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Money Making: Difference between revisions

From Melvor Idle
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'''Beginners''' are advised to start with the [[#Fishing_Raw_Magic_Fish_.28Max_1.2C887k.2Fhr.29|Fishing]] method because it doesn't require any additional skills to level, gives viable GP yields, and is the only source of {{ItemIcon|Ancient Ring of Mastery}} and {{ItemIcon|Ancient Ring of Skills}} that are very helpful in the long run.
'''Beginners''' are advised to start with the [[#Fishing_Raw_Magic_Fish_.28Max_1.2C887k.2Fhr.29|Fishing]] method because it doesn't require any additional skills to level, gives viable GP yields, and is the only source of {{ItemIcon|Ancient Ring of Mastery}} and {{ItemIcon|Ancient Ring of Skills}} that are very helpful in the long run.


== Thieving Princess with Fletching (24740k/hr max) ==
== Thieving Princess and Fletching Jadebolts (24,740k/hr max) ==
{{OldStrategy|1.0.1}}
{{OldStrategy|1.0.1}}
==== Requirements ====
==== Requirements ====
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# Mine {{ItemIcon|Iron Ore}}, Get {{ItemIcon|Iron Bar|Iron Bars}} through {{Skill|Alt. Magic}} or {{Skill|Smithing}}, Forge {{ItemIcon|Headless Bolts}} with {{Skill|Smithing}},
# Mine {{ItemIcon|Iron Ore}}, Get {{ItemIcon|Iron Bar|Iron Bars}} through {{Skill|Alt. Magic}} or {{Skill|Smithing}}, Forge {{ItemIcon|Headless Bolts}} with {{Skill|Smithing}},
# Fletch {{ItemIcon|Jadestone Bolts}} from {{ItemIcon|Jadestone|Jadestones}},
# Fletch {{ItemIcon|Jadestone Bolts}} from {{ItemIcon|Jadestone|Jadestones}},
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} on the drops above {{GP|10000}}.
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} on the drops above {{GP|15,000}}.
# Get {{GP|24740000}} per hour on average.
# Get {{GP|24,740,000}} per hour on average.


Thieving is not better than the {{ItemIcon|Dragon Javelin|Dragon Javelins}} method by default.<br>
Thieving is not better than the {{ItemIcon|Dragon Javelin|Dragon Javelins}} method by default.<br>
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The most important buffs are the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of [[Jadestone]]s gathered.<br>
The most important buffs are the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of [[Jadestone]]s gathered.<br>
Also high resource preservation and Item doubling during [[Fletching]] is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here.
Also high resource preservation and Item doubling during [[Fletching]] is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here.
Without most of the buffs, the thieving gains can be as low as {{GP|4,000,000}} per hour.
Check your own thieving setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.
== Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) ==
{{OldStrategy|1.0.1}}
==== Requirements ====
* {{SkillReq|Thieving|92}}
* {{SkillReq|Summoning|55}}
==== Improves GP Rate ====
{| class="wikitable"
! Name
! Effect
|-
| Level 99 {{Icon|Knight|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} || +100% GP from Knight<br>+174 Stealth
|-
| {{ItemIcon|Thieving Skillcape}} || -0.5s Thieving Interval<br>+100% GP from Thieving<br>+150 Stealth
|-
| [[Thieving#Mastery Pool Checkpoints|5% Thieving Mastery Pool Checkpoint]] || +30 Stealth
|-
| [[Thieving#Mastery Pool Checkpoints|25% Thieving Mastery Pool Checkpoint]] || -0.2s Thieving Interval
|-
| [[Thieving#Mastery Pool Checkpoints|50% Thieving Mastery Pool Checkpoint]] || +100% GP from Thieving
|-
| [[Thieving#Mastery Pool Checkpoints|95% Thieving Mastery Pool Checkpoint]] || +100 Stealth<br>3x chance to gain unique area items
|-
| {{ItemIcon|Thieving Gloves}} || +75 Stealth
|-
| {{ItemIcon|Gloves of Silence}} || -0.1s Thieving Interval<br>+150 Flat GP from Thieving<br>+50 Stealth
|-
| {{ItemIcon|Thief's Moneysack}} || +20% of Maximum GP added to Minimum GP
|-
| {{ItemIcon|Golbin Mask}} || +20 Flat GP from Thieving<br>+20 Stealth
|-
| {{ItemIcon|Sneak-Ers}} || +5% Global GP<br>+40 Stealth
|-
| {{ItemIcon|Jeweled Necklace}} || +5% Global GP
|-
| {{ItemIcon|Fine Coinpurse}} || +10% Global GP
|-
| {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} || Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price.
|-
| {{ItemIcon|Gentle Hands Potion IV}} || +75 Stealth
|-
| {{ItemIcon|Aorpheats Signet Ring}} || +100% Global GP<br>+5% Global Doubling
|-
| {{PetIcon|Snek}} || +50% GP from Thieving
|-
| {{Skill|Agility|Rooftop Run}} || -0.2s Thieving Interval<br>+20% GP from Thieving<br>+35 Stealth
|-
| {{Skill|Agility|Ice Jump}} || +5% Global Doubling
|-
| {{Skill|Agility|Pillar of Skilling}} || +3% Global Doubling
|}
==== Method ====
# Thieve from the {{Icon|Knight|type=thieving}}.
# Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} on the drops above {{GP|10,000}}.
# Get {{GP|24,740,000}} per hour on average.
This is in alternative method requiring less skills and boosts to get viable results.
Without most of the buffs, the thieving gains can be as low as {{GP|4000000}} per hour.
Without most of the buffs, the thieving gains can be as low as {{GP|4000000}} per hour.


Check your own thieving setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.
Check your own thieving setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.


== Agility (Max {{GP|4902}}k/hr) ==
== Agility (Max {{GP|4902}}k/hr) ==
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