4,951
edits
(_getEquipmentTable: Allow word wrap in modifiers column) |
Falterfire (talk | contribs) (Added ability to sort category tables by name and also added ability to get skillcape and non-skillcape tables) |
||
Line 11: | Line 11: | ||
local styleOverrides = { | local styleOverrides = { | ||
Melee = {'Slayer Helmet (Basic)', 'Slayer Platebody (Basic)', 'Paladin Gloves', 'Desert Wrappings', 'Almighty Lute', 'Candy Cane', 'Bob's Rake'}, | |||
Ranged = {'Slayer Cowl (Basic)', 'Slayer Leather Body (Basic)', 'Ice Arrows'}, | |||
Magic = {'Slayer Wizard Hat (Basic)', 'Slayer Wizard Robes (Basic)', 'Enchanted Shield', 'Elementalist Gloves'}, | |||
None = {}, | |||
} | } | ||
function p._getEquipmentTable(itemList, includeModifiers, includeDescription) | function p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName) | ||
if includeModifiers == nil then includeModifiers = false end | |||
if sortByName == nil then sortByName = false end | |||
--Getting some lists set up here that will be used later | |||
--First, the list of columns used by both weapons & armour | |||
local statColumns = {'stabAttackBonus', 'slashAttackBonus','blockAttackBonus','rangedAttackBonus', 'magicAttackBonus', 'meleeStrengthBonus', 'rangedStrengthBonus', 'magicDamageBonus', 'meleeDefenceBonus', 'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction', 'attackLevelRequired', 'defenceLevelRequired', 'rangedLevelRequired', 'magicLevelRequired'} | |||
if(Shared.tableCount(itemList) == 0) then | |||
return 'ERROR: you must select at least one item to get stats for[[Category:Pages with script errors]]' | |||
end | |||
local isWeaponType = ((itemList[1].validSlots ~= nil and Shared.contains(itemList[1].validSlots, 'Weapon')) | |||
or (itemList[1].occupiesSlots ~= nil and Shared.contains(itemList[1].occupiesSlots, 'Weapon'))) and Shared.contains(weaponTypes, itemList[1].type) | |||
--Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection) | |||
local ignoreColumns = Shared.clone(statColumns) | |||
for i, item in pairs(itemList) do | |||
local ndx = 1 | |||
while Shared.tableCount(ignoreColumns) >= ndx do | |||
if Items._getItemStat(item, ignoreColumns[ndx], true) ~= 0 then | |||
table.remove(ignoreColumns, ndx) | |||
else | |||
ndx = ndx + 1 | |||
end | |||
end | |||
end | |||
--Now to remove the ignored columns (and also we need to track groups like defence bonuses to see how many remain) | |||
local attBonusCols = 5 | |||
local strBonusCols = 2 | |||
local defBonusCols = 3 | |||
local lvlReqCols = 4 | |||
local ndx = 1 | |||
while Shared.tableCount(statColumns) >= ndx do | |||
local colName = statColumns[ndx] | |||
if Shared.contains(ignoreColumns, colName) then | |||
if Shared.contains(colName, 'AttackBonus') then attBonusCols = attBonusCols - 1 end | |||
if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end | |||
if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end | |||
if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end | |||
table.remove(statColumns, ndx) | |||
else | |||
ndx = ndx + 1 | |||
end | |||
end | |||
--Alright, let's start the table by building the shared header | |||
local resultPart = {} | |||
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"') | |||
if isWeaponType then | |||
--Weapons have extra columns here for Attack Speed and "Two Handed?" | |||
table.insert(resultPart, '\r\n!colspan="4"|') | |||
else | |||
table.insert(resultPart, '\r\n!colspan="2"|') | |||
end | |||
if attBonusCols > 0 then | |||
table.insert(resultPart, '\r\n!colspan="'..attBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Attack Bonus') | |||
end | |||
if strBonusCols > 0 then | |||
table.insert(resultPart, '\r\n!colspan="'..strBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Str. Bonus') | |||
end | |||
if Shared.contains(statColumns, 'magicDamageBonus') then | |||
table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Dmg Bonus') | |||
end | |||
if defBonusCols > 0 then | |||
table.insert(resultPart, '\r\n!colspan="'..defBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Defence Bonus') | |||
