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edits
m (Update for v1.0.1) |
(→Clue Chasers Insignia: Clarify items must be within the first tab (although 'first N slots' implies this)) |
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Line 12: | Line 12: | ||
{{ItemIcon|Maple Logs|qty=42}}, {{ItemIcon|Redwood Logs|qty=23}}, {{ItemIcon|Raw Swordfish|qty=16}}, {{ItemIcon|Raw Crab|qty=15}}, {{ItemIcon|Herring|qty=8}}, {{ItemIcon|Burnt Cave Fish|qty=4}}. | {{ItemIcon|Maple Logs|qty=42}}, {{ItemIcon|Redwood Logs|qty=23}}, {{ItemIcon|Raw Swordfish|qty=16}}, {{ItemIcon|Raw Crab|qty=15}}, {{ItemIcon|Herring|qty=8}}, {{ItemIcon|Burnt Cave Fish|qty=4}}. | ||
Once the items have been moved to the first 6 slots of the [[Bank]] in the correct order and quantity, the [[Clue Chasers Insignia]] will be automatically awarded. If the amulet is not awarded immediately, the player should swap two of the items and then swap them back into the correct order. If there is already a [[Clue Chasers Insignia]] in the bank, or if the order/quantity of items is wrong, the amulet will not be awarded. If the amulet is equipped, sold or lost, it can be obtained again using the same method. | Once the items have been moved to the first 6 slots within the leftmost tab of the [[Bank]] in the correct order and quantity, the [[Clue Chasers Insignia]] will be automatically awarded. If the amulet is not awarded immediately, the player should swap two of the items and then swap them back into the correct order. If there is already a [[Clue Chasers Insignia]] in the bank, or if the order/quantity of items is wrong, the amulet will not be awarded. If the amulet is equipped, sold or lost, it can be obtained again using the same method. | ||
==8== | ==8== |