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Farming: Difference between revisions

From Melvor Idle
28 bytes added ,  4 March 2020
m
Specified herbs and trees also won't die at 50 mastery and can be composted for free with the farming skillcape.
(→‎Seed Return Chance: reverted herb self sustain to 50)
m (Specified herbs and trees also won't die at 50 mastery and can be composted for free with the farming skillcape.)
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[[File:Farming (skill).svg|thumb|right|Farming]]
[[File:Farming (skill).svg|thumb|right|Farming]]


Farming lets you grow seeds into food, herbs and logs. Raising farming to level 99 will unlock the [[Farming Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape will allow you to add [[compost]] to allotments for free.
Farming lets you grow seeds into food, herbs and logs. Raising farming to level 99 will unlock the [[Farming Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape will allow you to add [[compost]] to allotments, herbs and trees for free.


==Mastery Unlocks==
==Mastery Unlocks==
Farming [[Mastery]] impacts many aspects of farming. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops/herbs cannot die, and no longer require [[compost]].
Farming [[Mastery]] impacts many aspects of farming. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops, herbs and trees cannot die, and no longer require [[compost]].


===Crop Harvest Quantity===
===Crop Harvest Quantity===
390

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