end | |||
if Shared.contains(statColumns, 'damageReduction') then | |||
table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|DR') | |||
end | |||
if lvlReqCols > 0 then | |||
table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'"style="padding:0 0.5em 0 0.5em;"|Lvl Req') | |||
end | |||
if includeModifiers and includeDescription then | |||
table.insert(resultPart, '\r\n!colspan="2"|') | |||
elseif includeModifiers or includeDescription then | |||
table.insert(resultPart, '\r\n!colspan="1"|') | |||
end | |||
--One header row down, one to go | |||
table.insert(resultPart, '\r\n|-class="headerRow-1"') | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Item') | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Name') | |||
--Weapons have Attack Speed here | |||
if isWeaponType then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed') | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?') | |||
end | |||
--Attack bonuses | |||
if Shared.contains(statColumns, 'slashAttackBonus') then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})) | |||
end | |||
if Shared.contains(statColumns, 'stabAttackBonus') then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})) | |||
end | |||
if Shared.contains(statColumns, 'blockAttackBonus') then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) | |||
end | |||
if Shared.contains(statColumns, 'rangedAttackBonus') then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) | |||
end | |||
if Shared.contains(statColumns, 'magicAttackBonus') then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) | |||
end | |||
--Strength bonuses | |||
if Shared.contains(statColumns, 'meleeStrengthBonus') then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})) | |||
end | |||
if Shared.contains(statColumns, 'rangedStrengthBonus') then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) | |||
end | |||
if Shared.contains(statColumns, 'magicDamageBonus') then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) | |||
end | |||
--Defence bonuses | |||
if Shared.contains(statColumns, 'meleeDefenceBonus') then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) | |||
end | |||
if Shared.contains(statColumns, 'rangedDefenceBonus') then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) | |||
end | |||
if Shared.contains(statColumns, 'magicDefenceBonus') then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) | |||
end | |||
if Shared.contains(statColumns, 'damageReduction') then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) | |||
end | |||
--Level requirements | |||
if Shared.contains(statColumns, 'attackLevelRequired') then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})) | |||
end | |||
if Shared.contains(statColumns, 'defenceLevelRequired') then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) | |||
end | |||
if Shared.contains(statColumns, 'rangedLevelRequired') then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) | |||
end | |||
if Shared.contains(statColumns, 'magicLevelRequired') then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) | |||
end | |||
--If includeModifiers is set to 'true', add the Modifiers column | |||
if includeModifiers then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Modifiers') | |||
end | |||
--If includeDescription is set to 'true', add the Description column | |||
if includeDescription then | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Description') | |||
end | |||
if sortByName then | |||
table.sort(itemList, function(a, b) return a.name < b.name end) | |||
else | |||
table.sort(itemList, function(a, b) return a.id < b.id end) | |||
end | |||
for i, item in pairs(itemList) do | |||
if isWeaponType then | |||
--Building rows for weapons | |||
local atkSpeed = Items._getItemStat(item, 'attackSpeed', true) | |||
table.insert(resultPart, '\r\n|-') | |||
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})) | |||
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|'..Icons.Icon({item.name, type='item', noicon=true})) | |||
