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(→Seed Return Chance: reverted herb self sustain to 50) |
m (Specified herbs and trees also won't die at 50 mastery and can be composted for free with the farming skillcape.) |
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[[File:Farming (skill).svg|thumb|right|Farming]] | [[File:Farming (skill).svg|thumb|right|Farming]] | ||
Farming lets you grow seeds into food, herbs and logs. Raising farming to level 99 will unlock the [[Farming Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape will allow you to add [[compost]] to allotments for free. | Farming lets you grow seeds into food, herbs and logs. Raising farming to level 99 will unlock the [[Farming Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape will allow you to add [[compost]] to allotments, herbs and trees for free. | ||
==Mastery Unlocks== | ==Mastery Unlocks== | ||
Farming [[Mastery]] impacts many aspects of farming. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops | Farming [[Mastery]] impacts many aspects of farming. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops, herbs and trees cannot die, and no longer require [[compost]]. | ||
===Crop Harvest Quantity=== | ===Crop Harvest Quantity=== |
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