Anonymous

Combat: Difference between revisions

From Melvor Idle
m
A word .
m (Added not about the inability to change food/equipment in a dungeon.)
m (A word .)
Line 7: Line 7:
[[File:Combat Page Death.png|thumb|right|Death screen.]]
[[File:Combat Page Death.png|thumb|right|Death screen.]]


Combat is the act of fighting various [[monsters]] throughout the [[combat areas]], [[slayer areas]], and [[dungeons]] of Melvor. All [[monsters]] killed in combat and slayer areas will drop [[Prayer#Bones|bones]] upon death, with a chance for additional [[Monster Loot Tables|loot]] based on the [[Monsters|monster's]] type. [[Monsters]] fought in [[dungeons]] will not drop loot when killed and do not count towards [[Slayer]] Tasks. When the last [[Monsters|monster]] in a [[dungeon]] is killed the player will be awarded with a [[Chest Drop Tables|Chest]], which is sent to the [[Bank]] automatically. [[Food]] and [[Equipment]] cannot be changed while a [[dungeon]].
Combat is the act of fighting various [[monsters]] throughout the [[combat areas]], [[slayer areas]], and [[dungeons]] of Melvor. All [[monsters]] killed in combat and slayer areas will drop [[Prayer#Bones|bones]] upon death, with a chance for additional [[Monster Loot Tables|loot]] based on the [[Monsters|monster's]] type. [[Monsters]] fought in [[dungeons]] will not drop loot when killed and do not count towards [[Slayer]] Tasks. When the last [[Monsters|monster]] in a [[dungeon]] is killed the player will be awarded with a [[Chest Drop Tables|Chest]], which is sent to the [[Bank]] automatically. [[Food]] and [[Equipment]] cannot be changed while in a [[dungeon]].


Combat stats - viewable from the combat page - are affected by the player's combat skills and any [[Equipment]] worn. The combat skills are [[Attack]], [[Strength]], [[Defence]], [[Hitpoints]], [[Ranged]], [[Magic]], [[Prayer]], and [[Slayer]]. These skills are factored in when calculating the player's combat level, which is an approximation of the player's power. Players start at combat level 3 and can reach a maximum of combat level 126, while [[monsters]] range from combat level [[Chicken|1]] to [[Malcs, the Guardian of Melvor|677]]. The player's combat level affects the difficulty of [[monsters]] given in [[Slayer]] Tasks.
Combat stats - viewable from the combat page - are affected by the player's combat skills and any [[Equipment]] worn. The combat skills are [[Attack]], [[Strength]], [[Defence]], [[Hitpoints]], [[Ranged]], [[Magic]], [[Prayer]], and [[Slayer]]. These skills are factored in when calculating the player's combat level, which is an approximation of the player's power. Players start at combat level 3 and can reach a maximum of combat level 126, while [[monsters]] range from combat level [[Chicken|1]] to [[Malcs, the Guardian of Melvor|677]]. The player's combat level affects the difficulty of [[monsters]] given in [[Slayer]] Tasks.
390

edits