table.insert(resultPart, '\r\n| data-sort-value="' .. atkSpeed .. '" style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.round(atkSpeed / 1000, 3, 1) .. 's') | |||
--That's the first list out of the way, now for 2-Handed | |||
table.insert(resultPart, '\r\n| style ="text-align: right;"|') | |||
table.insert(resultPart, Items._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No') | |||
for j, statName in pairs(statColumns) do | |||
local statValue = Items._getItemStat(item, statName, true) | |||
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;') | |||
if string.find(statName, '^(.+)LevelRequired$') == nil then | |||
if statValue > 0 then | |||
table.insert(resultPart, 'background-color:lightgreen;') | |||
elseif statValue < 0 then | |||
table.insert(resultPart, 'background-color:lightpink;') | |||
end | |||
end | |||
table.insert(resultPart, '"|'..Shared.formatnum(statValue)) | |||
if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end | |||
end | |||
--If requested, add the item Modifiers | |||
if includeModifiers then | |||
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|') | |||
table.insert(resultPart, Constants.getModifiersText(item.modifiers, true)) | |||
end | |||
--If requested, add description | |||
if includeDescription then | |||
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|') | |||
table.insert(resultPart, item.description ~= nil and item.description or '') | |||
end | |||
else | |||
--Building rows for armour | |||
table.insert(resultPart, '\r\n|-') | |||
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})) | |||
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|'..Icons.Icon({item.name, type='item', noicon=true})) | |||
for j, statName in pairs(statColumns) do | |||
local statValue = Items._getItemStat(item, statName, true) | |||
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;') | |||
if statValue > 0 then | |||
table.insert(resultPart, 'background-color:lightgreen;') | |||
elseif statValue < 0 then | |||
table.insert(resultPart, 'background-color:lightpink;') | |||
end | |||
table.insert(resultPart, '"|'..Shared.formatnum(statValue)) | |||
if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end | |||
end | |||
--If requested, add the item Modifiers | |||
if includeModifiers then | |||
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|') | |||
table.insert(resultPart, Constants.getModifiersText(item.modifiers, true)) | |||
end | |||
--If requested, add description | |||
if includeDescription then | |||
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|') | |||
table.insert(resultPart, item.description ~= nil and item.description or '') | |||
end | |||
end | |||
end | |||
table.insert(resultPart, '\r\n|}') | |||
return table.concat(resultPart) | |||
end | end | ||
function p.getEquipmentTable(frame) | function p.getEquipmentTable(frame) | ||
local args = frame.args ~= nil and frame.args or frame | |||
local type = args.type | |||
local tier = args.tier | |||
local slot = args.slot | |||
local ammoTypeStr = args.ammoType | |||
local category = args.category ~= nil and args.category or 'Combat' | |||
--Find out what Ammo Type we're working with | |||
local ammoType = nil | |||
if ammoTypeStr ~= nil then | |||
if ammoTypeStr == "Arrows" then | |||
ammoType = 0 | |||
elseif ammoTypeStr == 'Bolts' then | |||
ammoType = 1 | |||
elseif ammoTypeStr == 'Javelins' then | |||
ammoType = 2 | |||
elseif ammoTypeStr == 'Throwing Knives' then | |||
ammoType = 3 | |||
end | |||
end | |||
local isWeaponType = Shared.contains(weaponTypes, type) | |||
--Now we need to figure out which items are in this list | |||
local itemList = {} | |||
for i, itemBase in pairs(ItemData.Items) do | |||
local item = Shared.clone(itemBase) | |||
item.id = i - 1 | |||
local listItem = false | |||
if isWeaponType then | |||
listItem = item.type == type and item.category == category | |||
if ammoType ~= nil then listItem = listItem and item.ammoTypeRequired == ammoType end | |||
else | |||
--Now for handling armour | |||
if type == "Armour" or type == "Melee" then | |||
