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Double Loot: Difference between revisions

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For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
The chance to double loot does not apply to {{ItemIcon|Mastery Token (Thieving)|Mastery Tokens}}, {{ItemIcon|Mysterious Stone|Mysterious Stones}}, {{ItemIcon|Circlet of Rhaelyx}}, {{ItemIcon|Jewel of Rhaelyx}},  {{ItemIcon|Signet Ring Half (a)}}, or {{ItemIcon|Signet Ring Half (b)}}.
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=== Combat ===</noinclude>
=== Combat ===</noinclude>
Any item received as loot from combat has a chance of being doubled, including bones and chests from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.</onlyinclude>
Any item received as loot from combat has a chance of being doubled, including bones and chests from completing [[Dungeons]]. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consist of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.</onlyinclude>
=== Thieving ===
=== Thieving ===
Any item pickpocketed has a chance of being doubled, including both {{ItemIcon|Bobby's Pocket}} and {{ItemIcon|Chapeau Noir}}.
[[Thieving#Item_Doubling]]


The chance to double loot does not apply to {{ItemIcon|Mastery Token (Thieving)|Mastery Tokens}}, {{ItemIcon|Mysterious Stone|Mysterious Stones}}, the {{ItemIcon|Circlet of Rhaelyx}}, or {{ItemIcon|Signet Ring Half (a)}}.
The additional chance to double items in Thieving is based on stealth and NPC perception, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.


Any item pickpocketed has a chance of being doubled, including {{ItemIcon|Bobby's Pocket}}, {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Sneak-Ers}}, and [[Thieving#Areas|Area]]/[[Thieving#Thieving_Targets|NPC]] Unique drops.
== Sources ==
== Sources ==


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