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edits
m (→Why clear Volcanic Cave?: Explain ancient magicks.) |
m (→Melee: Add simulators links. Reorder table a bit) |
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{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR. | {{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR. | ||
Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. | Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you can idle with your build. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| {{ItemIcon|(G) Dragon Boots}} | | {{ItemIcon|(G) Dragon Boots}} | ||
| 6% | |||
|- | |||
| {{ItemIcon|(G) Dragon Shield}} | |||
| 6% | | 6% | ||
|- | |- | ||
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| {{ItemIcon|Sunset Rapier}} | | {{ItemIcon|Sunset Rapier}} | ||
| 0% | | 0% | ||
|- | |- | ||
! Total | ! Total |
edits