listItem = Items._getItemStat(item, 'defenceLevelRequired') ~= nil or (item.category == 'Combat' and item.type == 'Armour') | |||
elseif type == "Ranged Armour" or type == "Ranged" then | |||
listItem = Items._getItemStat(item, 'rangedLevelRequired') ~= nil or (item.category == 'Combat' and item.type == 'Ranged Armour') | |||
elseif type == "Magic Armour" or type == "Magic" then | |||
listItem = Items._getItemStat(item, 'magicLevelRequired') or (item.category == 'Combat' and item.type == 'Magic Armour') | |||
else | |||
listItem = item.type == type and item.category ~= 'Combat' | |||
end | |||
if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end | |||
if slot ~= nil then listItem = listItem and Shared.contains(item.validSlots, slot) end | |||
end | |||
if listItem then | |||
table.insert(itemList, item) | |||
end | |||
end | |||
local result = p._getEquipmentTable(itemList).."[[Category:getEquipmentTable]]" | |||
return result | |||
end | end | ||
function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription) | function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName) | ||
if type(slot) == 'number' then | |||
slot = Constants.getEquipmentSlotName(slot) | |||
end | |||
local itemList = Items.getItems(function(item) | |||
local isMatch = true | |||
if style == 'Melee' then | |||
if (Items._getItemStat(item, 'defenceLevelRequired') == nil and Items._getItemStat(item, 'attackLevelRequired') == nil) and not Shared.contains(styleOverrides.Melee, item.name) then isMatch = false end | |||
elseif style == 'Ranged' then | |||
if Items._getItemStat(item, 'rangedLevelRequired') == nil and not Shared.contains(styleOverrides.Ranged, item.name) then isMatch = false end | |||
elseif style == 'Magic' then | |||
if Items._getItemStat(item, 'magicLevelRequired') == nil and not Shared.contains(styleOverrides.Magic, item.name) then isMatch = false end | |||
elseif style == 'None' then | |||
if (Items._getItemStat(item, 'defenceLevelRequired') ~= nil or Items._getItemStat(item, 'rangedLevelRequired') ~= nil or Items._getItemStat(item, 'magicLevelRequired') ~= nil or | |||
Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and | |||
not Shared.contains(styleOverrides.None, item.name) then | |||
isMatch = false | |||
end | |||
end | |||
if slot == nil or not Shared.contains(item.validSlots, slot) then isMatch = false end | |||
if isMatch and other ~= nil then | |||
if slot == 'Cape' then | |||
if other == 'Skillcape' then | |||
if not Shared.contains(item.name, 'Skillcape') then | |||
isMatch = false | |||
end | |||
elseif other == 'No Skillcapes' then | |||
if Shared.contains(item.name, 'Skillcape') then | |||
isMatch = false | |||
end | |||
end | |||
end | |||
if slot == 'Weapon' then --For quiver slot or weapon slot, 'other' is the ammo type | |||
if other == 'Arrows' then | |||
if item.ammoTypeRequired ~= 0 then isMatch = false end | |||
elseif other == 'Bolts' then | |||
if item.ammoTypeRequired ~= 1 then isMatch = false end | |||
end | |||
elseif slot == 'Quiver' then | |||
if other == 'Arrows' then | |||
if item.ammoType ~= 0 then isMatch = false end | |||
elseif other == 'Bolts' then | |||
if item.ammoType ~= 1 then isMatch = false end | |||
elseif other == 'Javelins' then | |||
if item.ammoType ~= 2 then isMatch = false end | |||
elseif other == 'Throwing Knives' then | |||
if item.ammoType ~= 3 then isMatch = false end | |||
elseif other == 'Thrown' then | |||
if item.ammoType ~= 2 and item.ammoType ~= 3 then isMatch = false end | |||
end | |||
end | |||
end | |||
return isMatch | |||
end) | |||
return p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName) | |||
end | end | ||
function p.getCategoryTable(frame) | function p.getCategoryTable(frame) | ||
local style = frame.args ~= nil and frame.args[1] or frame[1] | |||
local slot = frame.args ~= nil and frame.args[2] or frame[2] | |||
local other = frame.args ~= nil and frame.args[3] or frame[3] | |||
local includeModifiers = frame.args ~= nil and frame.args.includeModifiers or frame.includeModifiers | |||
