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Alternative Magic: Difference between revisions

From Melvor Idle
→‎Rune Preservation: Add section, documenting alt magic specific preservation
(Note around item selection & locked items)
(→‎Rune Preservation: Add section, documenting alt magic specific preservation)
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* [[Currency#GP|GP]] received when casting Item Alchemy spells can be increased by taking advantage by global GP bonuses - a list of things granting this bonus can be seen on the [[Item Alchemy]] page.
* [[Currency#GP|GP]] received when casting Item Alchemy spells can be increased by taking advantage by global GP bonuses - a list of things granting this bonus can be seen on the [[Item Alchemy]] page.
* Spells requiring an item selection (such as {{Icon|Just Learning|type=spell}}) will only allow items which are unlocked in the [[Bank]] to be selected. Locked items must first be unlocked before they can be used with such spells.
* Spells requiring an item selection (such as {{Icon|Just Learning|type=spell}}) will only allow items which are unlocked in the [[Bank]] to be selected. Locked items must first be unlocked before they can be used with such spells.
== Rune Preservation ==
In addition to the usual [[Magic#Rune Preservation|Rune Preservation bonuses]] available when using {{Skill|Magic}}, Alt Magic also benefits from rune preservation bonuses specifically for Alt Magic spells. These bonuses are additive, so for example a +20% Rune Preservation bonus combined with +10% Rune Preservation for Alt Magic spells results in a combined +30% chance to preserve runes when casting Alt Magic spells.
{{ModifierTable|AltMagicRunePreservation|Rune Preservation|true}}


== Spells ==
== Spells ==