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Module:Constants: Difference between revisions

From Melvor Idle
m
Match game description for damage/strength bonus modifiers
(Amend combat triangle modifier functions to use game provided data)
m (Match game description for damage/strength bonus modifiers)
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--Just hardcoding these because I guess that's where we're at
--Just hardcoding these because I guess that's where we're at
local modifierTypes = {
local modifierTypes = {
["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus", skills = {'Combat'} },
["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus from Equipment", skills = {'Combat'} },
["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters", skills = {'Combat'} },
["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters", skills = {'Combat'} },
["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} },
["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} },
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["AttackRolls"] = { text = "+Lucky Hit Chance (Roll twice, take the better result)", skills = {'Combat'} },
["AttackRolls"] = { text = "+Lucky Hit Chance (Roll twice, take the better result)", skills = {'Combat'} },
["AmmoPreservation"] = { text = "{V}% Ammo Preservation", skills = {'Ranged'} },
["AmmoPreservation"] = { text = "{V}% Ammo Preservation", skills = {'Ranged'} },
["RangedStrengthBonus"] = { text = "{V}% Ranged Strength Bonus", skills = {'Combat'} },
["RangedStrengthBonus"] = { text = "{V}% Ranged Strength Bonus from Equipment", skills = {'Combat'} },
["MagicDamageBonus"] = { text = "{V}% Magic Damage Bonus", skills = {'Combat'} },
["MagicDamageBonus"] = { text = "{V}% Magic Damage Bonus from Equipment", skills = {'Combat'} },
["MasteryXP"] = { text = "{V}% {SV0} Mastery XP" },
["MasteryXP"] = { text = "{V}% {SV0} Mastery XP" },
["dungeonEquipmentSwapping"] = { text = "{V} Dungeon Equipment Swapping", skills = {'Combat'} },
["dungeonEquipmentSwapping"] = { text = "{V} Dungeon Equipment Swapping", skills = {'Combat'} },