Eat will stop eating. | * Max Healing is what percent of [[Hitpoints]] must be reached before Auto Eat will stop eating. | ||
* Efficiency affects how many [[Hitpoints]] an individual piece of food will replenish. For example: if a {{ItemIcon|Potatoes|Potato}} would ordinarily heal 10 [[Hitpoints]], a {{ItemIcon|Potatoes|Potato}} consumed with Auto Eat - Tier I will only restore 6 [[Hitpoints]]. Efficiency can be improved further by building [[Agility#Obstacles|Agility obstacles]] that provide an increase to Auto Eat efficiency. | * Efficiency affects how many [[Hitpoints]] an individual piece of food will replenish. For example: if a {{ItemIcon|Potatoes|Potato}} would ordinarily heal 10 [[Hitpoints]], a {{ItemIcon|Potatoes|Potato}} consumed with Auto Eat - Tier I will only restore 6 [[Hitpoints]]. Efficiency can be improved further by building [[Agility#Obstacles|Agility obstacles]] that provide an increase to Auto Eat efficiency. | ||
Auto Eat will only use the currently equipped and selected food type. If all the selected food has been consumed and the equipped food slot is empty, Auto Eat will not work. Once the selected food has been depleted, another food type must be manually selected for Auto Eat to continue functioning. Your attack does not reset if Auto Eating | Auto Eat will only use the currently equipped and selected food type. If all the selected food has been consumed and the equipped food slot is empty, Auto Eat will not work. Once the selected food has been depleted, {{UpgradeIcon|Cooking Upgrade 2}} will automatically swap to the next available slot containing food, however if the upgrade has not been purchased then another food type must be manually selected for Auto Eat to continue functioning. Your attack does not reset if Auto Eating triggers. Auto Eat will still trigger when the player is stunned or asleep. | ||
{{AutoEatUpgradeTable}} | {{AutoEatUpgradeTable}} | ||