local includeDescription = frame.args ~= nil and frame.args.includeDescription or frame.includeDescription | |||
local sortByName = frame.args ~= nil and frame.args.sortByName or frame.sortByName | |||
includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false | |||
includeDescription = includeDescription ~= nil and string.upper(includeDescription) == 'TRUE' or false | |||
sortByName = sortByName ~= nil and string.upper(sortByName) == 'TRUE' or false | |||
return p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName) | |||
end | end | ||
function p.getTableForList(frame) | function p.getTableForList(frame) | ||
local stuffString = frame.args ~= nil and frame.args[1] or frame[1] | |||
local itemNames = Shared.splitString(stuffString, ',') | |||
local includeModifiers = frame.args ~= nil and frame.args[2] or frame[2] | |||
includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false | |||
local itemList = {} | |||
local errMsg = 'ERROR: Some items not found in database: [[Category:Pages with script errors]]' | |||
local hasErr = false | |||
for i, name in Shared.skpairs(itemNames) do | |||
local nextItem = Items.getItem(Shared.trim(name)) | |||
if nextItem == nil then | |||
errMsg = errMsg.." '"..name.."'" | |||
hasErr = true | |||
else | |||
table.insert(itemList, nextItem) | |||
end | |||
end | |||
if hasErr then | |||
return errMsg | |||
else | |||
return p._getEquipmentTable(itemList, includeModifiers) | |||
end | |||
end | end | ||
function p.getDoubleLootTable(frame) | function p.getDoubleLootTable(frame) | ||
local modsDL = { | |||
'increasedChanceToDoubleLootCombat', | |||
'decreasedChanceToDoubleLootCombat', | |||
'increasedChanceToDoubleLootThieving', | |||
'decreasedChanceToDoubleLootThieving', | |||
'increasedChanceToDoubleItemsGlobal', | |||
'decreasedChanceToDoubleItemsGlobal' | |||
} | |||
local modDetail = {} | |||
for i, modName in pairs(modsDL) do | |||
local mName, mText, mSign, mIsNeg, mValUnsigned = Constants.getModifierDetails(modName) | |||
modDetail[modName] = { mult = (mSign == "+" and 1 or -1) } | |||
end | |||
local itemList = Items.getItems(function(item) | |||
if item.modifiers ~= nil then | |||
for modName, val in pairs(item.modifiers) do | |||
if Shared.contains(modsDL, modName) then return true end | |||
end | |||
return false | |||
end | |||
end) | |||
table.sort(itemList, function(a, b) return a.id < b.id end) | |||
local resultPart = {} | |||
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"') | |||
table.insert(resultPart, '\r\n!colspan="2"|Name!!Bonus!!Description') | |||
for i, item in Shared.skpairs(itemList) do | |||
local lootValue = 0 | |||
for modName, modDet in pairs(modDetail) do | |||
lootValue = lootValue + (item.modifiers[modName] or 0) * modDet.mult | |||
end | |||
table.insert(resultPart, '\r\n|-') | |||
table.insert(resultPart, '\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true})) | |||
table.insert(resultPart, '||'..Icons.Icon({item.name, type='item', noicon=true})) | |||
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..lootValue..'"|'..lootValue..'%') | |||
table.insert(resultPart, '||'..item.description) | |||
end | |||
table.insert(resultPart, '\r\n|}') | |||
return table.concat(resultPart) | |||
end | end | ||
function p.getStatChangeString(item1, item2) | function p.getStatChangeString(item1, item2) | ||
--Used by getItemUpgradeTable to get the stat change between two items | |||
local changeArray = {} | |||
local getSpecificStatString = function(val1, val2, subStr) | |||
if val1 == nil then val1 = 0 end | |||
if val2 == nil then val2 = 0 end | |||
if val1 ~= val2 then | |||
local txt = string.gsub(subStr, '{V}', Shared.numStrWithSign(val1 - val2)) | |||
table.insert(changeArray, txt) | |||
end | |||
end | |||
--Unfortunately just gonna have to manually check all the changes I think... | |||
local statList = { | |||
-- {'statName', 'statDescription'} | |||
{'stabAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Stab Bonus'}, | |||
{'slashAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Slash Bonus'}, | |||
