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Golbin Raid/Guide: Difference between revisions

From Melvor Idle
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→‎~Wave 50+: Add a Combination Runes PSA
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m (→‎~Wave 50+: Add a Combination Runes PSA)
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=== ~Wave 50+ ===
=== ~Wave 50+ ===
* After choosing a top-tier magic weapon, quickly roll runes to unlock [[Light_Rune|light]]>[[Havoc_Rune|havoc]]>[[Body_Rune|body]]>[[Ancient_Rune|ancient]] to take advantage of more runes when needing to roll +all.
* After choosing a top-tier magic weapon, quickly roll runes to unlock [[Light_Rune|light]]>[[Havoc_Rune|havoc]]>[[Body_Rune|body]]>[[Ancient_Rune|ancient]] to take advantage of more runes when needing to roll +all.
* For standard magic, use fire spells to do more damage and balance rune usage. Start with {{Icon|type=spell|Fire Strike}}, and transition to {{Icon|type=spell|Fire Surge}} when you can sustain the rune rolls without sacrificing searching for BiS armour.
* For standard magic, use fire spells to do more damage and balance rune usage. Check that you don't use Combination Runes - otherwise bye-bye magic weapon if you don't have them. Start with {{Icon|type=spell|Fire Strike}}, and transition to {{Icon|type=spell|Fire Surge}} when you can sustain the rune rolls without sacrificing searching for BiS armour.
* Optionally, unlock [[Blood_Rune|blood]], [[Death_Rune|death]], or [[Chaos_Rune|chaos]] runes if you feel your rune usage is balanced somewhere between strike and surge spells.
* Optionally, unlock [[Blood_Rune|blood]], [[Death_Rune|death]], or [[Chaos_Rune|chaos]] runes if you feel your rune usage is balanced somewhere between strike and surge spells.
* {{Icon|type=spell|Incinerate}} has guaranteed hits and scaling current health damage, which gives magic without a scaling special attack the potential to transition to scaling damage. * * This point would likely be much later than {{ItemIcon|Shockwave}} overtakes {{ItemIcon|Ocean Song}} on damage though.
* {{Icon|type=spell|Incinerate}} has guaranteed hits and scaling current health damage, which gives magic without a scaling special attack the potential to transition to scaling damage. * * This point would likely be much later than {{ItemIcon|Shockwave}} overtakes {{ItemIcon|Ocean Song}} on damage though.
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