{'blockAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Block Bonus'}, | |||
{'meleeStrengthBonus', '{V} '..Icons.Icon({'Strength', type='skill', notext=true})..' Strength Bonus'}, | |||
{'rangedStrengthBonus', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Strength Bonus'}, | |||
{'magicStrengthBonus', '{V}% '..Icons.Icon({'Magic', type='skill', notext=true})..' Damage Bonus'}, | |||
{'meleeDefenceBonus', '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Defence Bonus'}, | |||
{'rangedDefenceBonus', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Defence Bonus'}, | |||
{'magicDefenceBonus', '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Defence Bonus'}, | |||
{'damageReduction', '{V}% Damage Reduction'}, | |||
{'increasedSlayerXP', '{V}% '..Icons.Icon({'Slayer', type='skill', notext=true})..' Bonus XP'}, | |||
{'attackLevelRequired', '{V} '..Icons.Icon({'Attack', type='skill', notext=true})..' Level Required'}, | |||
{'defenceLevelRequired', '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Level Required'}, | |||
{'rangedLevelRequired', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Level Required'}, | |||
{'magicLevelRequired', '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Level Required'}, | |||
} | |||
for i, stat in ipairs(statList) do | |||
if stat[1] == 'increasedSlayerXP' then | |||
getSpecificStatString(Items._getItemModifier(item1, stat[1], 'Slayer'), Items._getItemModifier(item2, stat[1], 'Slayer'), stat[2]) | |||
else | |||
getSpecificStatString(Items._getItemStat(item1, stat[1]), Items._getItemStat(item2, stat[1]), stat[2]) | |||
end | |||
end | |||
return table.concat(changeArray, '<br/>') | |||
end | end | ||
function p.getItemUpgradeTable(frame) | function p.getItemUpgradeTable(frame) | ||
local category = frame.args ~= nil and frame.args[1] or frame | |||
local itemArray = {} | |||
local isEquipment = false | |||
if string.upper(category) == 'POTION' then | |||
itemArray = Items.getItems(function(item) return Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil end) | |||
elseif string.upper(category) == 'OTHER' then | |||
itemArray = Items.getItems(function(item) | |||
return not Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil and item.validSlots == nil | |||
end) | |||
else | |||
if Constants.getEquipmentSlotID(category) == nil then | |||
return 'ERROR: Invalid option. Choose either an equipment slot, Potion, or Other[[Category:Pages with script errors]]' | |||
end | |||
isEquipment = true | |||
itemArray = Items.getItems(function(item) | |||
return item.itemsRequired ~= nil and Shared.contains(item.validSlots, category) | |||
end) | |||
end | |||
table.sort(itemArray, function(a, b) return a.id < b.id end) | |||
local resultPart = {} | |||
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"') | |||
table.insert(resultPart, '\r\n|- class="headerRow-0"') | |||
table.insert(resultPart, '\r\n!colspan="2"|Upgraded Item!!Ingredients') | |||
if isEquipment then table.insert(resultPart, '!!Stat Change') end | |||
for i, item in Shared.skpairs(itemArray) do | |||
table.insert(resultPart, '\r\n|-') | |||
table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})) | |||
table.insert(resultPart, '||'..Icons.Icon({item.name, type='item', noicon=true})) | |||
local matArray = {} | |||
local statChangeString = '' | |||
for i, row in Shared.skpairs(item.itemsRequired) do | |||
local mat = Items.getItemByID(row[1]) | |||
table.insert(matArray, Icons.Icon({mat.name, type='item', qty=row[2]})) | |||
if item.validSlots ~= nil and mat.validSlots ~= nil and statChangeString == '' then | |||
statChangeString = p.getStatChangeString(item, mat) | |||
end | |||
end | |||
if item.trimmedGPCost ~= nil and item.trimmedGPCost > 0 then | |||
table.insert(matArray, Icons.GP(item.trimmedGPCost)) | |||
end | |||
table.insert(resultPart, '||'..table.concat(matArray, '<br/>')) | |||
if isEquipment then | |||
table.insert(resultPart, '||'..statChangeString) | |||
end | |||
end | |||
table.insert(resultPart, '\r\n|}') | |||
return table.concat(resultPart) | |||
end | end | ||
return p | return p |